Crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[4][5][6][7][8]
- Rezepte have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[9][1][10] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[2]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[7]
- Higher tier crafting stations are unlocked with node progression.[11]
- Großstadt (Stufe 5) nodes may have one Grandmaster crafting station.[12]
- Metropole (Stufe 6) nodes may have two Grandmaster crafting stations.[12]
- Players can only craft up to journeyman level on freeholds.[13]
- Upper-tier crafting benches within a node are accessible by its citizens.[14]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[15]
- Higher tier crafting stations are unlocked with node progression.[11]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[16]
- There is no limit to the number of players that can use a crafting station at the same time.[17]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[5][6][18][19]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[7] – Steven Sharif
- Legendary crafting benches are present in the Akademie unique building of Metropole (Stufe 6) Academic nodes.[20]
List of crafting stations
- Armor smithing stations
- Hideworks
- Laboratories
- Ship workstations
- Smithies
- Stoneworks
- Textile mills
- Weapon smithing stations
- Woodshops
Handwerksmechaniken
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[22]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[22] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[23]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[23] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[23][24]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[24] – Steven Sharif
Rezepte
Handwerkskunst in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[28][27][29][30][31]
- Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[27][32]
- Artisans must have the required artisan certification to learn recipes at that level (or lower).[33]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[32]
- In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[27]
- Once a recipe is learned, it cannot be shared with other characters, including alts.[34]
- Rezepte have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[28][35][9][1][10] Choosing different selectable materials can also result in crafted items with different statblocks and unique properties.[2][36]
- These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[1] – Mike Han
- Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[35][38]
- Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[38] – Mike Han
- While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[39][37][40]
- Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
- A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[39] – Steven Sharif
Molds
Molds are a type of crafting material in Ashes of Creation.[42]
Hergestellte Gegenstände
Hergestellte Gegenstände (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[43][5][6][44][7][8]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[45][43][46]
- Crafted gear is considered best-in-slot in Ashes of Creation.[44]
- Previously it was stated that crafted items will be on-par with boss dropped items.[47][48][49]
- Crafters will be able to assign different skills/abilities and stats on gear.[50][51]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[50][52]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[44] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[49]
- Stats on crafted items will vary based on the item's rarity.[53]
- Erscheinungsbild der Ausrüstung is influenced by the rarity of the crafted item.[54]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[53] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[50][55]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[56]
- A crafter's name is embedded in the items they craft.[57]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[58]
Aufwertung von Gegenständen
Verzaubern ist kein eigenständiger Handwerksberuf. Schriftgelehrte erstellen Schriftrollen die von verschiedenen Berufen verwendet werden können, um Verzauberungen zu erschaffen , die sich auf diesen Beruf beziehen. [59][60]
- Verzauberungrollen können auf dem freien Markt verkauft werden.[59][61]
- Verzaubern erhöt nicht die Stufenanforderung einesItem's .[62]
- Du forcierst nicht wirklich die Stufenanforderungen oder die Identität dieses Gegenstands. Du kannst es verbessern, du kannst es verzaubern, aber es ist immer noch der Gegenstand, der es ist.[62] – Steven Sharif
- Beim Verzaubern von Waffen werden visuelle Effekte wie Glühen und Farben angewendet.[63]
Reparieren von Gegenständen
Reparatur von Gegenständen will cost crafting materials.[66][65][67]
- 0% durability will unequip items, increasing its repair cost.[68]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[69][70][65]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[71]
- There is no limit to the number of times an item can be repaired.[72]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[73]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[73] – Steven Sharif
Berufe der Handwerkskunst
Handwerkliche Entwicklung
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
0-10.[76] | Novice.[74][77] | 22.[74][75] |
10-20.[78][76] | Apprentice.[74] | 5.[74][75] |
20-30.[78] | Journeyman.[74][13] | 4.[74][75] |
30-40.[78] | Master.[74][13] | 3.[74][75] |
40-50.[78][79] | Grandmaster.[74][13] | 2.[74][80][75] |
Die Handwerkliche Entwicklung erfolgt auf der Grundlage von Erfahrung (Wiederholung von Aufgaben) sowie dem Erreichen bestimmter Benchmarks innerhalb jedes handwerklichen Zweigs (Sammeln, Verarbeitung und Handwerkskunst).[82] Der Fortschritt in jedem Handwerksberuf erfolgt pro-Charakter.[83][84][85][86]
- In allen 22 Berufen können die Spieler Anfänger sein; und dann beginnt es von da an enger zu werden. Danach können Sie nur noch fünf Dinge lernen. In vier Dingen kann man Geselle sein. Sie können in drei Dingen ein Meister sein; und man kann in zwei Dingen ein Großmeister sein. Sie müssen sich also eingrenzen, können aber auch diversifizieren, um die Berufe zu unterstützen, die Sie zunächst weiter vorantreiben möchten. [75] – Kory Rice
- Der Aufstieg zu jeder „Stufe“ innerhalb eines Berufs gewährt Skillpunkte, die im Handwerker-Skillbaum eines Charakters verwendet werden können. [88]
- Handwerker-Zertifizierungsquests müssen abgeschlossen werden, um Kenntnisse in dieser Stufe des Handwerker-Fortschritts zu erlangen. [89] Durch den Abschluss der Zertifizierung werden Vorteile für diesen Beruf freigeschaltet, beispielsweise handwerkliche Werkzeuge für Sammel-Berufe. [90]
- Die Anzahl der Berufe auf jeder Zertifizierungsstufe in den drei Handwerkszweigen ist limitiert. [74][80][91][75][92] Zum Beispiel: Ein Charakter darf in allen Handwerkszweigen immer nur Meister in bis zu 3 Berufen und Großmeister in bis zu 2 Berufen. [74][80]
- Großmeister Handwerker können ihren gesamten Berufsfähigkeitsbaum ausschöpfen, aber ein Charakter kann nur Großmeister von bis zu zwei Berufen sein. [93]
- Das Erreichen einer Handwerkszertifizierung in einem Beruf bedeutet auch, dass der Charakter bis zu diesem Zeitpunkt auch alle niedrigeren Zertifizierungen erhalten hat. [94]
- Wenn du in diesem Beruf Großmeister bist, kannst du den gesamten Baum maximieren. Aber man kann nur zwei Dinge großartig meistern.[93] – Kory Rice
- Durch die Auswahl eines bestimmten Pfads im Fertigkeitsbaum hat der Spieler die Möglichkeit, sich auf einen bestimmten Bereich zu spezialisieren. Dies fördert die gegenseitige Abhängigkeit, der Spieler und verbessert das handwerkliche Erlebnis.[25]
- Der Fortschritt innerhalb der Handwerksklassen steht nicht im direkten Zusammenhang mit dem Fortschritt der Abenteuerklasse,
eines Charakters, es gibt jedoch Anforderungen, die Gefahren, Orte, Werkzeugsets, und Vermessungsptionen berücksichtigen, die von dem Abenteurer-Level abhängen. [95][96][97]
- Q: In Bezug auf die Charakterstufe und die Handwerkerstufe. Wir wissen, dass es derzeit zwei verschiedene Dinge gibt. Was hindert einen Spieler jedoch daran, auf Stufe eins zu bleiben und sich mit einem Spieler der Stufe 50 zusammenzuschließen, um dann Ressourcen der Stufe 50 in den hohen Zonen zu sammeln? Auf diese Weise muss jeder, der diese Ressourcen an sich nehmen möchte, den Sammler auf Stufe eins töten und erhält eine große Menge Korruption für das Töten eines Stufe-1-Sammlers als Stufe 50?
- A: Das Sammeln höherstufiger Ressourcen erfordert einen erheblichen Fortschritt innerhalb eines bestimmten Berufs für diese sammelbare Ressource. Wenn ich also ein Bergmann bin und Zugang zu den höchstmöglichen Mineralien haben möchte, muss ich ein Meisterbergmann sein; Und um den Master-Minor-Status zu erreichen, werde ich durch diesen Prozess Abenteuererfahrung sammeln, denn viele dieser Questreihen, viele dieser Erfolge werden durch Questreihen ermöglicht. Einige dieser Questreihen sind mit Abenteuerschwierigkeiten verbunden, die auf bestimmten Ebenen in der Wildnis vorkommen. Das wird also ein Prädikat für mich sein – das wird ein Prädikat dafür sein, dass ich ein bestimmtes Level erreiche, um einige dieser Questreihen abzuschließen und den Meisterstatus zu erreichen. Ihr werdet also wahrscheinlich nicht die Fähigkeit eines Level-1-Alt-Charakters sehen, der Zugriff auf hochstufigen Mineralienabbau oder andere Arten von Sammlerstücken hat[95] – Steven Sharif
Bildmaterial
2023-12-04 2023-09-05
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 Video, 2023-11-30 (59:21).
- ↑ 2.0 2.1 2.2 Video, 2023-11-30 (1:01:04).
- ↑ Video, 2023-08-31 (45:06).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 Liveübertragung, 2023-04-07 (31:49).
- ↑ 7.0 7.1 7.2 7.3 Liveübertragung, 2020-01-30 (1:38:26).
- ↑ 8.0 8.1 Liveübertragung, 2017-05-12 (1:00:18).
- ↑ 9.0 9.1 Liveübertragung, 2023-11-30 (1:38:47).
- ↑ 10.0 10.1 Interview, 2018-10-20 (17:31).
- ↑ Interview, 2020-07-19 (6:38).
- ↑ 12.0 12.1 Liveübertragung, 2023-12-19 (1:49:28).
- ↑ 13.0 13.1 13.2 13.3 13.4 Development Update with Freehold Preview.
- ↑ Podcast, 2021-09-29 (4:43).
- ↑ Liveübertragung, 2023-12-19 (1:50:51).
- ↑ Liveübertragung, 2022-07-29 (1:17:33).
- ↑ Liveübertragung, 2023-11-30 (1:26:16).
- ↑ Liveübertragung, 2022-06-30 (1:08:02).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 21.0 21.1 Liveübertragung, 2023-02-24 (39:43).
- ↑ 22.0 22.1 Liveübertragung, 2022-10-14 (35:22).
- ↑ 23.0 23.1 23.2 Interview, 2021-02-07 (45:41).
- ↑ 24.0 24.1 Podcast, 2018-05-11 (27:20).
- ↑ 25.0 25.1 Liveübertragung, 2017-05-10 (6:12).
- ↑ Video, 2023-11-30 (3:15).
- ↑ 27.0 27.1 27.2 27.3 Video, 2023-11-30 (3:49).
- ↑ 28.0 28.1 Liveübertragung, 2023-11-30 (1:58:55).
- ↑ Interview, 2020-03-27 (9:00).
- ↑ Liveübertragung, 2017-05-05 (20:41).
- ↑
- ↑ 32.0 32.1 Interview, 2021-02-07 (37:26).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ Liveübertragung, 2023-11-30 (1:57:38).
- ↑ 35.0 35.1 Liveübertragung, 2023-11-30 (1:54:37).
- ↑ Liveübertragung, 2017-05-26 (5:25).
- ↑ 37.0 37.1 Liveübertragung, 2022-01-28 (1:19:48).
- ↑ 38.0 38.1 Video, 2023-11-30 (1:02:15).
- ↑ 39.0 39.1 Liveübertragung, 2023-11-30 (1:56:01).
- ↑ Interview, 2021-02-07 (38:15).
- ↑ Video, 2023-08-31 (46:26).
- ↑ Video, 2023-08-31 (45:50).
- ↑ 43.0 43.1
- ↑ 44.0 44.1 44.2 Liveübertragung, 2022-06-30 (1:18:55).
- ↑
- ↑ Interview, 2023-09-10 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 49.0 49.1 Liveübertragung, 2017-05-10 (14:45).
- ↑ 50.0 50.1 50.2 Liveübertragung, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ 53.0 53.1 Liveübertragung, 2020-12-22 (1:15:01).
- ↑ Liveübertragung, 2023-11-30 (1:40:11).
- ↑ Liveübertragung, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ 59.0 59.1 Liveübertragung, 2022-05-27 (1:20:00).
- ↑ Liveübertragung, 2017-05-26 (51:37).
- ↑ Liveübertragung, 2017-05-17 (58:55).
- ↑ 62.0 62.1 Liveübertragung, 2021-03-26 (1:15:57).
- ↑ Liveübertragung, 2022-01-28 (56:12).
- ↑
- ↑ 65.0 65.1 65.2 Interview, 2020-07-19 (51:11).
- ↑ Interview, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-13 (25:55).
- ↑
- ↑ Interview, 2020-07-29 (16:46).
- ↑
- ↑ Liveübertragung, 2021-05-28 (1:53:04).
- ↑ Liveübertragung, 2020-09-30 (1:01:45).
- ↑ 73.0 73.1 73.2 Liveübertragung, 2021-05-28 (1:04:29).
- ↑ 74.00 74.01 74.02 74.03 74.04 74.05 74.06 74.07 74.08 74.09 74.10 74.11 74.12 74.13
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 75.8 75.9 Video, 2023-11-30 (37:12).
- ↑ 76.0 76.1 Video, 2023-11-30 (9:36).
- ↑ Liveübertragung, 2023-06-30 (50:07).
- ↑ 78.0 78.1 78.2 78.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 80.0 80.1 80.2
- ↑ Video, 2023-11-30 (23:20).
- ↑ Interview, 2021-02-07 (36:38).
- ↑
- ↑ Liveübertragung, 2022-04-29 (1:13:00).
- ↑ Liveübertragung, 2019-07-26 (1:09:46).
- ↑ Liveübertragung, 2017-05-24 (32:07).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Video, 2023-11-30 (26:38).
- ↑ Video, 2023-11-30 (16:40).
- ↑ 90.0 90.1 Video, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 93.0 93.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ 95.0 95.1 95.2 Liveübertragung, 2023-04-07 (1:00:55).
- ↑ Liveübertragung, 2022-10-28 (1:32:38).
- ↑ Liveübertragung, 2020-07-31 (1:31:11).
- ↑ 98.0 98.1 Podcast, 2023-12-03 (15:05).