Open-World Schlachtfelder

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The Event system will also create a variety of PvP situations in the open world. From small skirmishes that lead into sieges to battles over capture points during a node or castle siege, PvP objectives will play a crucial role in determining the tide of battle.[1]

The majority of Ashes of Creation players will experience PvP through opt-in objective-based battlegrounds (also called sanctioned PvP events).[2][3][4][5] These are high risk and high reward encounters that do not utilize the corruption system.[4][6][7]

The majority of PvP that players will encounter- the vast majority- will be through consensual systems, meaning opt-in systems like sieges, like caravans, like wars, or going out into the open sea. These are conscious decisions that players will make knowing the risk profile- assessing that- and they will opt-in to those things..[4]Steven Sharif
  • Sanctioned PvP events allow players to join different teams during the event.[2][3][4]
There are going to be events with sanctioned PvP, where there are multiple team options to join.[2]Clayton Stamper
In a sanctioned event- sanctioned meaning that this is something you have the option to opt-out of. That's a castle siege, that's a node siege, that's a caravan, that's a guild war, that's a node war. You can drop your citizenship. You can drop your guild tag. You can drop participating in one of those things. In any of those types of opt-in and opt-out events, the death penalties do not exist. These are sanctioned. They're intended to allow people to engage in PvP. Now if I die to an NPC while I'm out hunting, or if I die to another player through the flagging system, those are where death penalties come into play; and that's where debt experience can be earned; and that's where corruption can be had. So it's important to separate those two realms.[3]Steven Sharif
During PvP events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything.[10]
We will have limited functionality where players can spectate from either ghost camera from fixed positions at certain battlefields; some of which might include castles.[18]Steven Sharif
We will have certain systems that won't lend well to streaming, because certain systems have a requirement of secrecy and/or at least some level of strategic ambiguity. So players need to be conscientious of that fact when they're intending to both stream and play Ashes of Creation. Those are things that we cannot solve because intrigue is an intrinsic part of the game.[19]Steven Sharif
Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[20]Steven Sharif

Belagerungen

Node-Belagerungen

Node-Belagerungen ermöglichen es Spielern, eine Node zu zerstören.[22] Dies ebnet den Weg für die Neuentwicklung und den Zugriff auf die gesperrten Inhalte in den umliegenden Nodes. Aufgrund dieser Dynamik spielen politische Konflikte und Intrigen eine wichtige Rolle in der Struktur der Welt.[23]

Angriffe auf Nodes werden für die Angreifer eine Herausforderung darstellen. Städte und Metropolen werden einen erheblichen Abwehrvorteil haben. [23]

Wenn du ein Haus in einem Nodepunkt besitzt und nicht möchtest, dass dieses Haus zerstört wird, müsst du diese Stadt verteidigen![20]Steven Sharif

Der Großteil (~80%) der Inhalte in Ashes of Creation sind open-world, möglicherweise kann es jedoch instanziierte Kämpfe innerhalb von Burg- und Node-Belagerungen geben, bei denen bestimmte Gruppen an kleinen, kurzzeitigen zielbasierten Kämpfen um bestimmte Zwischenziele teilnehmen können.[24]

Bestrafungen für den Tod gelten nicht für zielbasierte Events (wie Karawanen, Gildenkriege, und Node-Belagerungen).[17]

Burgbelagerungen

Alpha-1 castle siege gameplay.[25]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[26]

Gilden participate in Burgbelagerungen in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[27]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[31][32][33][34]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[35]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[24]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[39]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[40][41]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[40]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorf stage through questing.[40][41]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[41][42]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[40][41]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[41][42]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[43]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[44]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[41]Steven Sharif

Karawanen-PvP

Karawanen erzeugen eine offene PvP-Zone, welche Spieler für den Kampf markiert (lila).[46]

  • Durch eine Benutzeroberfläche können Spieler auswählen, ob sie die Karawane angreifen, verteidigen oder ignorieren möchten.[47][48]
  • Um eine Karawane erfolgreich anzugreifen, wird eine Gruppe benötigt.[49][50]
  • Die Karawane bleibt für einen Zeitraum von 5 bis 10 Minuten in der Welt, sollte sich ihr Besitzer abmelden oder die Verbindung zum Server trennen.[51]

Caravan PvP incentives and risks

There will be incentives and risks for both caravan attackers and defenders.[5][16] These will be tested and refined during the alpha and beta testing phases.[52]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[5]Steven Sharif
  • Other incentives and risks are social and are created (informally) between players.[5][52]

Naval PvP

Schiffe moving into an open sea naval PvP zone (open waters/deep ocean areas) will automatically flag players as Combatants (purple).[4][14][15] Corrupted (red) players will remain red while in the open sea.[57][58][10]

Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[14]Steven Sharif
If you are not corrupt and you enter the open seas you will be taking a mitigated form of the death penalties, which means you will have a debuff applied upon death and in addition you will still suffer the gear degradation or gear decay upon death as well. But you will essentially be either significantly reduced in the experience debt accrued through death in the open seas if you're not corrupt, or there won't be experience debt accrued in the open sees if you are not corrupt.[57]Steven Sharif
  • Open sea zones have better resources in more abundance to compensate for the added level of risk.[60]
We have a very intuitive UI that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[59]Steven Sharif

Operators of a ship's weapons platform can initiate naval PvP against another ship in the following cases.[15]

Gildenkriege

Gildenkrieg-Mechaniken beinhalten:[61]

  • Einen Kriegserklärungszeitraum.[61]
  • Zielorientierte Bestandteile.[61]
  • Sieg- und Kapitulationsvereinbarungen.[62]
  • Gilden können mehrere andere Gilden/Allianzen zur gleichen Zeit bekriegen.[62]
  • Gildenkriege sind nicht vom PvP Flagging System betroffen.[62]

We're taking guild politics to a whole new direction in regards to playing those conflicts out.[63]Steven Sharif

Bildmaterial

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Types of Events on Verra.
  2. 2.0 2.1 2.2 Video, 2023-09-29 (2:59).
  3. 3.0 3.1 3.2 3.3 3.4 Liveübertragung, 2023-02-24 (1:29:45).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Liveübertragung, 2022-10-28 (24:28).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Liveübertragung, 2022-06-30 (1:14:52).
  6. 6.0 6.1 6.2 Liveübertragung, 2022-04-29 (41:27).
  7. 7.0 7.1 7.2 7.3 7.4 Liveübertragung, 2017-05-05 (14:26).
  8. Liveübertragung, 2017-05-19 (45:14).
  9. MMOGames interview, January 2017
  10. 10.0 10.1 10.2 jindrack-pvp-events.png
  11. 11.0 11.1 11.2 Podcast, 2021-04-11 (49:40).
  12. 12.0 12.1 12.2 12.3 pvp meaningful.png
  13. Liveübertragung, 2017-11-17 (45:19).
  14. 14.0 14.1 14.2 Liveübertragung, 2022-08-26 (1:00:14).
  15. 15.0 15.1 15.2 15.3 15.4 Liveübertragung, 2021-04-30 (1:06:41).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Liveübertragung, 2021-08-27 (1:22:56).
  17. 17.0 17.1 17.2 Liveübertragung, 2020-12-22 (1:13:51).
  18. 18.0 18.1 Twitch Bustin - PvP Spectating.
  19. 19.0 19.1 Liveübertragung, 2023-10-31 (1:14:00).
  20. 20.0 20.1 Video, 2017-04-30 (5:31).
  21. Video, 2016-12-04 (0:02).
  22. Blog - Know Your Nodes - Advance and Destroy.
  23. 23.0 23.1 A reactive world - Nodes.
  24. 24.0 24.1 Liveübertragung, 2022-01-28 (17:50).
  25. Video, 2021-05-28 (25:44).
  26. About Ashes of Creation.
  27. 27.0 27.1 castle nodes.png
  28. Liveübertragung, 2022-07-29 (1:12:14).
  29. Interview, 2020-07-29 (31:05).
  30. Interview, 2020-07-18 (13:13).
  31. Liveübertragung, 2021-09-24 (52:48).
  32. Interview, 2021-07-08 (57:19).
  33. Interview, 2020-07-19 (44:28).
  34. castle-siege-scale.png
  35. Twitch Bustin - Practice Sieges?
  36. steven-siege-zone.png
  37. Liveübertragung, 2021-04-30 (41:18).
  38. Blog: Creative Director's Letter, April 14 2021
  39. Interview, 2023-09-10 (25:14).
  40. 40.0 40.1 40.2 40.3 Liveübertragung, 2020-08-28 (1:43:03).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Podcast, 2018-04-23 (21:55).
  42. 42.0 42.1 Liveübertragung, 2017-08-23 (23:00).
  43. Podcast, 2018-04-23 (15:14).
  44. castle-taxes5.png
  45. Liveübertragung, 2020-03-28 (1:27:28).
  46. caravan zone.png
  47. caravan UI.png
  48. Liveübertragung, 2017-05-22 (40:40).
  49. Liveübertragung, 2017-05-15 (45:20).
  50. Liveübertragung, 2017-05-22 (40:41).
  51. Liveübertragung, 2020-07-25 (55:32).
  52. 52.0 52.1 52.2 52.3 Liveübertragung, 2021-02-26 (1:16:21).
  53. 53.0 53.1 Liveübertragung, 2023-10-31 (1:11:26).
  54. Liveübertragung, 2021-09-24 (1:22:46).
  55. Interview, 2020-07-18 (16:34).
  56. flagging.jpg
  57. 57.0 57.1 57.2 57.3 Interview, 2023-07-09 (36:56).
  58. jindrack-naval-pvp.png
  59. 59.0 59.1 Liveübertragung, 2022-08-26 (1:03:43).
  60. Liveübertragung, 2022-10-28 (1:41:55).
  61. 61.0 61.1 61.2 Liveübertragung, 22. Mai 2017 (52:01).
  62. 62.0 62.1 62.2 Liveübertragung, 15. Mai 2017 (17:20).
  63. Liveübertragung, 2024-06-01 (35:42).