Player stalls und Social organizations: Unterschied zwischen den Seiten
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+ | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> | ||
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+ | == Types == | ||
+ | |||
+ | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | * [[Thieve's guild]] | ||
+ | * [[Scholar's academy]] | ||
+ | * [[Trader's company]] | ||
+ | |||
+ | == Joining == | ||
+ | |||
+ | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | * Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref> | ||
+ | |||
+ | == Leaving == | ||
+ | |||
+ | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Benefits == | ||
+ | |||
+ | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Progression == | ||
+ | |||
+ | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | ||
+ | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
+ | |||
+ | == Sharemarkets == | ||
+ | |||
+ | {{Sharemarkets}} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Nodes]] | ||
+ | * [[Guilds]] | ||
+ | * [[Social organizations]] | ||
{{Notes}} | {{Notes}} | ||
− | [[Category: | + | [[Category:Player interaction]] |
Version vom 22. Oktober 2017, 00:30 Uhr
Soziale Organisationen are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Soziale Organisationen have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
- Social organizations are system generated. They are not owned by players.[2]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Vorteile
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Fortschritt
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.
Aktienmärkte
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Gilden and Soziale Organisationen.[3][4][5]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[5]
- This is a planned feature for the launch of Ashes of Creation.[3]
- The value of stocks is influenced by world events and the performance of nodes, Soziale Organisationen or guilds.[6]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[5]
- There is no regulatory commission to restrict the purchase and sale of stocks.[6]