- Welt- und serverweite erstmalige Erfolge.
- Es wird Ranglisten geben.
- Es könnte sichtbare Gegenstände an einem Charakter geben, die sich auf Titel oder Erfolge beziehen.
It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game. – Steven Sharif
- 1 Relikte
- 2 Metriken
- 3 Leaderboards
- 4 Trophäen-Park
- 5 Cosmetic rewards
- 6 Adaptive Inhalte
- 7 Siehe auch
- 8 Einzelnachweise
Relikte sind Errungenschaften für einen Knotenpunkt, die im Laufe der Zeit freigeschaltet werden. Sie ermöglichen es den Bürgern des Knotenpunkts, bestimmte legendäre Gegenstände herzustellen und Fortschritte in bestimmten legendären Questreihen zu erzielen.
- Number of successful siege defenses.
- Number of successful siege assaults.
- Number of PvP kills.
- Raid participation points.
- Number of firsts.
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed. – Steven Sharif
Trophäen-Park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.
- Server announcements and achievements are designed to encourage groups to experience new content.
Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play. – Steven Sharif
Ashes of Creation Apocalypse cosmetics
Ashes of Creation Apocalypse cosmetic rewards
Progression and experience tracking for participation in Ashes of Creation Apocalypse testing will entitle players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.
- Armor appearances.
- Freehold building skins.
- Weapon skins.
One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG. – Steven Sharif
The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.
- Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.
- Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.
So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes. – Steven Sharif
One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch. – Steven Sharif
Ashes of Creation Apocalypse adventure paths
- The first chapter of Apocalypse is The Exodus. Between 15 and 20 cosmetic rewards are earnable in every chapter.
- There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.
- The Legendary Path offers over 50 cosmetic rewards.
- Alpha-1 backers and Intrepid pre-order pack owners will be granted a lifetime compendium (battle pass) to the Legendary path.
- Alpha-2, Beta-1 and Beta-2 backers will have access to the first chapter's Legendary path, with over 50 cosmetics available to earn.
- Other Kickstarter, summer backers and pre-order pack owners will receive the first chapter of the legendary path for free for 70 days. 71 different cosmetic rewards can be earned starting from December 18th.
- The Legendary path will also have a shop for one-off cosmetics.
- Embers can be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.
- All Adventure paths in Ashes of Creation Apocalypse allow players to earn embers just for playing. Those embers will carry over into the MMORPG.
Ashes of Creation Apocalypse signup gift
- This will apply to all regions and all currently registered accounts.
- The gift will be a cosmetic accessory.
- Populations will change.
- Content difficulty will change.
- The content may be different altogether, depending on what is developed and how.
- Different types of antagonists with different story lines.
- Some dungeons will only be unlocked if nodes are developed to certain stages.
- Storyline objectives for players inside dungeons will depend on the story arc paths chosen through the node system.
- Drop tables in areas and dungeons will be tied into the progression of certain areas.
Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.
- Livestream, 15. Mai 2017 (44:10).
- Podcast, 4. August 2018 (59:23).
- Livestream, 22. Mai 2017 (28:02).
- Livestream, 9. Juli 2018 (47:17).
- Livestream, 5. Mai 2017 (28:09).
- Livestream, 12. Mai 2017 (49:50).
- Livestream, 9. Februar 2018 (29:26).
- Podcast, 4 August 2018 (1:47:21).
- Livestream, 18 July 2017 (58:50).
- Livestream, 15 May 2017 (44:10).
- Podcast, 4 August 2018 (1:35:58).
- Livestream, 9 July 2018 (55:20).
- Blog: October Giveaway - Free Armor of the Autumn Knight.
- Livestream, 31 October 2018 (38:47).
- Livestream, 27 September 2018 (27:27).
- Livestream, 6 December 2018 (33:55).
- 2018-12-08 Newsletter.
- Livestream, 6 December 2018 (26:12).
- Livestream, 6 December 2018 (41:43).
- Livestream, 30 September 2019 (1:34:34).
- Livestream, 6 December 2018 (51:20).
- Livestream, 6 December 2018 (1:00:52).
- Ashes of Creation Forum post
- Livestream, 17 November 2017 (36:22).
- Livestream, 17 November 2017 (18:29).
- MMOGames interview, January 2017