Apartment buildings
Apartment buildings are default service buildings that come pre-built with Dorf (Stufe 3) nodes and higher.[2][3][4][5][6]
- Dorf (Stufe 3) apartment buildings offer 50 instanced rental apartments. Additional apartments can be added at Stadt (Stufe 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][7][5][8]
Apartments
Apartments sind (instanzierte) Wohnungen in Gebäuden innerhalb einer Node, die eine Housing-Funktion bieten.[8] Es werden zu Beginn 50 Apartments zum Verkauf stehen, sobald eine Node sich zu einem Dorf (Stufe 3) entwickelt. Weitere Apartment-Gebäude können in einer Stadt (Stufe 4) gebaut werden, wenn der/die Bürgermeister/in sich entscheidet diese auf einem verfügbaren Baugebiet zu errichten.[5][6]
- Die Anzahl der verfügbaren Apartments erhöht sich automatisch während der Node-Weiterentwicklung.[6]
- Zu einem früheren Zeitpunkt wurde bekannt gegeben, dass Apartments erst ab der Stufe Stadt (Stufe 4) oder höher verfügbar wären .[8]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6] – Steven Sharif
Apartment benefits
Apartments offer the following benefits in addition to other player housing benefits.[9]
- Apartment rentals offer node citizenship.[8]
- Apartments can be decorated as required.[8]
Zerstörung von Apartments
Apartments können unter den folgenden Umständen zerstört werden:[10]
- Falls das Gebäude während einer Belagerung zerstört wurde, selbst wenn die Belagerung nicht erfolgreich war.
- Falls die Node durch die Belagerung unter Stufe 4 (Stadt) fällt.
Node building destruction
Node-Gebäude (including player housing) have hit points and can be damaged or destroyed by different systems.[13][14]
- NPC-driven events that are a response to story arcs or node atrophy.[13]
- Node-Belagerungen and node wars.[13]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[12]
- Hazardous events such as tornadoes or hurricanes.[15][13]
- Bürgermeister have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[3][16]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][16] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][16] Any NPCs or services offered by that building will not be available until the building is repaired.[17][14]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[3][16][13][14][18]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][16][13]
- Node-Regierungen must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[13]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[13] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[19][20][21][14][22][23]
- Spielerbehausungen that is destroyed during a node siege can no longer be sold.[24] Furnishing and decorations are retained and can be placed again later.[24][10][25]
Bildmaterial
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Liveübertragung, 2017-05-12 (52:01).
- ↑ Video, 2023-08-31 (33:07).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Blog: Development Update with Village Node.
- ↑ 4.0 4.1 Liveübertragung, 2023-08-31 (15:51).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 6.3 Steven Sharif - Clarification points from today’s stream.
- ↑ Interview, 2023-07-09 (1:50:50).
- ↑ 8.0 8.1 8.2 8.3 8.4 Node series part II – the Metropolis.
- ↑ 9.0 9.1 9.2 Interview, 2023-07-09 (41:22).
- ↑ 10.0 10.1 Liveübertragung, 2017-07-18 (40:14).
- ↑ Liveübertragung, 2019-10-31 (36:20).
- ↑ 12.0 12.1 Liveübertragung, 2019-11-22 (16:56).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Liveübertragung, 2022-03-31 (1:13:00).
- ↑ 14.0 14.1 14.2 14.3 Interview, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 16.0 16.1 16.2 16.3 16.4 Liveübertragung, 2023-08-31 (57:23).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ Liveübertragung, 2019-11-22 (17:59).
- ↑ Interview, 2023-07-09 (1:36:24).
- ↑ Liveübertragung, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑
- ↑ 24.0 24.1 Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Liveübertragung, 2017-11-17 (47:10).