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Active skills

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Alpha-0 Waldläufer Fertigkeitssymbole.
Alpha-0 Magier Fertigkeitssymbole.

Die Spieler können ihre Charaktere mit den aktiven Fähigkeiten zusammenstellen, die sie sich wünschen.[1]

  • Den Spielern werden keine Fertigkeiten zugewiesen, wenn sie aufsteigen, sie müssen entscheiden, welche Fertigkeiten sie erlernen wollen.[2]
  • Die Anzahl der Fertigkeiten auf der Aktionsleiste wird begrenzt sein (unter 30).[3]
  • Zum Beispiel: Ein Kämpfer unterscheidet sich von einem anderen, je nachdem, welche aktiven Fähigkeiten sie gewählt haben.[3]
  • Durch die Wahl der Fertigkeiten können die Spieler ihre Kampferfahrung so gestalten, dass sie sich auf Tab-gesteuerte Fertigkeiten, action-orientierte Fertigkeiten, oder eine Mischung aus beidem konzentrieren können.[4]
  • Es gibt kein Zauberbuch, das gelernt werden muss.[5]

Primary skills

Primäre Fähigkeiten (Klassenfähigkeiten) basieren auf dem Archetyp eines Spielers.[7] Spieler können ihre primären Fähigkeiten durch die Ergänzung um einen sekundären Archetyp (Sekundärklasse) personalisieren.[7][8]

  • Die Wahl des gleichen primären und sekundären Archetyps erhöht die Betonung auf diesen Archetyp.[9]
  • Jede Fertigkeit im Primärbaum hat mindestens vier Erweiterungsmöglichkeiten aus dem Sekundärbaum.[10]
  • In Bezug auf den Fähigkeitsfortschritt können die Spieler wählen, ob sie in die Breite gehen und eine Reihe von verschiedenen Fähigkeiten erwerben wollen oder ob sie vertieft auf einige spezifische Fähigkeiten eingehen wollen.[2]
  • Das Ändern der Fertigkeitserweiterungen erfordert, dass der Spieler zu einem NSC in einem Dorf-Knotenpunkt oder höher geht.[11]
  • Aktive Fähigkeiten können nach der Anwendung einer Erweiterung völlig anders aussehen.[12]

You only get active skills from your primary class and that active skill could look totally different after an augment gets applied. It really depends on what the augment is.[12]Steven Sharif

Key for the augment system is that these augments are meant to demonstrate a core identity of the secondary class type you've chosen. So if from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[13]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[14]Steven Sharif

Kampffähigkeiten

The aspiration for combat is for abilities to have corresponding counter-play abilities.[15]

  • The goal is to have special animations for parrying, blocking and evading.[16]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that kind of stuff to show up.[16]Jeffrey Bard

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[17][15]

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[21]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[15]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[15]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[23][24] Adds damage over time.[24] Snares after root breaks.[24]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[25] Increased damage. Now pulls up to 3 targets.[25] Increased damage. Now pulls up to 5 targets. Stuns targets.[25]
Jump jump icon.png Dash with cooldown.[26] Cooldown is replaced by charges with individual cooldown.[26] Drops a bear trap at the location the ranger dashed from.[26]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[27] Enemies that are chained take extra damage from all incoming sources.[27] Allies in range when chain is cast gain extra health from heals.[27]
Shield might shield might icon.png Single target knock down or stun (bash).[28] Changes to a frontal cone attack.[28] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[28]
Shield throw Throws shield and adds hate.[29] Changes to cone attack.[29] Add stun to the first target hit.[29]
Snare snare icon.png Foot pin roots target in place.[30][31] Adds a bleed.[31] Snares after root expires.[31]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[32] Increased resistances to being disabled.[32] Caster takes reduced damage while channeling.[32]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[33] Adds damage over time to targets and increases range.[33] Increases duration.[33]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[34] Traps stun instead of root.[34] Place up to two traps.[34]

Mobilität

Skills with the greatest power may require the caster to remain stationary while channeling them.[35][36]

  • Prone and crouch will likely not be in the game.[37]
  • Moving backward will likely not affect block and parry.[38]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[35]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[35]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[39]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[40]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[41]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Blink mages escape icon.png Blink forward in the direction you are traveling.[42] Increased blink distance. Reduces threat on targets nearby upon activation.[42] Increased blink distance. Deals area damage upon impact.[42]
Blink (APOC ability) Blink Icon.png Activate to instantly teleport yourself a short distance forward.[43]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[44]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[45]
  • Duration: 1 sec
  • Cooldown: 20 sec
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[46]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[47]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[48]
  • Duration: 16 sec
  • Cooldown: 20 sec
Jump jump icon.png Dash with cooldown.[26] Cooldown is replaced by charges with individual cooldown.[26] Drops a bear trap at the location the ranger dashed from.[26]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[7] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[49] Increased resistance to disable abilities.[49] Clears crowd control when sprint starts and removes silence.[49]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[50]
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[51]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[52]
  • Duration: 5 sec
  • Cooldown: 20 sec

Player movement

There will likely be a toggleable walk/run (autorun) capability in the game.[54]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[55]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[56]

Collision

There are player and spell collision mechanics in Ashes of Creation.[57]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[58][57]

Ausweichen

Dodge rolling type skills will be housed in the action skill sets of agile classes such as Rogues or Fighters.[59]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[60]Steven Sharif

Aktives Blocken

Das Paladin's Might Schild in Ashes of Creation Apocalypse hatte eine eigene Hitbox mit Lebenspunkten (HP). Dieser Schild kann Projektile aktiv abwehren.[61]

  • Die Entwickler sind sich noch uneinig, ob aktives blocken ein Teil des MMOs sein wird. Derzeit neigen sie eher zur traditionellen buff-orientierten universellen Schadensmilderung aber ziehen auch eine Kombination zwischen action-based blocken und dem Wasserfall Stat system in Betracht.[62]

In APOC gab es ein Schild, welches ein aktives Schildblock aktion basiertes system benutzte; die Daten, die wir daraus sammelten, verrieten uns, dass die Anzahl der Spieler, die dieses Schild wirksam und essenziell benutzten, gering war; es besteht die Sorge, dass das Implementieren eines Aktion begrenzten aktiven Schildblocks im Kontrast zu dem Traditionellem, aktivieren eines Buffs, welches eine adjustierte Schildblockrate gewährt, universell gegen einkommenden Schaden wirkt und mit den Stats der Spieler interagiert, steht. Letzteres ist etwas was wir in das hybrid Kampf System integrieren wollen.[62]Steven Sharif

Das ist etwas, was wir weiterhin wiederholt und aktiv im unserem hybrid Kampf System testen werden. Natürlich wollen wir, dass Aktions basierte Komponenten mit dem Waterfall Stat System interagieren; es hört sich für manche wie ein Widerspruch an Aktion und Tab Elemente zu kombinieren, aber das muss es nicht. Aktion Elemente können so zum Beispiel angewandt werden - Gehen wir davon aus man benutzt das Schild um ein herangeflogenes Projektil oder eine Fähigkeit, die aus einer gewissen Zone gefeuert wurde, abzufangen. Durch das Blocken des Projektils oder der Fähigkeit erhält man 80% Schadensreduktion oder 80% Bonus physikalische Verteidigung auf das Schild; und wenn das Projektil oder die Fähigkeit außerhalb einer bestimmten Zone abgefeuert wurde und man diese abfängt, erhält man einen geringeren Bonus; und das ist was passieren würde, wenn man beispielsweise den Stat der physikalischen Verteidigung des Schildes in Betracht zieht, man fügt es als reduzierender Faktor zum eingehenden Schaden hinzu aber man erweitert das System mit dem Waterfall Stat, welcher für die Reduktion des Schadens durch Schilden verantwortlich ist, auch genannt Schildrate; dann würde man beispielsweise statt 80% Schadensreduktion 87% Schadenreduktion erhalten, weil man diesmal die persönlichen Stats in Betracht gezogen hat; und wenn ein Projektil oder eine Fähigkeit nicht in einer bestimmten Zone abgefeuert wurde ist es um 50% wirksamer satt nur um 40%. Dieses Beispiel ist nur dazu da um einen Einblick zu gewähren was es erfordert, um Skills festzulegen und um zu zeigen, wie sie Aktions basierend interagieren.[62]Steven Sharif

Unterbrechungen

Abilities with a cast bar can be interrupted during the cast.[36]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[63]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[64]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[65]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[66] Increased damage. Increased duration. Increased block chance.[66] Increased damage. Increased duration. Increased block chance.[66]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[67] Snares two targets in area.[67] Increases size and duration.[67]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[68] Increased damage. Increased shielding. Knocks down target.[68] Increased damage. Increased shielding. Knocks up targets along the chargepath.[68]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[23][69] Knock down those hit by your arcane might.[23][69] Reduces focus cost and cooldown for the skill.[69]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[7] - -
Shield might shield might icon.png Single target knock down or stun (bash).[28] Changes to a frontal cone attack.[28] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[28]

Animation abbrechen

Animation cancelling will not be a combat mechanic.[70]

Spalten

Cleaving will be a class ability.[71]

Combat stances

The use of weapon stances in game is likely.[72]

Skill Icon Rank 1 Rank 2 Rank 3
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[73]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[74]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[75]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[76]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[77]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[78]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[79]Jeffrey Bard

Zielen im Kampf

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[80]
Tab targeting during the Alpha-0 Timeless protector boss fight in the Dünheim dungeon.[81]

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[82] This is achieved through choice of skills/abilities.[83][19]

  • A tab-targeted ability requires a target in order to utilize that skill.[84]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[84]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[19]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[19]Steven Sharif

A toggle button allows the player to switch between action and tab targeted combat modes.[85]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[87]

  • Damage.[87]
  • Charge up time.[87]
  • CC effects.[87]
  • Cooldown.[22]
  • Energy consumption.[22]
  • Cost to spec.[22]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[88]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [87]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[22]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[22][19]
  • Softer CC's would be housed in tab-targeted abilities.[22]
Action targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[63]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[64]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[65]
  • Duration: 1 sec
  • Cooldown: 8 sec
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[23][89] Adds damage over time to targets hit.[89] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[89]
Bulwark (APOC ability) Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![90]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![91]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![92]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[93]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[94]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[95]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Dunkelheit Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[96]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[97]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[98]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Fire Potion Generates a fire explosion.[99] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[100] Arrow explodes upon reaching the end of its distance.[100] Enemies take burning damage for entering the flames.[100]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[101]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[102] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[102] Increased damage.[102]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[102] Increased damage. Bounces up to 2 additional targets.[102] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[102]
Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[103]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[104]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[105]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[106]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[107]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[108] Increased damage. Increased duration. Increased mitigation.[108] Increased damage. Increased duration. Increased mitigation.[108]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[30][109] Chance to cause bleed damage over time.[30][109] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[109]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[110][111] Damages over time after channel.[111] Damages enemies between caster and target in a cone.[110][111]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[23][69] Knock down those hit by your arcane might.[23][69] Reduces focus cost and cooldown for the skill.[69]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[112] Pulls targets in a cone to the caster and does damage.[113] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[113] Increases the arc radius to 360°.[113]
Shield might shield might icon.png Single target knock down or stun (bash).[28] Changes to a frontal cone attack.[28] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[28]
Shield throw Throws shield and adds hate.[29] Changes to cone attack.[29] Add stun to the first target hit.[29]
Slice slice icon.png Cone melee attack.[114] Becomes a 360° melee attack.[114] Adds hemorrhage (bleed) damage.[114]
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[73]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[74]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[75]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[76]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[77]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Tab targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[112][115] Increases damage that's redirected.[115] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[115]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[116] Increases duration of death prevention buff.[116] Resurrects target to 100% hit points and mana points.[116]
Hatred hatred icon.png Single target that adds hate.[117] Add a forced target lock.[117] Add hate over time per tick.[117]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[23][24] Adds damage over time.[24] Snares after root breaks.[24]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[23][118] Becomes a burn (damage over time).[118][23] Area of effect around the target.[118]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[25] Increased damage. Now pulls up to 3 targets.[25] Increased damage. Now pulls up to 5 targets. Stuns targets.[25]
Knockback shot knockback shot icon.png Knocks a target back X distance.[119] Adds damage.[119] Add knockdown.[119]
Life bolt Deal damage to enemy based on the casters missing health.[120] Adds an area of effect.[120] Slows enemies hit by the blast.[120]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[112] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[30][31] Enemy takes additional magical damage.[31] Increases the duration of this debuff.[31]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[68] Increased damage. Increased shielding. Knocks down target.[68] Increased damage. Increased shielding. Knocks up targets along the chargepath.[68]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[121] Adds heal over time.[121] Adds damage over time to adjacent enemies.[121]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[122] Banished target gets extra mana while banished.[122] Reduced cooldown.[122]
Shield might shield might icon.png Single target knock down or stun (bash).[28] Changes to a frontal cone attack.[28] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[28]
Shield throw Throws shield and adds hate.[29] Changes to cone attack.[29] Add stun to the first target hit.[29]
Snare snare icon.png Foot pin roots target in place.[30][31] Adds a bleed.[31] Snares after root expires.[31]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[32] Increased resistances to being disabled.[32] Caster takes reduced damage while channeling.[32]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[23] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[123] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[34] Traps stun instead of root.[34] Place up to two traps.[34]

Hybrid combat is scheduled for testing in Alpha-1.[83]

Alpha-1 Kampfziele

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[125]

  • A hot key can be used to toggle reticle mode on and off.[125]
  • Left mouse click is used for basic weapon attacks.[126]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[126]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[127]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[128][129]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[128]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[129]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[83][130]

Kopfschuss-Mechanik

Kopfschuss-Mechanik will be implemented in the Ashes of Creation MMORPG along the lines of a higher critical chance.[131][132]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[131]Steven Sharif

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[133]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[133]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[133]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[133]Jeffrey Bard

Siehe auch

Einzelnachweise

  1. Liveübertragung, 3. Mai 2017 (15:15).
  2. 2.0 2.1 Liveübertragung, 2017-11-16 (30:02).
  3. 3.0 3.1 Liveübertragung, 3. Mai 2017 (17:59).
  4. Liveübertragung, 2017-11-16 (30:45).
  5. Liveübertragung, 19. Mai 2017 (43:09).
  6. Video, 7. Februar 2017 (0:02s).
  7. 7.0 7.1 7.2 7.3 progression.png
  8. class secondary.png
  9. class same.png
  10. Liveübertragung, 9. Februar 2018 (41:56).
  11. Liveübertragung, 8. April 2018 (PM) (20:45).
  12. 12.0 12.1 Interview, 11. Mai 2018 (53:15).
  13. Liveübertragung, 16. Oktober 2017 (1:00:44).
  14. Interview, 2018-08-08 (22:27).
  15. 15.0 15.1 15.2 15.3 15.4 Liveübertragung, 2017-05-24 (45:12).
  16. 16.0 16.1 Liveübertragung, 2020-06-26 (1:50:01).
  17. Liveübertragung, 2017-10-16 (25:56).
  18. Liveübertragung, 2018-02-09 (28:17).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Liveübertragung, 8 April 2018 (PM) (37:57).
  20. summons-ccs.png
  21. steven-hard-ccs.png
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Podcast, 2018-08-04 (1:11:05).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 23.9 PAX West 2017 Mage poster.
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Liveübertragung, 2017-10-16 (39:02).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 Liveübertragung, 2020-07-31 (1:14:38).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Liveübertragung, 2017-10-16 (45:52).
  27. 27.0 27.1 27.2 Liveübertragung, 2017-10-16 (34:52).
  28. 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 Liveübertragung, 2017-10-16 (23:02).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 Liveübertragung, 2017-10-16 (28:36).
  30. 30.0 30.1 30.2 30.3 30.4 PAX West 2017 Ranger poster.
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 Liveübertragung, 2017-10-16 (44:49).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Liveübertragung, 2017-10-16 (36:15).
  33. 33.0 33.1 33.2 Liveübertragung, 2017-10-16 (43:14).
  34. 34.0 34.1 34.2 34.3 34.4 34.5 Liveübertragung, 2017-10-16 (47:29).
  35. 35.0 35.1 35.2 Liveübertragung, 2020-04-30 (1:17:13).
  36. 36.0 36.1 Liveübertragung, 2017-05-08 (43:30).
  37. stevenclarification.png
  38. Liveübertragung, 2020-06-26 (1:30:40).
  39. Alacrity rank 1.
  40. Alacrity rank 2.
  41. Alacrity rank 3.
  42. 42.0 42.1 42.2 Liveübertragung, 2020-07-31 (57:33).
  43. Blink rank 1.
  44. Blink rank 2.
  45. Blink rank 3.
  46. Catfall rank 1.
  47. Catfall rank 2.
  48. Catfall rank 3.
  49. 49.0 49.1 49.2 Liveübertragung, 2017-10-16 (46:22).
  50. Liveübertragung, 2019-06-28 (34:07).
  51. Warp Space rank 2.
  52. Warp Space rank 3
  53. Video, 2017-05-25 (0:02).
  54. autorun.jpg
  55. Liveübertragung, 2018-05-04 (51:57).
  56. Liveübertragung, 2017-12-15 (1:35:38).
  57. 57.0 57.1 collision.jpg
  58. Interview, 2020-03-27 (15:20).
  59. Liveübertragung, 2020-06-26 (1:24:06).
  60. 60.0 60.1 Liveübertragung, 2020-01-30 (1:34:12).
  61. shieldactiveblockA1.png
  62. 62.0 62.1 62.2 Liveübertragung, 2020-06-26 (1:19:50).
  63. 63.0 63.1 Arcanic Power rank 1
  64. 64.0 64.1 Arcanic Power rank 2
  65. 65.0 65.1 Arcanic Power rank 3
  66. 66.0 66.1 66.2 Liveübertragung, 2020-07-31 (1:14:26).
  67. 67.0 67.1 67.2 Liveübertragung, 2017-10-16 (42:08).
  68. 68.0 68.1 68.2 68.3 68.4 68.5 Liveübertragung, 2020-07-31 (1:14:28).
  69. 69.0 69.1 69.2 69.3 69.4 69.5 Liveübertragung, 2017-10-16 (40:14).
  70. Liveübertragung, 2017-05-17 (1:05:11).
  71. class cleaving.png
  72. Liveübertragung, 2019-06-28 (1:19:00).
  73. 73.0 73.1 Stamina Drain rank 1.
  74. 74.0 74.1 Stamina Drain rank 2.
  75. 75.0 75.1 Stamina Drain rank 3.
  76. 76.0 76.1 Stillblade ability rank 1.
  77. 77.0 77.1 Stillblade ability rank 2.
  78. Liveübertragung, 2017-05-30 (16:25).
  79. 79.0 79.1 79.2 Liveübertragung, 2018-12-06 (48:52).
  80. Liveübertragung, 2020-05-29 (45:24).
  81. Liveübertragung, 2018-02-09 (20:40).
  82. Liveübertragung, 2017-11-16 (30:45).
  83. 83.0 83.1 83.2 Newsletter, 7 August 2018
  84. 84.0 84.1 Interview, 2019-04-15 (38:03).
  85. 85.0 85.1 85.2 Liveübertragung, 2020-04-30 (1:09:51).
  86. Liveübertragung, 2020-04-30 (40:19).
  87. 87.0 87.1 87.2 87.3 87.4 Podcast, 2018-08-04 (1:07:59).
  88. steven-action-tab-attack-range.png
  89. 89.0 89.1 89.2 Liveübertragung, 2017-10-16 (39:15).
  90. Bulwark rank 1.
  91. Bulwark rank 2.
  92. Bulwark rank 3.
  93. Crimson Blast rank 1.
  94. Crimson Blast rank 2.
  95. Crimson Blast rank 3.
  96. Darkness rank 1
  97. Darkness rank 2
  98. Darkness rank 3
  99. Liveübertragung, 2018-08-17 (7:49).
  100. 100.0 100.1 100.2 Liveübertragung, 2017-10-16 (46:52).
  101. Frost Potion rank 1.
  102. 102.0 102.1 102.2 102.3 102.4 102.5 Liveübertragung, 2020-07-31 (1:14:27).
  103. Meteor Storm rank 2.
  104. Meteor Storm rank 3.
  105. Miasma rank 1.
  106. Miasma rank 2.
  107. Miasma rank 3.
  108. 108.0 108.1 108.2 Liveübertragung, 2020-07-31 (1:14:25).
  109. 109.0 109.1 109.2 Liveübertragung, 2017-10-16 (44:06).
  110. 110.0 110.1 Liveübertragung, 2020-07-31 (1:02:59).
  111. 111.0 111.1 111.2 Liveübertragung, 2017-10-16 (42:42).
  112. 112.0 112.1 112.2 PAX West 2017 Tank poster.
  113. 113.0 113.1 113.2 Liveübertragung, 2017-10-16 (24:37).
  114. 114.0 114.1 114.2 Liveübertragung, 2017-10-16 (47:14).
  115. 115.0 115.1 115.2 Liveübertragung, 2017-10-16 (23:30).
  116. 116.0 116.1 116.2 Liveübertragung, 2017-10-16 (33:48).
  117. 117.0 117.1 117.2 Liveübertragung, 2017-10-16 (21:48).
  118. 118.0 118.1 118.2 Liveübertragung, 2017-10-16 (38:35).
  119. 119.0 119.1 119.2 Liveübertragung, 2017-10-16 (46:43).
  120. 120.0 120.1 120.2 Liveübertragung, 2017-10-16 (36:57).
  121. 121.0 121.1 121.2 Liveübertragung, 2017-10-16 (31:58).
  122. 122.0 122.1 122.2 Liveübertragung, 2017-10-16 (40:23).
  123. PAX West 2017 Cleric poster.
  124. Liveübertragung, 2018-09-27 (17:52).
  125. 125.0 125.1 Liveübertragung, 2018-07-09 (58:26).
  126. 126.0 126.1 Interview, 2018-08-08 (27:04).
  127. Interview, 2018-08-17 (3:58).
  128. 128.0 128.1 Interview, 2018-08-17 (4:31).
  129. 129.0 129.1 Interview, 2018-08-17 (6:03).
  130. Liveübertragung, 8 April 2018 (PM) (41:44).
  131. 131.0 131.1 131.2 Interview, 2018-10-21 (9:10).
  132. Interview, 2018-10-20 (3:25:31).
  133. 133.0 133.1 133.2 133.3 Liveübertragung, 2018-09-27 (34:49).