Burgen-Nodes

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Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[1]

Siege preparation.[2]

Gildenburgen haben drei benachbarte Knotenpunkte in unmittelbarer Nähe.[3][4]

Burg-Knotenpunkte steigen durch Aufträge auf, die von der besetzenden Gilde oder Allianz durchgeführt werden.[4]

  • Verglichen mit regulären Knotenpunkten, ist das Leveln von Burg-Knotenpunkten ein beschleunigter Prozess.[6]
  • In den Wochen vor einer Burgbelagerung werden Karawanen verwendet, um Vorräte zu transportieren.[8]
  • Das Abschließen dieser Quests entsperrt nützliche Dienstleistungen und Funktionen für die besetzende Gilde und deren Verbündeten, und verstärkt zusätzlich die Verteidigung der Burg.
  • Rivalisierende Gilden sollten Nachschubs-Karawanen zerstören, um das Aufsteigen der Burg und den umliegenden Knotenpunkten zu verhindern.

Sollten sie es in den drei vorangegangenen Wochen nicht schaffen, das Level der Burg zu erhöhen oder die Quests abzuschließen, wird die Burg einen Nachteil haben.[4]Steven Sharif

Als Mitglied der besetzenden Gilde wirst du automatisch zur Garnison der Burg-Knotenpunkten und der Burg selbst.[3]

  • Ausschließlich die Mitglieder der besetzenden Gilde sind Bürger dieses Knotenpunktes.[9]
  • Diese Staatsbürgerschaft unterscheidet sich von der normalen Knotenpunkt-Staatsbürgerschaft. Burg-Knotenpunkte funktionieren anders als normale Knotenpunkte.

Gildenschlösser

Guild castle Alpha-1 early preview.[10]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[1]

Sword 01 - with logos.png

Five guild castles exist in Ashes of Creation.[11][1][3]

While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[11]Steven Sharif
These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[1]

Benefits of guild castles

Guild castle concept art.[1]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[10]Steven Sharif

Gildenschlösser provide benefits and trophies for guilds that capture and control them.[10][24]

  • These benefits increase the longer a guild holds its castle.[10]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[25]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[10][25][26]

Burgbelagerungen

Alpha-1 castle siege gameplay.[27]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[28]

Gilden participate in Burgbelagerungen in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[32][33][34][35]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[36]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[37]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[38]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[39][6]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[39]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorf stage through questing.[39][6]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[6][9]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[39][6]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[6][9]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[4]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[40]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[6]Steven Sharif

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[42]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[44][18]

  • Players will be able to join guilds. These guilds can register for the siege events.[42]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[42]
  • Attackers will start on the opposite end of the map (from the defenders).[42]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[42]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[42]
    • Trebuchets will be fully physical when they are being driven.[42]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[42]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[42]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[16][17][15]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[16]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[44]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[44]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[18]Steven Sharif

Read more...

Gildenhaus

Der begriff "Gildenhaus" bezieht sich auf Gildengebäude, nicht Spielerhäuser, die der Gilde gehören.[46]

Gildenhallen

Gildenhallen dienen als Anlaufstelle für eine Gilde und bieten eine Vielzahl von Vorteilen und Anpassungsoptionen. [48]

  • Gildenhallen können auf Gildengrundstücken oder innerhalb von nodes platziert werden.[49][50][51]
    • In-Node-Gildenhallen können nur von Patron-Gilden dieser Node beansprucht werden. Diese haben andere Vergünstigungen und Vorteile als Hallen auf Eigentumsgrundstücken. [51]
    • Wenn eine Gilde ein bestimmtes Level erreicht, erhält ihr Gildenmeister ein Gildeneigentumszertifikat, um die Platzierung einer Gildenhalle zu ermöglichen.[49]
  • Eine Gildenhalle beherbergt nur eine einzige Gilde.[54]

Gildenhallen sind der ultimative Ausdruck der Macht einer Gilde! In Ashes dienen diese Strukturen als Brennpunkte für eine Gilde und bieten allen Gilden, die sie errichten, eine ganze Reihe von Vorteilen sowie Anpassungsoptionen.[48]

Gildenfestungen

Gildenfestungen sind belagerbare Gildenhallen in Ashes of Creation. Diese unterscheiden sich von Knotenpunkten und Gildenschlössern.[53]

Undermounts

DerGildenleiter einer Burg kann Gildenoffizieren wärend einer Burgbelagerung den Einsatz fliegender undermounts (z.B wyrmlings) gewähren.[56][57][58][59]

  • Diese können nur gewährt werden, wenn die Burg Node vor der Belagerung erreicht wurde.[59]
    • Node A gewährt 1 Undermount, Node B gewährt 2 Undermounts und Node C gewährt 2 Undermounts.[60]
  • Dieses System kann während der Tests geändert werden.[60]

Wenn man Burgbesitzer ist, kann mein seinen Offizieren Kleine Wyrmlinge schenken, diese können auch herumfliegen.[57]Steven Sharif

Siehe auch

Einzelnachweise

  1. 1.0 1.1 1.2 1.3 1.4 Blog: 10 facts about castle sieges in the MMORPG.
  2. Video, 2017-04-20 (8:20).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 castle nodes.png
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Podcast, 2018-04-23 (15:14).
  5. castle-systems.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Podcast, 2018-04-23 (21:55).
  7. Liveübertragung, 2019-07-26 (1:29:00).
  8. castle-node-caravans.png
  9. 9.0 9.1 9.2 Liveübertragung, 2017-08-23 (23:00).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Liveübertragung, 2020-08-28 (1:39:02).
  11. 11.0 11.1 11.2 Interview, 2023-09-10 (22:29).
  12. Liveübertragung, 2022-04-29 (27:42).
  13. Liveübertragung, 2020-07-25 (1:22:40).
  14. Liveübertragung, 2020-06-26 (1:33:10).
  15. 15.0 15.1 15.2 15.3 15.4 Podcast, 2021-04-11 (49:40).
  16. 16.0 16.1 16.2 16.3 steven-siege-zone.png
  17. 17.0 17.1 17.2 17.3 Liveübertragung, 2021-04-30 (41:18).
  18. 18.0 18.1 18.2 18.3 Blog: Creative Director's Letter, April 14 2021
  19. Liveübertragung, 2022-10-14 (58:46).
  20. steven-island-castle.png
  21. 21.0 21.1 Interview, 2023-09-10 (24:15).
  22. Liveübertragung, 2018-01-18 (37:05).
  23. Liveübertragung, 2020-08-28 (1:31:11).
  24. Liveübertragung, 2017-11-17 (49:30).
  25. 25.0 25.1 Interview, 2018-05-11 (47:27).
  26. 26.0 26.1 26.2 26.3 Podcast, 2017-05-05 (52:32).
  27. Video, 2021-05-28 (25:44).
  28. About Ashes of Creation.
  29. Liveübertragung, 2022-07-29 (1:12:14).
  30. Interview, 2020-07-29 (31:05).
  31. Interview, 2020-07-18 (13:13).
  32. Liveübertragung, 2021-09-24 (52:48).
  33. Interview, 2021-07-08 (57:19).
  34. Interview, 2020-07-19 (44:28).
  35. castle-siege-scale.png
  36. Twitch Bustin - Practice Sieges?
  37. Liveübertragung, 2022-01-28 (17:50).
  38. Interview, 2023-09-10 (25:14).
  39. 39.0 39.1 39.2 39.3 Liveübertragung, 2020-08-28 (1:43:03).
  40. castle-taxes5.png
  41. Video, 2021-05-28 (24:44).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 42.8 Video, 2021-04-30 (19:25).
  43. Video, 2021-05-28 (19:04).
  44. 44.0 44.1 44.2 44.3 Video, 2021-04-30 (13:02).
  45. 45.0 45.1 Liveübertragung, 2021-05-28 (1:04:29).
  46. Liveübertragung, 2017-07-28 (18:07).
  47. Summer Leader of Men.png
  48. 48.0 48.1 kickstarter guild halls.png
  49. 49.0 49.1 49.2 Interview, 2019-04-21 (45:45).
  50. Podcast, 2018-08-18 (1:12:34).
  51. 51.0 51.1 Liveübertragung, 2020-02-28 (1:06:51).
  52. 52.0 52.1 52.2 Podcast, 2018-08-04 (1:54:15).
  53. 53.0 53.1 kickstarter fortress.png
  54. Liveübertragung, 2017-05-22 (56:48).
  55. Liveübertragung, 2019-09-27 (39:09).
  56. Interview, 2020-07-19 (1:05:41).
  57. 57.0 57.1 Liveübertragung, 2019-07-26 (56:06).
  58. wyrmlings1.png
  59. 59.0 59.1 wyrmlings2.png
  60. 60.0 60.1 wyrmlings3.png