Buying and selling

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Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[1]

Spieler-Stände Personal shops Auction houses
Cost
  • Listing fee.[8]
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[11][3][4]
  • Player must be online and present at the shop.[11][4]
N/A
Storage
Advertising
PvP
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[15][16][17][12]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[12]
N/A

Spieler-Stände

Niküan player stall concept art.[18]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[18]

Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher), or as business buildings on freehold plots.[20][9]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]

  • Player stalls are rentable by node citizens.[4]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
  • Player stalls are linked to a player's warehouse.[12]
  • Player stalls do not require the attendance of the character or for that character to be online.[4]
    • An attendant NPC is assigned to the stall.[12][3] This may be an "image" of the player.[14]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[14]
    • These give the location of the stall so players can travel there and purchase the items.[14]
  • Stall sales are also listed in auction houses.[1]
    • This may no longer be accurate.[5]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Wirtschaftliche Nodes.[5][6][7]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[24]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[10]

Auktionshäuser enable players to list items at specific nodes.[25][26]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
Auction houses allow items and resources to be listed for sale at a specific node location.[25]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[8]
  • Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
    • This will be possible through an auctioneer emissary NPC in that node.[8]
    • Items cannot be listed in non-economic vassal nodes.[8]
  • Items listed are also visible in community boards (bulletin boards).[5]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Wirtschaftliche Nodes.[10]

Business buildings

Business buildings.[31]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[32]

Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]

Merchant NPCs

Alpha-2 Vendor NPC work-in-progress UI.[38]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[39]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[40]
  • Merchant NPCs will in general be able to buy items from players.[41]

Handel zwischen Spielern

Es wird Handel zwischen Spielern in Ashes of Creation geben.[42][43]

Q: Wird es in Ashes of Creation einen Spieler-zu-Spieler-Handel geben? Wird mich irgendetwas davon abhalten, einem Freund, der neu im Spiel ist, einen Haufen Spielgeld zu schenken, damit er schnell auf die Beine kommt?
A: Nichts wird euch daran hindern.[42]Steven Sharif

Treuhandsystem

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[45]

Versenden von Gegenständen

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[46]Steven Sharif

Theft

There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[49][50]

  • There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[49][51]

That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[51]Steven Sharif

  • Players are not able to be robbed while occupying their player stall inside the limits of a node.[6]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[50]Steven Sharif

Storage

Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[53][54]

Lagerhäuser

Lagerhäuser sind Lagerstellen innerhalb einer Node.[53][55][15][16]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[58][59][60]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Bankwesen

Nodes entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie den Verkauf von Waren oder die Lagerung von Gegenständen.[67]

Immobilien

Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[68] Spieler können Immobilien auch mit anderen Spielern handeln.[69]

  • Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[70]
  • Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[72]
    • Es wird einen Zeitpuffer geben, bis die Behausungen zur Auktion zur verfügung stehen.[72]
    • Die akzeptierten Startgebote werden bei einem Mindestpreis starten, der sich an der Anzahl der Bürger orientiert.[72]
    • Am Ende der Auktion gewinnt der Höchstbietende das Haus.[72]
  • Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[73][74]
    • Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[75]
    • Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[76]
    • Grundbesitz kann nicht an andere Spieler verkauft werden.[73] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[77]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[75]Steven Sharif

  • Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[70]
  • Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[78]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[78]Steven Sharif

Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[78]

Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[78]Steven Sharif

Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 1.3 steven-player-stalls-shops.png
  2. steven-shops-on-ships.png
  3. 3.0 3.1 3.2 3.3 3.4 Liveübertragung, 2017-05-10 (16:36).
  4. 4.0 4.1 4.2 4.3 4.4 steven-player-stalls-shops-online.png
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Liveübertragung, 2020-07-31 (1:34:06).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Liveübertragung, 2017-10-16 (59:39).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 steven-player-shops-placement.png
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Liveübertragung, 2019-05-30 (1:26:16).
  9. 9.0 9.1 9.2 Interview, 2020-07-08 (55:05).
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Know Your Nodes: Economic Node Type.
  11. 11.0 11.1 11.2 11.3 11.4 Liveübertragung, 2020-10-30 (1:03:52).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Liveübertragung, 2020-10-30 (1:04:59).
  13. 13.0 13.1 13.2 13.3 13.4 steven-ah-purchases.png
  14. 14.0 14.1 14.2 14.3 Liveübertragung, 2017-05-10 (35:16).
  15. 15.0 15.1 15.2 15.3 Interview, 2020-07-08 (57:46).
  16. 16.0 16.1 16.2 16.3 16.4 Liveübertragung, 2020-04-30 (1:14:44).
  17. 17.0 17.1 siege spoils.png
  18. 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
  19. Liveübertragung, 2020-05-29 (1:00:57).
  20. Liveübertragung, 2023-06-30 (25:05).
  21. player stall repair.png
  22. Liveübertragung, 2020-10-30 (1:06:09).
  23. Ashes of Creation Store: Confectioner’s Delight.
  24. Liveübertragung, 2020-03-28 (1:04:49).
  25. 25.0 25.1 steven-auction-houses.png
  26. Unreal Engine Interview, 2017-05-23.
  27. Liveübertragung, 2023-06-30 (1:13:53).
  28. 28.0 28.1 Liveübertragung, 2021-03-26 (1:15:03).
  29. 29.0 29.1 Ashes of Creation - The visuals.
  30. economic-metro-linking.png
  31. 31.0 31.1 31.2 Development Update with Freehold Preview.
  32. 32.0 32.1 32.2 32.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  33. Blog: Development Update with Village Node.
  34. Liveübertragung, 2023-08-31 (50:25).
  35. steven-freehold-businesses.png
  36. Freehold buildings.png
  37. Interview, 2023-07-09 (33:55).
  38. Video, 2023-08-31 (25:00).
  39. Blog - Know Your Nodes - The Basics.
  40. Video, 2020-05-31 (5:25).
  41. Liveübertragung, 2021-01-29 (1:11:29).
  42. 42.0 42.1 Liveübertragung, 2017-05-15 (10:32).
  43. Liveübertragung, 2018-01-18 (46:56).
  44. 44.0 44.1 Liveübertragung, 2021-04-30 (1:14:49).
  45. 45.0 45.1 Liveübertragung, 2017-05-10 (32:22).
  46. 46.0 46.1 46.2 46.3 Liveübertragung, 2021-01-29 (1:14:53).
  47. Video, 2018-09-06 (3:53).
  48. Liveübertragung, 2018-07-09 (50:16).
  49. 49.0 49.1 Interview, 2021-02-07 (16:05).
  50. 50.0 50.1 Podcast, 2017-05-05 (43:05).
  51. 51.0 51.1 Interview, 2021-02-07 (19:00).
  52. Liveübertragung, 2020-05-29 (41:45).
  53. 53.0 53.1 Interview, 2018-12-06 (20:30).
  54. Video, 2020-05-31 (47:32).
  55. 55.0 55.1 55.2 Liveübertragung, 2018-04-8 (AM) (23:18).
  56. 56.0 56.1 personal caravan launch points.png
  57. 57.0 57.1 Liveübertragung, 2021-06-25 (22:34).
  58. 58.0 58.1 58.2 Liveübertragung, 2021-07-30 (1:14:33).
  59. 59.0 59.1 59.2 59.3 Video, 2020-05-31 (47:32).
  60. Liveübertragung, 2018-08-17 (10:54).
  61. Liveübertragung, 2021-04-30 (1:12:33).
  62. 62.0 62.1 Liveübertragung, 2020-06-26 (51:58).
  63. 63.0 63.1 Liveübertragung, 2019-06-28 (1:23:31).
  64. steven-personal-storage-access.png
  65. Liveübertragung, 2023-02-24 (1:12:24).
  66. Liveübertragung, 2022-10-28 (24:28).
  67. Npc vending.jpg
  68. MMOGames interview, January 2017
  69. 69.0 69.1 Node series part II – the Metropolis.
  70. 70.0 70.1 Liveübertragung, 2020-06-26 (53:41).
  71. Liveübertragung, 2017-05-12 (52:01).
  72. 72.0 72.1 72.2 72.3 Liveübertragung, 2017-05-12 (55:01).
  73. 73.0 73.1 Liveübertragung, 2020-06-26 (47:32).
  74. Liveübertragung, 2020-06-26 (54:03).
  75. 75.0 75.1 Interview, 2020-07-08 (33:34).
  76. Liveübertragung, 2020-06-26 (1:02:12).
  77. Liveübertragung, 2020-06-26 (56:08).
  78. 78.0 78.1 78.2 78.3 Liveübertragung, 2019-05-30 (1:23:41).