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Handwerksklassen

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Artisan classes allow a player to specialize in one or more of the following skill trees.[1]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[2]

Sammeln

Sammeln in the Alpha-1 early preview.[4]

Sammeln is one of the artisan classes in Ashes of Creation.[5][1]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[8]Steven Sharif

Berufe des Sammelns

Handwerkerwerkzeuge

Sammler, einer der Handwerksklassen, benötigen bestimmte Werkzeuge um Ressourcen sammeln zu können.[6][7]

  • Fortschritt in der Sammler Handwerksklasse schaltet die Benutzung von höher leveligen Werkzeugen frei, was dem Sammler erlaubt Ressourcen von einem höheren Level zu sammeln.[10]
  • Werkzeuge haben eine Haltbarkeit und eine Lebensdauer.[11][12]
    • Die Anzahl der Benutzungen eines Werkzeuges erhöht sich je nachdem wie hoch das Fertigkeitslevel des Sammlers ist.[11]
    • Werkzeuge können in einen Zustand geraten, der nicht mehr reparierbar ist, was eine Neuanfertigung erfordert.[12]
  • Handwerker müssen sich nicht auf andere verlassen um ihre eigenen Werkzeuge zu craften.[6]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[7]Steven Sharif

Das Verarbeiten benötigt Blaupausen für Gebäude, welche benötigt werden, um Ressourcen zu verarbeiten.[6]

Verarbeitung

Furnace that can be placed on a freehold.[13]

Verarbeitung is one of the artisan classes in Ashes of Creation.[13]

Verarbeitung requires blueprints for the construction of buildings that are needed to process resources.[6]

Berufe der Verarbeitung

Berufe auf dem Grundbesitz

Handwerkskunst

Alpha-1 Forge concept art.[17]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[2]

Handwerkskunst is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[18]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Schiffe, Siege engines, Weapons, Armor, etc.[21]Jeffrey Bard

There will not be a labor or energy system in Ashes of Creation.[22]

There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[22]Steven Sharif

Berufe der Handwerkskunst

Rezepte

Handwerkskunst in Ashes of Creation is recipe based, not RNG based.[24][25]

  • Within a crafting recipe, there are dials (based on artisan specialization) that are used customize crafted items, such as:[26]
    • Increasing one stat at the expense of another.[27]
    • Making an item more magical versus more physical.[27]

I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[28]Jeffrey Bard

Artisan mastery

Players must choose a path in the artisan skill tree for each character.[29] Within each of the three parent artisan paths (Sammeln, Verarbeitung and Handwerkskunst) there are different professions. A character may only ever master one of these parent paths.[30][31][32][33]

Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path.[33]Steven Sharif

Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[34]Steven Sharif

  • Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.[35]
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[36]
  • It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[30][33][37]
    • A player may only master a profession if they have achieved the artisan path mastery.[38]
    • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[38][39]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [40]
  • Choice of profession does not affect a player's stats.[41]
  • Characters within a single account (Twinks) may have different professions.[31]
  • Entwicklung within artisan classes does not relate to a player's progression in their adventuring class.[42]

Players will have the opportunity to kind of dabble in all of the professions at a very beginners level and then you know that kind of gives them an understanding of what that profession feels like and then allows them to kind of pinpoint the direction that they want to go in to master particular professions.[35]Steven Sharif

When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[32]Steven Sharif

Handwerkliche Lieferkette

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[43][27] Each stage of the chain may require caravans to transport goods from one artisan to another.[36]

  1. Obtaining raw materials:[44]
  2. Refining the raw materials with the Verarbeitung profession.[27]
  3. Handwerkskunst the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[47]Steven Sharif

Legendäre Gegenstände

Obtaining a legendary item will not be RNG based. It will entail obtaining construction components from various progression pathways.[48][49]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[48]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[49]Steven Sharif

Legendary equipment is only dropped by Legendary world bosses.[50]

Discovery of legendary items will unlock further chapters of the Überlieferungen.[51]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[52]

A legendary weapon is easily distinguished by its visual appearance.[49]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[49]Steven Sharif

Legendary items are not intended to be temporary.[53]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[53]Steven Sharif

Zeitplan

Artisan classes are scheduled for release in Alpha-1.[55]

Siehe auch

Community guides

Einzelnachweise

  1. 1.0 1.1 artisan classes.png
  2. 2.0 2.1 About Ashes of Creation.
  3. steven-a1-fishing+raptors.png
  4. Liveübertragung, 2020-03-28 (48:31).
  5. 5.0 5.1 5.2 Liveübertragung, 2017-09-03 (10:48).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Interview, 2020-03-27 (9:00).
  7. 7.0 7.1 7.2 Interview, 2018-05-11 (38:25).
  8. 8.0 8.1 Podcast, 2018-05-11 (1:00:07).
  9. Liveübertragung, 2020-04-30 (54:33).
  10. Liveübertragung, 2020-04-30 (53:11).
  11. 11.0 11.1 11.2 Liveübertragung, 2020-07-31 (1:05:58).
  12. 12.0 12.1 crafting tools.jpg
  13. 13.0 13.1 13.2 13.3 Liveübertragung, 2017-05-05 (34:15).
  14. 14.0 14.1 Liveübertragung, 2017-06-01 (24:30).
  15. 15.0 15.1 Liveübertragung, 2017-05-12 (1:00:18).
  16. Podcast, 2018-04-23 (29:56).
  17. Liveübertragung, 2018-08-17 (15:14).
  18. CraftingImportance.png
  19. Liveübertragung, 2020-01-30 (1:38:26).
  20. Interview, 2020-07-19 (6:38).
  21. Liveübertragung, 2017-05-24 (17:08).
  22. 22.0 22.1 Interview, 2018-10-20 (2:31:39).
  23. Video, 2017-04-30 (10:07).
  24. Liveübertragung, 2017-05-05 (20:41).
  25. Rng crafting.jpg
  26. Liveübertragung, 2017-05-26 (5:25).
  27. 27.0 27.1 27.2 27.3 Liveübertragung, 2017-05-05 (8:22).
  28. Liveübertragung, 2018-06-04 (35:11).
  29. artisan skill tree.png
  30. 30.0 30.1 steven-profession-mastery.png
  31. 31.0 31.1 Liveübertragung, 2017-05-24 (32:07).
  32. 32.0 32.1 Liveübertragung, 2019-07-26 (1:09:46).
  33. 33.0 33.1 33.2 artisan mastery1.png
  34. Interview, 2020-07-20 (18:47).
  35. 35.0 35.1 Interview, 2020-03-27 (5:25).
  36. 36.0 36.1 Liveübertragung, 2017-05-05 (6:12).
  37. steven-profession-mastery-all.png
  38. 38.0 38.1 artisan mastery5.png
  39. artisan mastery3.png
  40. artisan mastery4.png
  41. Liveübertragung, 2017-07-18 (37:25).
  42. Liveübertragung, 2020-07-31 (1:31:11).
  43. Interview, 2020-07-20 (20:17).
  44. Liveübertragung, 2017-05-08 (20:41).
  45. Liveübertragung, 2017-07-18 (38:30).
  46. Liveübertragung, 2017-05-26 (26:00).
  47. Interview, 2018-05-11 (24:18).
  48. 48.0 48.1 48.2 48.3 48.4 Interview, 2020-07-20 (21:57).
  49. 49.0 49.1 49.2 49.3 Liveübertragung, 8 April 2018 (PM) (55:49).
  50. Liveübertragung, 2020-07-25 (46:08).
  51. Liveübertragung, 2017-05-19 (44:18).
  52. Liveübertragung, 2017-05-15 (38:08).
  53. 53.0 53.1 Liveübertragung, 2018-07-09 (25:34).
  54. Liveübertragung, 8 April 2018 (PM) (51:49).
  55. Podcast, 2018-05-11 (59:25).