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Erfolge

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Erfolge will be across multiple servers, not just for guilds or groups.[1]

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[3]Steven Sharif

There will be a mix of character-based and account-based achievements.[4]

Metriken

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[5]

  • Number of successful siege defenses.[5]
  • Number of successful siege assaults.[5]
  • Number of PvP kills.[6][5]
  • Number of PvP deaths.[6]
  • Raid participation points.[5]
  • Number of firsts.[5]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[5]Steven Sharif

Leaderboards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[7]

Leaderboards may be seasonal.[8]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[7]Margaret Krohn
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Trophäen-Park

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Trophäen-Park is an area within Stadt, Großstadt or Metropole nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[10]

  • Server announcements and achievements are designed to encourage groups to experience new content.[10]

Adaptive Inhalte

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Neue Points of Interest (wie z.B. Dungeon und World Bosse) spawnen, wenn sich Nodes entwicklen.[11] Dieser Content passt sich an die Entwicklung der Zone an, in der er sich befindet.[12]

  • Die Population wird sich verändern.[12]
  • Die Schwierigkeit des Contents wird sich ändern.[12]
  • Der Content ändert sich vielleicht Grundlegend, abhängig davon, was sich wie entwickelt.[12]
  • Verschiedene Arten von Antagonisten mit verschiedenen Storylines.[12]
  • Manche Dungeons werden nur freigeschaltet, wenn sich Nodes zu einer bestimmten Stufe entwickeln.[13]
  • Die Ziele einer Storyline innerhalb von Dungeons hängen davon ab, welche Story Arcs durch das Node System gewählt wurden.[13]
  • Drop Tables in Gebieten und Dungeons werden in die Fortschritt von bestimmten Gebieten eingebunden sein.[13]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[13]

Siehe auch

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