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Animation abbrechen will not be a combat mechanic in Ashes of Creation.[1][2]

Ausweichen

Ausweichen in Alpha-1 early combat.[3]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[3]Steven Sharif

Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[4][5][6]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[5]Steven Sharif

Aktives Blocken

Das Paladin's Might Schild in Ashes of Creation Apocalypse hatte eine eigene Hitbox mit Lebenspunkten (HP). Dieser Schild kann Projektile aktiv abwehren.[10]

  • Die Entwickler sind sich noch uneinig, ob aktives blocken ein Teil des MMOs sein wird. Derzeit neigen sie eher zur traditionellen buff-orientierten universellen Schadensmilderung aber ziehen auch eine Kombination zwischen action-based blocken und dem Wasserfall Stat system in Betracht.[11]

In APOC gab es ein Schild, welches ein aktives Schildblock aktion basiertes system benutzte; die Daten, die wir daraus sammelten, verrieten uns, dass die Anzahl der Spieler, die dieses Schild wirksam und essenziell benutzten, gering war; es besteht die Sorge, dass das Implementieren eines Aktion begrenzten aktiven Schildblocks im Kontrast zu dem Traditionellem, aktivieren eines Buffs, welches eine adjustierte Schildblockrate gewährt, universell gegen einkommenden Schaden wirkt und mit den Stats der Spieler interagiert, steht. Letzteres ist etwas was wir in das hybrid Kampf System integrieren wollen.[11]Steven Sharif

Das ist etwas, was wir weiterhin wiederholt und aktiv im unserem hybrid Kampf System testen werden. Natürlich wollen wir, dass Aktions basierte Komponenten mit dem Waterfall Stat System interagieren; es hört sich für manche wie ein Widerspruch an Aktion und Tab Elemente zu kombinieren, aber das muss es nicht. Aktion Elemente können so zum Beispiel angewandt werden - Gehen wir davon aus man benutzt das Schild um ein herangeflogenes Projektil oder eine Fähigkeit, die aus einer gewissen Zone gefeuert wurde, abzufangen. Durch das Blocken des Projektils oder der Fähigkeit erhält man 80% Schadensreduktion oder 80% Bonus physikalische Verteidigung auf das Schild; und wenn das Projektil oder die Fähigkeit außerhalb einer bestimmten Zone abgefeuert wurde und man diese abfängt, erhält man einen geringeren Bonus; und das ist was passieren würde, wenn man beispielsweise den Stat der physikalischen Verteidigung des Schildes in Betracht zieht, man fügt es als reduzierender Faktor zum eingehenden Schaden hinzu aber man erweitert das System mit dem Waterfall Stat, welcher für die Reduktion des Schadens durch Schilden verantwortlich ist, auch genannt Schildrate; dann würde man beispielsweise statt 80% Schadensreduktion 87% Schadenreduktion erhalten, weil man diesmal die persönlichen Stats in Betracht gezogen hat; und wenn ein Projektil oder eine Fähigkeit nicht in einer bestimmten Zone abgefeuert wurde ist es um 50% wirksamer satt nur um 40%. Dieses Beispiel ist nur dazu da um einen Einblick zu gewähren was es erfordert, um Skills festzulegen und um zu zeigen, wie sie Aktions basierend interagieren.[11]Steven Sharif

Unterbrechungen

Abilities with a cast bar can be interrupted during the cast.[12]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
info-orange.pngDieser Abschnitt enthält Informationen aus Alpha-1-Tests. Sie wird aktualisiert, sobald neue Informationen verfügbar sind.
Skill Icon Base skill
Bulwark Bulwark Icon.jpg Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[13][14][15][16]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[17]

Time to kill

Karawanen-PvP in Alpha-2.[18]

Generally when it comes to finger in the wind we're around where we want to be for TTK and that's probably on the bit faster side of TTK for MMOs that we're accustomed to, but we're a PvX game.[19]Steven Sharif

Time to kill (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[19]

  • Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[20]
  • The developers do not want one-shots in the final MMORPG.[21]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[21]Steven Sharif

Gear inspection/ Threat assessment

You decide to gank the player, but find out that you have been ambushed![22]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[23][24][25]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[26]Steven Sharif
  • The border will indicate the level and quality of the tier set.[23][24][27]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[24][28][27]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[29]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[25]Steven Sharif

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[30][31]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[33]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[36]
    • In current Alpha-1 testing mounts are not separate from the player.[36]
There's also going to be effects that just stun the mount or stun you on the mount.[36]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[31]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[31]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[43]
info-orange.pngDieser Abschnitt enthält Informationen aus frühen Testphasen. Er wird aktualisiert, sobald neue Informationen verfügbar sind.
Skill Icon Base skill
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[44] The root effect is nature based.[45]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[46]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[47][48][49]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[50][51]
Condemn Condemn.png Stun target enemy for 3 seconds.[52][53]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[54]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[55][56]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[57]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[58]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[59]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[60][61][62]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[63]

Combat stances

The use of weapon stances in game is likely.[64]

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[65]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[66]Jeffrey Bard

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Liveübertragung, 2019-11-22 (1:09:37).
  2. Liveübertragung, 2017-05-17 (1:05:11).
  3. 3.0 3.1 3.2 Liveübertragung, 2020-08-28 (1:19:24).
  4. 4.0 4.1 Liveübertragung, 2023-01-27 (1:06:02).
  5. 5.0 5.1 Liveübertragung, 2022-06-30 (51:17).
  6. 6.0 6.1 Liveübertragung, 2020-01-30 (1:34:12).
  7. Liveübertragung, 2021-11-19 (50:38).
  8. Liveübertragung, 2020-06-26 (1:24:06).
  9. Liveübertragung, 2022-12-02 (1:05:08).
  10. shieldactiveblockA1.png
  11. 11.0 11.1 11.2 Liveübertragung, 2020-06-26 (1:19:50).
  12. Liveübertragung, 2017-05-08 (43:30).
  13. Alpha-1 screenshot.
  14. toast-keybinds-skills.png
  15. Video, 2021-02-09 (0:37).
  16. Liveübertragung, 2020-07-31 (1:14:26).
  17. progression.png
  18. Video, 2024-01-31 (5:22).
  19. 19.0 19.1 Liveübertragung, 2024-01-31 (59:45).
  20. Interview, 2018-10-20 (3:25:46).
  21. 21.0 21.1 Interview, 2018-10-20 (9:10).
  22. Twitter - Better luck next time.
  23. 23.0 23.1 Liveübertragung, 2020-08-28 (2:07:26).
  24. 24.0 24.1 24.2 24.3 Liveübertragung, 2020-07-25 (53:08).
  25. 25.0 25.1 Liveübertragung, 2020-06-26 (1:28:10).
  26. 26.0 26.1 Podcast, 2021-09-29 (52:58).
  27. 27.0 27.1 Liveübertragung, 2017-07-28 (1:34:55).
  28. Official Livestream - May 4th @ 3 PM PST - Q&A
  29. Liveübertragung, 2017-07-28 (23:20).
  30. Liveübertragung, 2017-10-16 (25:56).
  31. 31.0 31.1 31.2 31.3 Liveübertragung, 2017-05-24 (45:12).
  32. Video, 2023-12-19 (27:14).
  33. CC effects do notapply to non-combatants.png
  34. Liveübertragung, 2023-12-19 (1:16:19).
  35. Liveübertragung, 2022-09-30 (51:28).
  36. 36.0 36.1 36.2 Liveübertragung, 2021-04-30 (1:08:10).
  37. summons-ccs.png
  38. Liveübertragung, 2018-02-09 (28:17).
  39. Liveübertragung, 2019-11-22 (1:06:25).
  40. steven-hard-ccs.png
  41. Podcast, 2018-08-04 (1:11:05).
  42. 42.0 42.1 Liveübertragung, 2018-04-8 (PM) (37:57).
  43. Podcast, 2018-08-04 (1:11:52).
  44. Air Strike New Description.png
  45. Video, 2022-09-30 (15:28).
  46. Ancestral Bolas Description.png
  47. New Chain Lightning Description.png
  48. Video, 2023-05-31 (12:12).
  49. Video, 2023-04-28 (17:50).
  50. Video, 2023-07-28 (20:50).
  51. Chains of Restraint Info Panel.png
  52. Video, 2023-07-28 (29:23).
  53. Condemn Info Panel.png
  54. Fissure Description2.png
  55. Video, 2023-03-31 (9:55).
  56. Video, 2023-01-27 (10:27).
  57. Imbue Ammo Weighted Skill Tree Description.png
  58. Quake Description.png
  59. Slam Description.png
  60. Video, 2023-04-28 (17:22).
  61. Slumber Description2.png
  62. Video, 2023-09-29 (11:23).
  63. Video, 2023-01-27 (7:28).
  64. Liveübertragung, 2019-06-28 (1:19:00).
  65. Liveübertragung, 2017-05-30 (16:25).
  66. 66.0 66.1 66.2 Liveübertragung, 2018-12-06 (48:52).