Drop by our discord if you are able to help gather tooltips and screenshots from Alpha-1 for Gegenstände, Abenteuer, Ressourcen, Rezepte, or anything that is not currently in the wiki.

Zugehörigkeiten

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen

Ein Zugehörigkeiten-Baum wird entwickelt, welcher bestimmt, welche Einheiten an Attacken gegen andere Einheiten in der Hierarchie teilnehmen könnnen.[1]

There is guild affiliation, there's party affiliation, there's a raid affiliation, alliance affiliation, there's a citizenship affiliation, there's society affiliation, there's religious affiliation. All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[1]Steven Sharif

Group dynamics

EoUW9A XUAkzbvC.jpg

Group dynamics aim to bring players together.[2]

One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[3]

Ashes of Creation is in development. These systems could change through playtesting and player feedback.[2]

Gruppengrößen

The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[4]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[5][6]

  • Gruppen have up to eight (8) players in a single group.[2]
  • Schlachtzüge will have 40 man groups.[7]
  • Content will be tailored for 40, 16 and 8 person group sizes.[8]
  • Arenen will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[9]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[10]
  • Castle sieges are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[4]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[2]

Content isn't locked behind guilds.[11]

  • Mechanics exist within larger conflicts for small groups and even solo players to impact the battle.[12]
  • This includes systems that will likely focus on single group sized participants while the larger battle is occurring.[12]

Intuitive grouping

There are systems such as quests, events and monster coins that lend themselves toward intuitive grouping, but no specific decision has been made to include this functionality.[13]

Siehe auch

Einzelnachweise