Chests
Chests are a type of furniture that provides localized storage within a specific house.[2][3][4]
- Players must obtain and place storage containers in their player-owned housing.[3]
- Different grades of storage containers have different inventory capacities.[3]
- There are restrictions on the grades of storage containers available in different types of houses.[3]
- Access permissions can be set to allow others to access a player's personal storage devices.[2][5][6][7]
- Personal storage chests may be set to permit access by family or guild members.[6][8]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[2]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[9]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[10]
- Corrupt players are not able to utilize storage systems.[11][12][13]
- Personal caravans may be launched from any point of storage (including chests).[14]
Lagerhäuser
Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[16][17]
Housing Security
Ein Rechte-System wird dem Eigentümer ermöglichen Zugriff auf bestimmte Bereiche ihres Heims zu vergeben.[18][6][19]
- Die Erlaubnis die Türe zu öffnen und das Heim zu betreten.[6][19]
- Zugang zu Pflanzen.[6]
- Die Möglichkeit Items in das Lager zu legen oder heraus zu nehmen.[6][7][8]
- Erlaubnis zu dekorieren, jedoch nicht etwas aus dem Haus zu entfernen.[6]
- Die Immobilie hat immer nur einen Eigentümer.[18]
- Bürgermeister haben die Möglichkeit aus der Stadtkasse NPC Söldner anzuheuern um ihre Node während einer Belagerung zu verteidigen.[21]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[18] – Steven Sharif
Zimmerei
Zimmerei (Möbelherstellung) ist ein Handwerks-Beruf in Ashes of Creation.[22][23][4]
- Qualitativ hochwertige Möbel können im Spiel hergestellt werden, basierend auf den Fähigkeiten des Handwerkers.[4]
- Einrichtungsgegenstände mit Funktion / Nutzen im Spiel können nur durch den Zimmerei-Beruf hergestellt werden.[22]
- Hergestellte Möbel können Boni enthalten, die von der Qualität und dem Gütegrad des Möbelstücks abhängen.[24]
- Zum Beispiel: Ein Koch, der einen höherwertigen Herd verwendet, kann Lebensmittel mit verbesserten Werten herstellen, z. B. mit einer längeren Frischhaltezeit.[25][24]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you become in the Furnishing profession.[4] – Steven Sharif
Housingdekorationen
Spieler können ihr Player Housing und andere Arten von Gebäuden dekorieren .[28]
- Häuser werden nach dem Kauf leer sein.[29]
- Spieler können Möbel, Kunstwerke/Bilder und andere Dekorationsstücke in Ihrem Heim platzieren.[30][3][31][32]
- Items werden nur an Stellen platziert werden können, die für diese Items geeignet sind. Zum Beispiel: Statuen können nur auf dem Außengelände von Grundbesitz und Statischen Behausungen platziert werden.[22]
- Die Größe des Heims entscheidet, wie viele Dekorationsitems dort platziert werden können.[33]
- Spezielle Items, wie z.B. durch Erfolge, und Trophäen können ausgestellt werden.[34]
- Charakter werden die Möglichkeit haben mit Möbeln zu interagieren, wie z.B. auf Stühlen zu sitzen und in Betten zu liegen.[35]
- Spieler werden strukturelle Aspekte, wie Fenster oder Wände, nicht verändern können.[22]
Qualitativ hochwertige Möbel können ingame basierend auf den Fähigkeiten des Handwerkers hergestellt werden.[4]
- Items zur Ausstattung mit ingame-Funktionalität werden ausschließlich durch den Beruf Zimmerei herstellbar sein .[22]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[4] – Steven Sharif
Player inventory
Inventar capacity has quantity (stacking) limits based on the type of item.[38][39] Rucksäcke offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[40][41]
- A player's inventory has sections for different types of items.[42] Quest items for example will not fill a player's regular inventory capacity.[43]
- Materials and resource bags have spatial ("Tetris" style) slots for items with different shapes and sizes.[44][37][45][46][47]
- The spatial inventory system is intended to mitigate the potential for players to diminish land management scores by stripping resources from particular zones as well as provide a challenging gameplay layer for players.[44][48]
- Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[45] – Steven Sharif
- Gegenstände are placed into the most suitable inventory slots by default.[36]
- All those materials actually sorted nicely in the appropriate bags based on your stack sizes.[36] – Alex Khudoliy
- There will be a healthy number of slots for gear in a player's inventory.[49]
- Completed item inventory slots are not space constrained (by the tetris system).[45]
- Completed items, such as gear are also not subject to weight limits.[49]
- Gear loadouts can be swapped using a hotkey when out of combat.[49][50][51]
- Inventory capacity will be relatively limited for new characters.[43] Additional capacity may be increased by obtaining higher quality backpacks from crafters.[52][45][38]
- We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[45] – Steven Sharif
- Inventory capacity is subject to quantity rather than weight limits.[38]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[38] – Steven Sharif
- Players will have the ability to search for items they have stored in various locations (such as personal storage and node warehouses).[53]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[53] – Steven Sharif
- Inventories will be able to be sorted.[37]
- Q: Why did you go for a spatial inventory system for resources?
- A: There's a number of different methods that we can use in an effort to mitigate, or again throttle, the amount of success that players can have in any one trip out in the world. Now, we're using a combination of three things: We are using progression gating through your profession level; so you need to have a certain level to access certain resources. We are utilizing the spatial inventory space as a limitation on how much things you can gather before you need to go back to town. And then lastly we have a tool predicate where you need to have a tool that is relevant for the resource you're gathering; and those tools have a decay value after each use. Weight is obviously an approach that we could take if we wanted to limit. However, the spatial system works in concert with a number of other types of systems. For example, we want to have itemization drop on death specifically as it relates to material items; and we want there to be an additional layer above just weight that introduces complexity; and where there is complexity there is choice and there is strategy and there is planning required on behalf of the player in order to set themselves up for the best possible success in certain situations.[44] – Steven Sharif
- Maultiere can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[54]
- Karawanen will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC-Wachen.[55]
- Inventar expansion and weight management training certificates are available in the Galleria at Großstadt stage economic nodes.[43][56]
Rucksäcke
Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[41]
- Je höher das Level des Rucksacks, desto größer ist das verfügbare Inventar.[41]
- Verschiedene Rucksacktypen eignen sich für unterschiedliche Aktivitäten.[41]
- Die Rucksäcke von Sammlern sind dazu ausgelegt, Sammelobjekte zu tragen.[41]
- Die Rucksäcke von Abenteurern sind für den Transport von Verbrauchsgegenständen und Gegenstände geeignet.[41]
In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[57] – Steven Sharif
Bildmaterial
2023-07-02 2023-07-01
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 Liveübertragung, 2021-06-25 (22:34).
- ↑ 2.0 2.1 2.2 Liveübertragung, 2021-07-30 (1:14:33).
- ↑ 3.0 3.1 3.2 3.3 3.4 Video, 2020-05-31 (47:32).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Liveübertragung, 2018-08-17 (10:54).
- ↑ Liveübertragung, 2021-04-30 (1:12:33).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Liveübertragung, 2020-06-26 (51:58).
- ↑ 7.0 7.1 Liveübertragung, 2019-06-28 (1:23:31).
- ↑ 8.0 8.1
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2023-02-24 (1:12:24).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑ Liveübertragung, 2021-04-30 (1:14:49).
- ↑
- ↑ Liveübertragung, 2020-05-29 (41:45).
- ↑ Interview, 2018-12-06 (20:30).
- ↑ Video, 2020-05-31 (47:32).
- ↑ 18.0 18.1 18.2 Liveübertragung, 2020-06-26 (58:32).
- ↑ 19.0 19.1 19.2 Liveübertragung, 2017-05-19 (26:40).
- ↑ Liveübertragung, 2018-02-09 (51:57).
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Interview, 2020-07-08 (40:20).
- ↑ Liveübertragung, 2020-05-29 (40:52).
- ↑ 24.0 24.1 Interview, 2020-07-08 (43:42).
- ↑ Liveübertragung, 2020-07-25 (1:01:07).
- ↑ Liveübertragung, 2020-05-29 (36:18).
- ↑
- ↑ Liveübertragung, 2017-11-17 (26:22).
- ↑ Liveübertragung, 2020-06-26 (53:20).
- ↑ Liveübertragung, 2020-06-26 (45:32).
- ↑ Liveübertragung, 2017-05-24 (29:54).
- ↑ Liveübertragung, 2020-05-29 (38:04).
- ↑ Liveübertragung, 2020-06-26 (47:32).
- ↑ Liveübertragung, 2017-05-10 (30:53).
- ↑ Liveübertragung, 2017-05-22 (56:31).
- ↑ 36.0 36.1 36.2 Video, 2023-11-30 (30:19).
- ↑ 37.0 37.1 37.2 Twitter - Steven Sharif - Spatial inventory slots.
- ↑ 38.0 38.1 38.2 38.3 Liveübertragung, 2023-02-24 (54:55).
- ↑ Liveübertragung, 2020-05-29 (1:27:18).
- ↑ Video, 2023-11-30 (13:38).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5
- ↑ Liveübertragung, 2023-02-24 (22:57).
- ↑ 43.0 43.1 43.2 Liveübertragung, 2020-07-25 (1:14:13).
- ↑ 44.0 44.1 44.2 Liveübertragung, 2023-11-30 (1:29:18).
- ↑ 45.0 45.1 45.2 45.3 45.4 Liveübertragung, 2023-06-30 (1:24:42).
- ↑ Liveübertragung, 2023-06-30 (46:17).
- ↑ Video, 2023-06-30 (8:54).
- ↑ Podcast, 2023-07-15 (22:57).
- ↑ 49.0 49.1 49.2 Interview, 2023-09-10 (47:13).
- ↑ Liveübertragung, 2023-02-24 (46:15).
- ↑ Liveübertragung, 2021-11-19 (40:53).
- ↑ Liveübertragung, 2023-11-30 (1:34:08).
- ↑ 53.0 53.1 Liveübertragung, 2022-07-29 (1:17:33).
- ↑ Liveübertragung, 2017-07-18 (44:57).
- ↑ Liveübertragung, 2017-05-22 (40:41).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 57.0 57.1 Liveübertragung, 2019-05-30 (1:09:17).