Bindung von Ausrüstung

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Möglicherweise gibt es eine gewisse Gear Bindung (BoE or BoP) aber dies wird eher eine Ausnahme als die Regel sein, da dies die Erreichung der Ziele für die Wirtschaft nicht erleichtert.[1]

Vieles, was wir in den Spielen, die wir normalerweise vor uns haben, erlebt haben, ist, dass viele Dinge an den Account und an die Seele des Charakters gebunden sind ... Stattdessen ist hier nur sehr wenig an den Charakter gebunden. Sehr, sehr wenig. Die überwiegende Mehrheit der Ausrüstung – ja, ihr erhaltet questbezogene Ausrüstung als Belohnung – aber es wird nicht, sagen wir, ein Set in einem Dungeon sein, und ihr müsst den Dungeon immer wieder durchlaufen. Stattdessen möchten wir wirklich die Abhängigkeit von der Wirtschaft und Handwerkern, Sammlern und Verarbeitern betonen, um einen Großteil der Ausrüstungsstruktur im Spiel zu unterstützen, kombiniert mit der der Welt-Raid-Bosse und Dungeon-Bosse; keine sich wiederholende Questreihe durch einen einzelnen Dungeon.[3]Steven Sharif

Bound currencies

Bound currencies are specific progression-based currencies that cannot be traded. Bound currencies are utilized by various systems.[4][5][6]

There are bound currencies that exist within the game; and then there is the general currencies that's usually achieved through certificates and the ability to trade those certificates in to get gold that we've talked about in the past. But some of those bound currencies are like favor: these are points that you achieve doing some divine questlines, participating in divine story-arcs; or honor, which is like PvP-oriented unique currency stuff like that.[4]Steven Sharif
A bound currency that's used to purchase a number of different types of vendorable items that exist within nodes. It is not player-to-player currency. It is not intended to be traded between players, but instead it interacts with these unique vendors that supply a large segment of necessary components for a number of different things: whether it be crafting, enchantments, a lot of different things that exist within the node. This is the reason why you would want to acquire that currency so you have access to those types of items.[14]Steven Sharif
  • Node currencies stay bound to the player, even if their node is destroyed or they drop citizenship. They will be able to use their node currency once they are a citizen of a new node (of the same type).[15][4]
Node currency stays with the player even if their node is destroyed or they drop citizenship. This is something that you have available to you and you carry forward to your next location. But you may only spend your node currency at nodes that you're a citizen of.[15]Steven Sharif
  • Players must have enough node reputation in order to purchase certain items with node currency.[15]
You have to have enough node rep to be able to buy certain tiers of things from the node with your node currency. Even though the currency is generic, you still need the rep with the node to unlock better purchases.[15]John Collins

Glint

Glint in a player's inventory in Alpha-2.[16]

You're hovering over an item we call Glint. [It] comes in a few different rarities. It was formerly known as the monster certificates but we have rebranded them.[16]Chris Justo

Glint rarities in Alpha-2.[16]

Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[8][9][10][11][6][12]

Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[17]Steven Sharif
  • Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[10][22][6][23][12] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[26][10]

Kosmetikartikel

Alle Gegenstände aus dem Kosmetikshop sind nicht handelbar.[28]

Transferring cosmetics to alts

Die Accountverwaltung-Seite erlaubt die Vergabe von Crowdfunding/de Gegenständen an einzelne Charaktere:[31]

  • Skins.[32]
  • Gegenstände zwischen Charakteren bewegen, wenn sie nur für einen Charakter verfügbar sind.[33]

Siehe auch

Einzelnachweise