Template:City hall: Unterschied zwischen den Versionen
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↑ City hall.
↑ Liveübertragung, 2017-11-17 (9:49).
↑ 4.0 4.1 Liveübertragung, 2020-10-30 (1:01:00).
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K (Text replacement - "Mobile/web interface" to "Companion app") |
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<blockquote>''We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).''</blockquote> | <blockquote>''We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).''</blockquote> | ||
− | [[Mayors]] and [[Node governments|node governments]] use [[City hall]] to visualize and control activities within their [[Nodes|node]]. These capabilities will also be available via [[ | + | [[Mayors]] and [[Node governments|node governments]] use [[City hall]] to visualize and control activities within their [[Nodes|node]]. These capabilities will also be available via [[Companion app|mobile/web inteface]].{{livestream|17 November 2017|9m49|EAG9mS0U4NQ}} |
* Status of the [[Nodes|node's]] [[Economy|economy]]. | * Status of the [[Nodes|node's]] [[Economy|economy]]. |
Version vom 13. August 2022, 16:29 Uhr
Rathaus is a government building within a node.[2]
We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).
Bürgermeister and node governments use Rathaus to visualize and control activities within their node. These capabilities will also be available via mobile/web inteface.[3]
- Status of the node's economy.
- Status of upcoming elections.
- Status of trade agreements.
- Status of caravans.
Players can interact with the node board to get a list of its citizens.[4]
- Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[4]