Ausrüstungsplätze

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Es gibt 16 Ausrüstungsplätze in Ashes of Creation:[2]

Back slots

Backpack sockets (slots).[3]

A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[3]Steven Sharif

Back slots include.[4]

Belt slots

Magier character with material components for spell casting attached to its belt.[9]

The idea is to move away from the mundane application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[10]Steven Sharif

Belt slots (hip slots) include.[7][4]

Mainhand slot

A player's primary weapon is equipped in their mainhand slot.[11][12][13][14][4]

Offhand slot

Offhand items are items that can be equipped in a player's offhand slot, such as shields, spell focuses, and sigils.[8]

Jewelry slots

There are 5 Jewelry gear slots.[6]

Artisan slots

Artisan gear slots

Work-in-progress Alpha-2 character user interface showing three gear slots for artisan gear at the bottom right of the paper-doll.[20]

There's gear for all of the different crafting, gathering, and processing professions that'll help you do those different trades.[21]Kory Rice

Artisan gear boosts artisans in their gathering, processing, or crafting professions.[21][22][23]

  • Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[25][20][22]
If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[25]Steven Sharif
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[22]Steven Sharif

Artisan tool slots

Sammler, einer der Handwerksklassen, benötigen bestimmte Werkzeuge um Ressourcen sammeln zu können.[29][30]

  • Fortschritt in der Sammler Handwerksklasse schaltet die Benutzung von höher leveligen Werkzeugen frei, was dem Sammler erlaubt Ressourcen von einem höheren Level zu sammeln.[31]
  • Werkzeuge haben eine Haltbarkeit und eine Lebensdauer.[32][33]
    • Die Anzahl der Benutzungen eines Werkzeuges erhöht sich je nachdem wie hoch das Fertigkeitslevel des Sammlers ist.[32]
    • Werkzeuge können in einen Zustand geraten, der nicht mehr reparierbar ist, was eine Neuanfertigung erfordert.[33]
  • Handwerker müssen sich nicht auf andere verlassen um ihre eigenen Werkzeuge zu craften.[29]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[30]Steven Sharif

Das Verarbeiten benötigt Blaupausen für Gebäude, welche benötigt werden, um Ressourcen zu verarbeiten.[29]

Switching gear/loadouts

Waffenwechsel (zwischen Ausrüstungsslots) ist im Kampf möglich.[35][11][12][14]

  • Das Tauschen von Waffen (aus dem Inventar) in einen Hand- oder Range-Slot ist im Kampf nicht möglich.[35]
    • Zuvor wurde davon ausgegangen, dass dies einer Abklingzeit (im Bereich von einigen Sekunden) nach erlittenem oder verursachtem Schaden durch den Spieler unterliegt. [36][37]
Du kannst auch im Kampf immer heiße Waffen tauschen, aber du kannst deine Rüstung und Ausrüstung nicht tauschen. Nichts, was sich in einem Hand- oder Range-Slot befindet, wenn du dich im Kampf befinden.[35]Steven Sharif

Spieler können im Kampf keine Rüstung tauschen. [35][36][38]

Appearance priority

Backpack sockets (slots).[3]

The idea is to move away from the mundane application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[10]Steven Sharif

Magier character with material components for spell casting attached to its belt.[9]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[9]Steven Sharif


Gegenstände, die am Rücken oder Gürtel eines Character's befestigt sind stellen Gegenstände dar, die er besitzt. Spieler können die Erscheinungspriorität für die Gegenstände festlegen, die sie zeigen möchten.[7][15][39] Es kann jeweils nur ein Gegenstand angezeigt werden, und das wird durch die Wahl des Spielers bestimmt.[4]

  • Einige Fernkampf- oder Nahkampffähigkeiten erfordern das Ausrüsten einer bestimmten Waffe. Waffen, die in den Fern- oder Nebenhand-Slots des Charakters ausgerüstet sind, werden je nach Fertigkeit automatisch ein- und ausgewechselt. [11][12][14]
'A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement[3]Steven Sharif

Sockel auf der Rückseite beinhalten.[4]

Gürtel (hip) slots enthalten.[7][4]

Dahinter steckt ein Prioritätssystem, das bestimmt ... zeige ich den Bogen, wenn das Großschwert nicht ausgerüstet ist, oder zeige ich die Stangenwaffe, wenn das Großschwert nicht ausgerüstet ist.[39]Jeffrey Bard

Bildmaterial

Siehe auch

Einzelnachweise

  1. Liveübertragung, 2020-01-30 (25:39).
  2. Liveübertragung, 2017-07-28 (24:54).
  3. 3.0 3.1 3.2 3.3 Liveübertragung, 2019-05-30 (1:09:13).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 weaponslots.png
  5. 5.0 5.1 5.2 Liveübertragung, 2023-04-28 (1:08:55).
  6. 6.0 6.1 6.2 6.3 6.4 Liveübertragung, 2023-02-24 (46:15).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 belt items.jpg
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Liveübertragung, 2023-05-31 (48:11).
  9. 9.0 9.1 9.2 Liveübertragung, 2021-06-25 (21:56).
  10. 10.0 10.1 Liveübertragung, 2020-01-30 (49:08).
  11. 11.0 11.1 11.2 11.3 11.4 Liveübertragung, 2022-09-30 (49:16).
  12. 12.0 12.1 12.2 12.3 12.4 Podcast, 2021-09-29 (40:50).
  13. 13.0 13.1 13.2 Podcast, 2021-09-29 (47:57).
  14. 14.0 14.1 14.2 14.3 14.4 Interview, 2018-05-11 (16:32).
  15. 15.0 15.1 15.2 stevenclarification.png
  16. 16.0 16.1 Liveübertragung, 2023-05-31 (1:12:58).
  17. 17.0 17.1 Liveübertragung, 2022-09-30 (1:13:23).
  18. Alpha-1 screenshot.
  19. Alpha-1 screenshot.
  20. 20.0 20.1 20.2 Video, 2023-11-30 (19:06).
  21. 21.0 21.1 Video, 2023-11-30 (5:47).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 Liveübertragung, 2022-06-30 (1:17:34).
  23. Liveübertragung, 2021-03-26 (1:06:50).
  24. Video, 2023-11-30 (12:05).
  25. 25.0 25.1 Liveübertragung, 2023-11-30 (1:37:49).
  26. Video, 2023-06-30 (3:14).
  27. Video, 2022-10-28 (26:14).
  28. Liveübertragung, 2020-04-30 (54:33).
  29. 29.0 29.1 29.2 29.3 Interview, 2020-03-27 (9:00).
  30. 30.0 30.1 Interview, 2018-05-11 (38:25).
  31. Liveübertragung, 2020-04-30 (53:11).
  32. 32.0 32.1 32.2 Liveübertragung, 2020-07-31 (1:05:58).
  33. 33.0 33.1 crafting tools.jpg
  34. Video, 2018-08-17 (0:01).
  35. 35.0 35.1 35.2 35.3 Liveübertragung, 2022-09-30 (51:09).
  36. 36.0 36.1 Interview, 2020-07-18 (1:03:45).
  37. Liveübertragung, 2019-05-30 (1:15:58).
  38. Liveübertragung, 2017-07-28 (34:32).
  39. 39.0 39.1 Liveübertragung, 2018-06-04 (19:48).