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Guilds: Unterschied zwischen den Versionen

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There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
 
There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
  
* Larger guilds can siege fortresses.
+
* Larger guilds can siege [[Guild fortresses|fortresses]].
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
* Small groups can do some things better than larger groups.
 
* Small groups can do some things better than larger groups.

Version vom 20. Oktober 2017, 02:52 Uhr

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Gilden in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Gildenentwicklung

Gilden can focus on niche progression or opt to grow in size.[1]

Gildengrösse

There are mechanics that are geared towards larger and smaller guilds.[1]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Gildenallianzen

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

Gildenvorteile

Ideas that are being considered by the developers:[3]

  • Guild activities
  • Passives

Leadership tools

The developers are considering the following tools:[3]

  • Recruitment tools.
  • Management tools.
  • Communication tools.
  • Motivational systems.
  • Calendar.[4]
  • Roster.[4]

Einzelnachweise