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Scars in the Alpha-2 character creator (first pass).[1]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[2]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[3]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[4]

This tech is 100% created in-house at Intrepid and is not metahuman.[5]Steven Sharif

We'll be adding many, many more customization options to the character creator.[6]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[2][7]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[5]

Additional character creator features include.

  • There will be unlockable features for character customization.[11]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[11]Steven Sharif
  • The ability to save and potentially to share characters with other players.[1][12]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[1]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[13][14]
  • Choosing base idle animations of characters will be possible in future.[15]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[16]
  • Adjusting the background scene and lighting is a planned feature.[16]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[17]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[18]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[18]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[19]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[20]

The aim is for the character creator to be on par if not much better than that of BDO.[21][22]

Erscheinungsbild des Charakters

Facial adjustments in the Alpha-2 character creator (first pass).[23]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[24]Steven Sharif

Erscheinungsbild des Charakters kann im character creator(CC)[26] und über den Salons/Barbershops angepasst werden. [11][27]

Wir möchten, dass es viel Raum für die Menschen gibt, ihre eigene Identität zu manifestieren und Rollenspiele zu spielen, wie sie es vom Aussehen her wollen. Es wird Parameter geben, innerhalb derer du einen Charakter anpassen kannst. Wir wollen, dass die Kultur und die Identität der Rassen in einem Bereich existieren, der sie leicht von anderen Spielern und anderen Kulturen identifizierbar macht. Aus diesem Grund müssen wir ein Spektrum haben, in dem Sie existieren können. Es wird viele Haarvarianten und Tattoos geben, die du verwenden kannst. Du kannst mit den Skalen der Gesichtsstruktur, den Knochen, der Höhe, Breite und dem Körperfettanteil spielen. Du kannst Körperbehaarung an verschiedenen Körperteilen hinzufügen. Wenn du Haare an deinen Füßen haben möchtest, kannst du das einstellen.[28]Steven Sharif
  • Charactermodelle sind auf Realismus ausgerichtet. [29]
  • Ein Spieler wird einen generischen Charakter vor der Anpassung sehen.[30]
  • Charakterdesigns werden Einflüsse aus einer Vielzahl von Kulturen haben, darunter europäische, afrikanische und asiatische.[31]
  • Lolis wird es nicht im Spiel geben. [32][33]
  • Schieberegler und andere Steuerelemente wie Farbpaletten bieten Flexibilität bei der Anpassung, aber es gibt Einschränkungen basierend auf Rasse,Geschlecht und den künstlerischen Stilrichtlinien, an die sich die Entwickler halten. [34][35][32][36][37]
Es wird Beschränkungen für die Schieberegler geben, das war eine der großen Fragen, als die Arbeit am Charakterersteller begann: Wie viel Entscheidungsfreiheit wollt ihr zulassen, wie die Unterlippe in diesem seltsam deformierten Look ganz nach unten zu ziehen oder zu haben wie [eine] versetzte Wange, die nur asymmetrisch zur Seite des Gesichts ist." Es wird nicht die Fähigkeit oder Handlungsfähigkeit geben, diese Art von seltsamen Charakterdingen zu erschaffen. Ihr werdet jedoch die Möglichkeit haben, all diese Komponenten zu bewegen, zu verschieben, zu ändern, zu vergrößern und zu verringern, aber sie werden auf eine vernünftigere und präsentiertere Weise gehalten, in dem Sinne, dass ihr das Aussehen des Zwergs nicht ändern könnt , noch die Dünir- oder Niküan-Rennen, um meiner Meinung nach etwas zu erschaffen, das traditionell als Loli-Charakter angesehen wird.[32]Steven Sharif

Body appearance

Vaelune, Dünir and Empyrean Alpha-1 early character model 3D renders.[38]

So many options coming down the road. Our character team continues to refine our customization options![39]Steven Sharif

Head appearance

Alpha-2 character creator hair and beard customization (first pass).[49]

Every hair color uses the accent and the fill differently, but usually the fill is the root color and the accent is the tip color.[49]Zachary Mallet

Face appearance

Vek presets in the Alpha-2 character creator (first pass).[56]

Heads will be relatively proportional to the body size, with some limited variability.[57]

Appearance details

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[63][64][65]

Character blending

Blending in the Alpha-2 character creator (first pass).[9]

This is more of a large scale macro tool that you can select a couple of presets and then you can get certain features from one preset or different features from a another preset. So you place down your presets and then you can click and drag and morph between those different presets.[9]Zachary Mallet

Character blending allows the combination of two or more presets from the character creator. It allows users to click and drag to morph between the different presets to create customized characters without spending time adjusting each angle of every body part.[9]

Character sculpting

Sculpting in the Alpha-2 character creator (first pass).[66]

Clayton and I tag-teamed on this one. We really wanted to give players that feeling that they were grabbing and pulling and sculpting their own character; especially with more minute details. I mean, it would have been easy to give character- players 100 sliders, but it feels better to have a much more tactile response, like clicking and dragging and pulling all these points around.[67]Zachary Mallet

Sculpting micro adjustments with the Alpha-2 character creator (first pass).[10]

Zach mentioned how much variation we achieve through the customization features. A lot of that is achieved through what Steven is playing with right now: with these dots that are appearing; and the reason why those are dots instead of the little plates that you see highlighted on the character is because these are actually changing the shape of the character's features altogether. Plates are used for moving things around and it sort of maps exactly to your input; and that's why that pick map or the plates feel so nice. Then you can click on those dots and drag those around and actually change the shape of a feature altogether.[10]Clayton Stamper

Sculpting provides the ability to customize different segments of any part of the body in the character creator.[66]

  • Plates are used for moving features around.[10]
  • Dots are use to change the shape of the character's features altogether.[10]


  • Adjusting the length and proportions of limbs.[66][41]
  • Sizes of calves and thighs.[66][41]
  • Adjustments will allow a character to appear more feminine or masculine.[44]

Erscheinungsbild der Tulnar

Tulnar character model concept art of the three base influences.[68]

There's a number of minor races and major races that all sought refuge within the Underrealm and we talked about how this particular player character race was going to have a pretty unique approach when it comes to character customization because with that background there comes different species influence in the race itself and we want players to be able to dial up or down those influences as they see fit between the humanoid, the simian or mammalian, and the reptilian influences; and as you dial those things up, your base body- if it exceeds a certain percentage threshold- will assume the form and stance of one of three primary types of influences that exist for the Tulnar. And now what you're going to see is those three distinct influences and you can be of course a hundred percent in one if you wish and you'll be very similar to what you're going to see here from the concepts; or you can mix-and-match and you can blend between the different influences.[69]Steven Sharif

The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[69][70][71][72][73][74]

Völker are primarily humanoid in appearance.[75]

  • There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[32][71]
  • Catgirl and Loli Tulnar are not able to be created.[32]
Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[71]Steven Sharif
Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[77]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • Mammalian Tulnar may have snout features, fur and inverted knees.[78]
  • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[78]


Mit kosmetischen Gegenständen können Spieler ihren Charakter im Spiel anpassen. [8]

  • Augenfarbe
  • Hautfarbe
  • Haarfarbe
  • Frisuren
  • Tattoos
  • Narben

Kosmetische Gegenstände, die kosmetische Effekte im Spiel hervorrufen, werden ebenfalls verfügbar sein.[79]


Rassenskins ermöglichen es einen Spieler seine Charakter Rasseaussehen zu verändern.[80][81]

  • Rassenhäute verwandeln die Rasse des Characters zu diesem Skin. Das ursprüngliche rassische Erscheinungsbild des Charakters wird vollständig ersetzt.[82]
  • Rassen-Skins können ein- und ausgeschaltet werden. [81]

Du änderst deine Rasse dahin, was bedeutet, dass du nicht einzigartig anders aussehen wirst, wenn du ein Vek-Engel oder ein menschlicher Engel wärst.[82]Steven Sharif

Rassenskins sind keine Kostüme. Dies bedeutet, dass Rüstung und Charakteranpassung auf diesem möglich ist.[83]

  • Anpassung der Hautfarbe.[84]
  • Rassenhäute erscheinen zusammen mit allen Kostümerscheinungen. [85]

Es gibt Pläne, andere Rassen-Skins zu erstellen.[86]

  • Einige mögliche Zukunftsideen umfassen Skins von Untoten und Werwölfen (Lykanern).[87]


Vestments of the Runecarvers pre-order pack cosmetic costume.[88]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![89]Sarah Flanagan

Kostüme können über den cosmetic store erworben werden.

Full costumes do not mix and match pieces.[93]Steven Sharif

The costume cosmetic does not come in pieces. It will cover your entire set.[92]Margaret Krohn

Aussehen der Rüstung

Alpha-1 female plate armor 3D render.[100]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[100]Steven Sharif

Ausrüstung soll realistisch aussehen.[101][102]

  • Es wird keine "übergroßen" Waffen geben.[103]
  • Ausrüstung wird nicht übermäßig sexuell aussehen.[102]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[101]Steven Sharif

  • Einige Rüstungen und Kostüme werden freizügiger sein als andere, aber es wird keine Nacktheit im Spiel geben.[104]
    There might be sliders, but there are not gonna be naked sliders.[104]Steven Sharif

Rüstung wird sich visuell an die Rasse des Trägers anpassen.[105]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[106]Steven Sharif

Spieler können die Farbe der Ausrüstung mit Farbstoffen verändern.[107][108]

Helme können ein- und ausgeschaltet werden.[109]

  • Haare werden wahrscheinlich ausgeblendet, wenn der Helm angezeigt wird.[110]

Partikeleffekte werden verwendet, um die Wichtigkeit und Seltenheit einiger Waffen visuell darzustellen.[111]

Waffen können verstaut werden.[112]

Crafters können beeinflussen, wie ihre hergestellten Gegesntände aussehen werden.[113][114]

Appearance slots/Transmogs

Ausrüstung wird Optische-Slots (Transmutation/Transmog/kosmetische Slots) haben, die das Aussehen eines Items kopieren können (in einigen Fällen).[115][116]

  • Es gibt Regeln für Anwendung von Kosmetika auf bestimmte Gegenstände, im Gegensatz zu Kostümen, die keine Stufen-Beschränkung haben.[94]
  • Kosmetische-Slots können vom Spieler ein- und ausgeschaltet werden.[117]
  • Bei Belagerungen oder anderen groß angelegten Schlachten kann automatisch ein "Standard-Spieler-Erscheinungsbild" angewendet werden, um die Client-seitige Leistung zu verbessern.[63][64]


Zubehör können als Akzentstücke neben der Rüstung freigeschaltet werden, um einen individuellen Look zu kreieren.[118]

  • Es wird hunderte Zubehöre geben, die von kleinen Knöpfen bis zu Brustplatten reichen.[118]


The character creator is intended to be included in the Alpha-2 client.[119][120][121][21][122][123]

Character creator is scheduled before the start of Alpha-2, so players will have an opportunity to see the character creator in the start of Alpha-2's client that they'll have access to. It's something that I believe last milestone, or maybe it's this milestone was getting re revamped or retouched up.[119]Steven Sharif
  • Some aspects of the character creator may not be present at the start of Alpha-2.[120]
The character creator is in a usable, functional, and testable playable format for Alpha-2. It may not have all the bells and whistles of course that we want to launch with, but it is going to be a part of the Alpha-2 client that players will get to interface with.[120]Steven Sharif
  • It was stated previously that the character creator would be provided to players before the release of Alpha-2.[121][21][122][123]
We aim to have the character creator in the hands of players before the release of Alpha Two.[121]


Siehe auch


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