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Ashes of Creation will have in-game cinematics (as opposed to pre-recorded cinematic trailers), utilizing tools to help tell the game's story from the player's perspective.[2][3]

Q: I have been wondering how you will capture the storytelling from a casual point of view. Arguably one of if not the best trailers out there is "Star wars the old republic" where they spend tons of money on capturing an audience through some phenomenal trailers. Are you looking to do the same or what trailers can we expect from Ashes of Creation?
A: There are certain budgetary requirements in order to afford very high-end cinematics and voice actors... and what that means is: how we want to implement on that front is really going to be in-engine, in-game- how we capture those scenes, how we capture those elements of story; and the good thing is that from a lore, narrative, and questing perspective, we have some functionality and tools that we're going to be utilizing to help tell the story from the player's perspective, because so much of the story is derived from player action, from community engagement, from the social interactions and decisions made along these different story arcs that can occur; and each server is different.[2]Steven Sharif

Voice acting

Ist es schwierig, später Sprachausgabe hinzuzufügen? Nein, das ist es definitiv nicht... Es handelt sich um eine eher kosmetische Änderung. [4]Steven Sharif
Sprachausgabe macht Spaß, ist aber nicht nur kostspielig, sondern erfordert auch viel Logistik. [8]Steven Sharif

Siehe auch

Einzelnachweise