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Crops

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Crops are farmable on freehold plots.[2]

Farmable crops have applications beyond basic food items.[3]

Ressourcen im Unterreich

Ressourcen will be different in the Unterreich.[4]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Landarbeiter und NSC-Hilfe

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms. Players will be able to command these farmhands online in-game as well as offline via an application (mobile app) or web interface.[5][6]

  • Crop rotation management.
  • Plant or harvest specific crops.
  • Sell food or crops.

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[7][8][9]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[7]Steven Sharif

Castle regions

Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[14]

Gildenschlösser influence a castle region around them.[15]

Gildenschlösser impose a tax on all revenue for the nodes within its region.[20]

  • In addition to taxes, Castles also influence crop yields, resources and events within its region.[21]
  • Part of the tax and resources gathered are applied to the castle for improvements.[22][23]
  • The remainder of tax income can be used by the guild for whatever they want.[24]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[25]

Siehe auch

Einzelnachweise