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The aspiration for [[Combat|combat]] is for [[Abilities|abilities]] to have corresponding counter-play abilities.{{livestream|24 May 2017|45m12|KCr9yh2Y97I}}
 
The aspiration for [[Combat|combat]] is for [[Abilities|abilities]] to have corresponding counter-play abilities.{{livestream|24 May 2017|45m12|KCr9yh2Y97I}}
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* The goal is to have special animations for parrying, blocking and evading.{{livestream|26 June 2020|1h50m01|KesMtSOZl8k}}
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<blockquote>''They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that kind of stuff to show up.''{{livestream|26 June 2020|1h50m01|KesMtSOZl8k}}{{ndash|[[Jeffrey Bard]]}}</blockquote>

Version vom 1. Juli 2020, 22:27 Uhr

The aspiration for combat is for abilities to have corresponding counter-play abilities.[1]

  • The goal is to have special animations for parrying, blocking and evading.[2]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that kind of stuff to show up.[2]Jeffrey Bard