2017-04-21 Blog: Node Series - Part Two - The Metropolis
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The Metropolis. The pinnacle of civilization. A symbol of the power and ingenuity of the People. It is wilderness conquered, mastered, and remade in your own image.
Referenced by
- Academic nodes
- Akademie
- Accommodation
- Adjacent nodes
- Luftschiffe
- Alts
- Tierzucht
- Apartment benefits
- Apartment buildings
- Apartments
- Architecture
- Armor smithing
- Armor smithing stations
- Ashes of Creation
- Baronies
- Schmiedekunst
- Gebäude
- Buying and selling
- Großstädte
- College
- Göttliche Nodes
- Wirtschaftliche Nodes
- Wirtschaft
- Feldlager
- Estimated travel times
- Expedition
- Schnellreise
- Schnelleres Reisen
- Freehold auctions
- Freehold building permits
- Freehold building placement
- Freehold building tech trees
- Gebäude auf dem Grundbesitz
- Freehold placement
- Entwicklung des Grundbesitzes
- Grundbesitz
- Homesteads
- Pferde
- Housingarten
- Ingots
- Inns
- Instanzierung
- Lord's quest
- Überlieferungen
- Lumbermill tech tree
- Lumbermills
- Mayoral commissions
- Bürgermeister
- Metalworking
- Metalworking stations
- Metropole
- Mills
- Mobilität
- Molds
- Mount abilities
- Reittiere
- Entwicklung der Node
- Vorteile von Nodes
- Node election types
- Node elections
- Node-Regierungen
- Node layout and style
- Node leadership powers
- Node mandates
- Node policies
- Node-Entwicklung
- Node simulation
- Node-Stufen
- Node treasury
- Arten von Nodes
- Nodes
- Orden der Sieben
- Origin story
- Pantheon
- Von Spielern geführte Unternehmen
- Spielerbehausungen
- Player housing benefits
- Player movement
- Priester
- Fortschritt
- Public transportation
- Immobilien
- Religionen
- Roads
- Royal stables
- Gelehrte
- Smithies
- Smithy tech tree
- Ställe
- Statische Behausungen
- Static housing development
- Summoning mounts
- Teleportation magic
- Städte
- Unique node buildings
- University
- Vasallen-Nodes
- Dörfer
- Weapon smithing
- Weapon smithing stations
- Wildnis
- World manager
- Zergs
- Einflussbereich
- Zonen und Entwicklung