Buying and selling
Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[1]
- Player merchants will not be able to be placed on ships.[2]
Spieler-Stände | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
PvP |
|
N/A |
Spieler-Stände
Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher), or as business buildings on freehold plots.[20][9]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]
- Player stalls are rentable by node citizens.[4]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
- Player stalls are linked to a player's warehouse.[12]
- Player stalls do not require the attendance of the character or for that character to be online.[4]
- Players are able to input required items for repair and also purchase required materials for that repair.[21]
- Player stalls may still operate during node siege declaration. This is subject to testing.[22]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
- Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[14]
- These give the location of the stall so players can travel there and purchase the items.[14]
- Stall sales are also listed in auction houses.[1]
- This may no longer be accurate.[5]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Wirtschaftliche Nodes.[5][6][7]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[5][6][7]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[5][7]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11] – Steven Sharif
Auction house
Auktionshäuser enable players to list items at specific nodes.[25][26]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
- Auction houses allow items and resources to be listed for sale at a specific node location.[25] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[8]
- Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
- Items listed are also visible in community boards (bulletin boards).[5]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[5]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[13][8]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[13]
- There may be a taxation difference between auction houses versus other player businesses.[8]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[27]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[28]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Wirtschaftliche Nodes.[10]
- Marktplätze in Dorf level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[10]
- Exchanges in Stadt nodes have expanded auction houses that allow all goods/items to be posted.[10]
- Wirtschaftliche Nodes that have reached the metropolis stage unlock the linked economy superpower.[10]
- Up to two economic metropolises may be linked in this manner.[30]
- Metropole level economic nodes enable worldwide sale prices for auction houses across Verra.[10]
- Items listed in one linked economic node can be bid on from any other linked economic node.[10]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[5][10]
Business buildings
Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]
- Business buildings can provide services without the owner being present.[32]
- Freehold owners are able to set permissions that grant access to the business buildings' services.[31]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[37]
- Artisan and business buildings require permits and may incur upkeep costs.[32]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]
Merchant NPCs
Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[39]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[40]
- Merchant NPCs will in general be able to buy items from players.[41]
Handel zwischen Spielern
Es wird Handel zwischen Spielern in Ashes of Creation geben.[42][43]
- Spieler-zu-Spieler-Handel und die Möglichkeit, Gegenstände in öffentlichen Lagern zu lagern ist für verdorbene Spieler deaktiviert.[44]
- Q: Wird es in Ashes of Creation einen Spieler-zu-Spieler-Handel geben? Wird mich irgendetwas davon abhalten, einem Freund, der neu im Spiel ist, einen Haufen Spielgeld zu schenken, damit er schnell auf die Beine kommt?
- A: Nichts wird euch daran hindern.[42] – Steven Sharif
Treuhandsystem
- An escrow system is planned to prevent griefing in the crafting system.[45]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[45]
Versenden von Gegenständen
- Raw gatherables and materials are not able to be mailed by players.[46][47][48]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[13]
- Social messages sent via mail will be received instantly.[46]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[46]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[46] – Steven Sharif
Theft
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[49][50]
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[49][51]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[51] – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.[6]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[50] – Steven Sharif
Storage
Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[53][54]
Lagerhäuser
Lagerhäuser sind Lagerstellen innerhalb einer Node.[53][55][15][16]
- Durch Lagerhäuser könnten Spieler nicht-materielle Güter zwischen Alts transferieren. Dies schließt Ressourcen, Materialien oder andere Sachen, die auf das Karawanen-System angewiesen sind, aus.[55]
- Nachdem Krieg gegen eine Node erklärt wurde, können Spieler keine Güter mehr aus Lagern dieser Node entnehmen.[16]
- Spieler-Marktstände sind mit dem Lagerhaus des Spielers verbunden.[12]
- Ein Teil aller Materialien (Handwerkskunst-Komponenten) und Sammlerstücke, die in erfolgreich belagerten Nodes gelagert wurden, können durch die Sieger als Kriegsbeute geplündert werden.[15][16][17]
- Ganze Gegenstände (hergestellte Gegenstände) sind nicht anfällig für Plünderungen während einer Node-Belagerung.[12]
- Persönliche Karawanen können von jeder Lagerstätte (inklusive Warenhäusern) aus gestartet werden.[56]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[58][59][60]
- Players must obtain and place storage containers in their player-owned housing.[59]
- Different grades of storage containers have different inventory capacities.[59]
- There are restrictions on the grades of storage containers available in different types of houses.[59]
- Access permissions can be set to allow others to access a player's personal storage devices.[58][61][62][63]
- Personal storage chests may be set to permit access by family or guild members.[62][64]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[58]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[16]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[15]
- Corrupt players are not able to utilize storage systems.[65][66][44]
- Personal caravans may be launched from any point of storage (including chests).[56]
Bankwesen
Nodes entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie den Verkauf von Waren oder die Lagerung von Gegenständen.[67]
- Banktransfer zwischen Charakteren wird wahrscheinlich auf Möbel und fertiggestellte Gegenstände beschränkt sein.[63]
- Eine Fähigkeit des Lagerhauses kann es Spielern ermöglichen, nicht-materielle Güter zwischen alternativen Charakteren zu transferieren. Alle Ressourcen, Materialien oder Güter, die für den Transport auf das Karawanen-System angewiesen sind, sind hiervon ausgeschlossen.[55]
Immobilien
Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[68] Spieler können Immobilien auch mit anderen Spielern handeln.[69]
- Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[70]
- In-Node Behausungen werden teuer und vermutlich sehr umkämpft sein.[69]
- Je mehr Apartments in einer Node gekauft wurden, desto höher skaliert der Preis.[71]
- Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[72]
- Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[73][74]
- Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[75]
- Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[76]
- Grundbesitz kann nicht an andere Spieler verkauft werden.[73] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[77]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[75] – Steven Sharif
- Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[70]
- Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[78]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[78] – Steven Sharif
Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[78]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[78] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3
- ↑
- ↑ 3.0 3.1 3.2 3.3 3.4 Liveübertragung, 2017-05-10 (16:36).
- ↑ 4.0 4.1 4.2 4.3 4.4
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Liveübertragung, 2020-07-31 (1:34:06).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Liveübertragung, 2017-10-16 (59:39).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Liveübertragung, 2019-05-30 (1:26:16).
- ↑ 9.0 9.1 9.2 Interview, 2020-07-08 (55:05).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 11.2 11.3 11.4 Liveübertragung, 2020-10-30 (1:03:52).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Liveübertragung, 2020-10-30 (1:04:59).
- ↑ 13.0 13.1 13.2 13.3 13.4
- ↑ 14.0 14.1 14.2 14.3 Liveübertragung, 2017-05-10 (35:16).
- ↑ 15.0 15.1 15.2 15.3 Interview, 2020-07-08 (57:46).
- ↑ 16.0 16.1 16.2 16.3 16.4 Liveübertragung, 2020-04-30 (1:14:44).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Liveübertragung, 2020-05-29 (1:00:57).
- ↑ Liveübertragung, 2023-06-30 (25:05).
- ↑
- ↑ Liveübertragung, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Liveübertragung, 2020-03-28 (1:04:49).
- ↑ 25.0 25.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Liveübertragung, 2023-06-30 (1:13:53).
- ↑ 28.0 28.1 Liveübertragung, 2021-03-26 (1:15:03).
- ↑ 29.0 29.1 Ashes of Creation - The visuals.
- ↑
- ↑ 31.0 31.1 31.2 Development Update with Freehold Preview.
- ↑ 32.0 32.1 32.2 32.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ Blog: Development Update with Village Node.
- ↑ Liveübertragung, 2023-08-31 (50:25).
- ↑
- ↑
- ↑ Interview, 2023-07-09 (33:55).
- ↑ Video, 2023-08-31 (25:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Video, 2020-05-31 (5:25).
- ↑ Liveübertragung, 2021-01-29 (1:11:29).
- ↑ 42.0 42.1 Liveübertragung, 2017-05-15 (10:32).
- ↑ Liveübertragung, 2018-01-18 (46:56).
- ↑ 44.0 44.1 Liveübertragung, 2021-04-30 (1:14:49).
- ↑ 45.0 45.1 Liveübertragung, 2017-05-10 (32:22).
- ↑ 46.0 46.1 46.2 46.3 Liveübertragung, 2021-01-29 (1:14:53).
- ↑ Video, 2018-09-06 (3:53).
- ↑ Liveübertragung, 2018-07-09 (50:16).
- ↑ 49.0 49.1 Interview, 2021-02-07 (16:05).
- ↑ 50.0 50.1 Podcast, 2017-05-05 (43:05).
- ↑ 51.0 51.1 Interview, 2021-02-07 (19:00).
- ↑ Liveübertragung, 2020-05-29 (41:45).
- ↑ 53.0 53.1 Interview, 2018-12-06 (20:30).
- ↑ Video, 2020-05-31 (47:32).
- ↑ 55.0 55.1 55.2 Liveübertragung, 2018-04-8 (AM) (23:18).
- ↑ 56.0 56.1
- ↑ 57.0 57.1 Liveübertragung, 2021-06-25 (22:34).
- ↑ 58.0 58.1 58.2 Liveübertragung, 2021-07-30 (1:14:33).
- ↑ 59.0 59.1 59.2 59.3 Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2018-08-17 (10:54).
- ↑ Liveübertragung, 2021-04-30 (1:12:33).
- ↑ 62.0 62.1 Liveübertragung, 2020-06-26 (51:58).
- ↑ 63.0 63.1 Liveübertragung, 2019-06-28 (1:23:31).
- ↑
- ↑ Liveübertragung, 2023-02-24 (1:12:24).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑
- ↑ MMOGames interview, January 2017
- ↑ 69.0 69.1 Node series part II – the Metropolis.
- ↑ 70.0 70.1 Liveübertragung, 2020-06-26 (53:41).
- ↑ Liveübertragung, 2017-05-12 (52:01).
- ↑ 72.0 72.1 72.2 72.3 Liveübertragung, 2017-05-12 (55:01).
- ↑ 73.0 73.1 Liveübertragung, 2020-06-26 (47:32).
- ↑ Liveübertragung, 2020-06-26 (54:03).
- ↑ 75.0 75.1 Interview, 2020-07-08 (33:34).
- ↑ Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Liveübertragung, 2020-06-26 (56:08).
- ↑ 78.0 78.1 78.2 78.3 Liveübertragung, 2019-05-30 (1:23:41).