Town hall

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Winstead Dorf (Stufe 3) node town hall in Alpha-2.[1]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[2]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[3][4][5][2]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Node-Regierungen

Node-Regierungen werden aus den Bürgern einer Node gewählt, sobald diese Node die Dorf-Stufe (Stufe 3 ) erreicht. [9]

Positionen innerhalb der Regierung einer Node werden durch Titel erlangt, wodurch der Träger Zugang zu besonderen NPCs in der Node erhält.[10]

Es gibt viele Dinge, die ihr innerhalb [einer Node] anstreben könnt, die euch diese besondere Behandlung gewähren.[10]Steven Sharif

Führungsbefugnisse

Alpha-1 Empyrean city node information panel.[12]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[9]

Mayoral leadership powers are granted to mayors via the use of mandates.[13][7]

  • Declaring war on another node and rallying citizens to the cause.[18][2]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[35]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[37]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[38]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[39][40]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[39]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • Choosing a node name from a predetermined list.[41][42]
  • Gilden do not control nodes.[43][44]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[9]
    • Only a certain number of guilds may participate in these roles.[9]
    • Separate guild roles are reserved for small, medium and large guilds.[9]

Node wars

Node-Regierungen können einer anderen Node den Krieg erklären und Bürger für die Sache gewinnen. [2]

  • Dadurch werden die Bürger der kriegführenden Node, einschließlich ihrer Verbündeten, gegenseitig als Kombattanten gekennzeichnet. [45]
  • Vasallen-Nodes können ihrer übergeordneten Node oder ihren anderen Vasallen keinen Krieg erklären. [36]
  • Node-Kriege können jederzeit ausgerufen werden, aber die Ziele erscheinen nur während der Server Prime-Time.[46]
    • Spieler können sich während des Krieges jederzeit gegenseitig töten (nicht nur während der Server Prime-Time).[46]
We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[47]Steven Sharif

Schlachtkarten

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Schlachtkarten allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[48]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[49]

Verwendung

Schlachtkarten offer an interactive command map instead of the standard Weltkarte. The system would be accessed through Rathaus or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[49]

Node politics

Innerhalb der Node wird es keine Bürgerkriegsmechanik geben, aber es wird Spielraum für interne politische Konflikte geben; wie die Untergrabung der derzeitigen Führung und die Störung des Handels.[50]

Wir möchten, dass die Konsequenzen eine Rolle spielen, und wenn diese Person gewählt wurde, müsst ihr mit den Mitteln der Mechanik arbeiten, um sie abzuwählen.[51]Steven Sharif

Bildmaterial

Siehe auch

Einzelnachweise

  1. Video, 2023-08-31 (49:05).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 City hall.
  3. Video, 2023-08-31 (33:07).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Blog: Development Update with Village Node.
  5. Liveübertragung, 2023-08-31 (50:25).
  6. 6.0 6.1 Liveübertragung, 2020-10-30 (1:01:00).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Liveübertragung, 2017-11-17 (9:49).
  8. Liveübertragung, 2020-03-28 (1:02:46).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 MMOGames interview, January 2017
  10. 10.0 10.1 10.2 10.3 10.4 Liveübertragung, 2019-07-26 (1:20:48).
  11. 11.0 11.1 Liveübertragung, 2020-07-25 (1:52:45).
  12. Liveübertragung, 2018-12-12 (14:48).
  13. 13.0 13.1 13.2 13.3 Liveübertragung, 2023-08-31 (31:44).
  14. Liveübertragung, 2023-08-31 (59:43).
  15. 15.0 15.1 Interview, 2020-07-08 (1:04:05).
  16. 16.0 16.1 Liveübertragung, 2017-06-30 (53:57).
  17. Liveübertragung, 2023-08-31 (39:17).
  18. 18.0 18.1 18.2 18.3 Liveübertragung, 2022-04-29 (27:42).
  19. Liveübertragung, 2020-03-28 (1:03:38).
  20. steven-tavern-games-1.png
  21. steven-tavern-games-2.png
  22. Tax spending.png
  23. Liveübertragung, 2020-07-25 (1:22:40).
  24. Liveübertragung, 2018-01-18 (37:05).
  25. siege equipment.png
  26. Liveübertragung, 2020-06-26 (59:11).
  27. 27.0 27.1 27.2 Liveübertragung, 2023-08-31 (35:23).
  28. 28.0 28.1 Liveübertragung, 2023-08-31 (44:21).
  29. Liveübertragung, 2022-08-26 (1:12:40).
  30. Liveübertragung, 2023-08-31 (29:04).
  31. Liveübertragung, 2023-08-31 (30:41).
  32. assassination.jpg
  33. Liveübertragung, 2021-12-23 (1:30:34).
  34. 34.0 34.1 steven-godspikes.png
  35. Liveübertragung, 2023-08-31 (41:15).
  36. 36.0 36.1 Blog - Know Your Nodes - The Basics.
  37. 37.0 37.1 Liveübertragung, 2023-08-31 (28:30).
  38. Steven Quote 3.png
  39. 39.0 39.1 Video, 2023-09-29 (1:52).
  40. Liveübertragung, 2023-08-31 (29:33).
  41. node naming.png
  42. Liveübertragung, 2017-05-19 (36:05).
  43. Liveübertragung, 2017-05-19 (36:09).
  44. steven guild leader mayor.JPG
  45. 45.0 45.1 Interview, 2020-07-19 (24:34).
  46. 46.0 46.1 steven-wars-prime-time.png
  47. Video, 2018-04-05 (41:48).
  48. The mighty beard!
  49. 49.0 49.1 Liveübertragung, 2017-10-31 (33:28).
  50. Liveübertragung, 2017-05-24 (40:50).
  51. 51.0 51.1 Liveübertragung, 2019-06-28 (1:26:14).