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File:2017-10-21-steve-leak-1.png und Guilds: Unterschied zwischen den Seiten
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+ | {{Draft}} | ||
+ | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community. | ||
+ | |||
+ | == Guild membership == | ||
+ | |||
+ | * Players can only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref> | ||
+ | * [[Alts]] on the same [[Account]] can join different guilds.<ref name="membership"/> | ||
+ | ** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game. | ||
+ | |||
+ | == Guild progression == | ||
+ | |||
+ | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref> | ||
+ | |||
+ | * Membership slots can be traded off for [[#Guild sizes|advantages]]. | ||
+ | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. | ||
+ | * The progression system will include guild [[Quests|quests]]. | ||
+ | * Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref> | ||
+ | ** [[Crafting]] certain [[Items|items]]. | ||
+ | ** [[Events]]. | ||
+ | |||
+ | == Guild size == | ||
+ | |||
+ | There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/> | ||
+ | |||
+ | * Larger guilds can siege [[Guild fortresses|fortresses]]. | ||
+ | ** Larger guilds won’t have access to power boosting guild ability slots. | ||
+ | * Small groups can do some things better than larger groups. | ||
+ | ** Sieges will have things that smaller groups have an advantage in. | ||
+ | |||
+ | == Guild alliances == | ||
+ | |||
+ | * Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/> | ||
+ | |||
+ | * There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref> | ||
+ | |||
+ | == Guild wars == | ||
+ | |||
+ | {{Guild wars|1====}} | ||
+ | |||
+ | == Zergs == | ||
+ | |||
+ | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/> | ||
+ | |||
+ | == Guild benefits == | ||
+ | |||
+ | Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref> | ||
+ | |||
+ | * Guild activities | ||
+ | * Passives | ||
+ | * [[Quests|Questlines]] | ||
+ | * [[Guild halls]] | ||
+ | * [[Guild castles]] | ||
+ | |||
+ | == Leadership tools == | ||
+ | |||
+ | The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/> | ||
+ | |||
+ | * Recruitment tools. | ||
+ | * Management tools. | ||
+ | * Communication tools. | ||
+ | * Delegation tools. | ||
+ | * Motivational systems. | ||
+ | * Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref> | ||
+ | * Roster.<ref name="rally"/> | ||
+ | |||
+ | {{Notes}} | ||
+ | |||
+ | [[Category:Player interaction]][[Category:Guilds]] |
Version vom 21. Oktober 2017, 19:32 Uhr
Gilden in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.
Gildenmitgliedschaft
- Players can only be a member of a single guild.[1]
- Alts on the same Account can join different guilds.[1]
- Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
Gildenentwicklung
Gilden can focus on niche progression or opt to grow in size.[2]
- Membership slots can be traded off for advantages.
- Guild alliances may be a key part in creating a larger “guild”.
- The progression system will include guild quests.
- Guilds will participate in the development of the world via accomplishments.[3]
- Handwerkskunst certain items.
- Events.
Gildengrösse
There are mechanics that are geared towards larger and smaller guilds.[2]
- Larger guilds can siege fortresses.
- Larger guilds won’t have access to power boosting guild ability slots.
- Small groups can do some things better than larger groups.
- Sieges will have things that smaller groups have an advantage in.
Gildenallianzen
- Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[2]
- There may be a mechanic that allows alliances to war against each other.[4]
Gildenkriege
Gildenkrieg-Mechaniken beinhalten:[5]
- Einen Kriegserklärungszeitraum.[5]
- Zielorientierte Bestandteile.[5]
- Sieg- und Kapitulationsvereinbarungen.[6]
- Gilden können mehrere andere Gilden/Allianzen zur gleichen Zeit bekriegen.[6]
- Gildenkriege sind nicht vom PvP Flagging System betroffen.[6]
We're taking guild politics to a whole new direction in regards to playing those conflicts out.[7] – Steven Sharif
Zergs
Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[2]
Gildenvorteile
Ideas that are being considered by the developers:[8]
- Guild activities
- Passives
- Questlines
- Gildenhallen
- Gildenschlösser
Leadership tools
The developers are considering the following tools:[8]
- Recruitment tools.
- Management tools.
- Communication tools.
- Delegation tools.
- Motivational systems.
- Calendar.[9]
- Roster.[9]
Einzelnachweise
- ↑ 1.0 1.1 Podcast interview, 5 May 2017 (47:20).
- ↑ 2.0 2.1 2.2 2.3 Livestream, 5 May 2017 (23:26).
- ↑ 350px
- ↑ 350px
- ↑ 5.0 5.1 5.2 Liveübertragung, 22. Mai 2017 (52:01).
- ↑ 6.0 6.1 6.2 Liveübertragung, 15. Mai 2017 (17:20).
- ↑ Liveübertragung, 2024-06-01 (35:42).
- ↑ 8.0 8.1 Livestream, 5 May 2017 (31:08).
- ↑ 9.0 9.1 350px
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