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Es wird eine Duell-Mechanik geben.[1]

  • Es wird möglich sein, Duell-Einladungen automatisch abzulehnen.[1]

Arenen

Arenen sind instanzierte PvP-Szenarien und somit kein Teil des Open World PvPs.[3]

  • In den Arenen wird es 1-Man, 3-Man, 5-Man, und möglicherweise 20-Man Free-For-All (Deathmatch) Gruppengrößen geben.[4]
    • Es wird keine speziellen Arenen für Gilden-Kämpfe geben, aber das teambasierte Matchmaking ermöglicht es, gegen andere Teams zu kämpfen.[5]
  • Es wird verschiedene Arena-Stufen (Ranglistensystem) geben.[4]
    • Belohnungen für das Erreichen der Arena-Stufen werden zu einem späteren Zeitpunkt enthüllt.[6]
    • Titel können durch das Voranschreiten in der Arena freigeschaltet werden.[7]
    • Arenapunkte, mit denen man Ausrüstung kaufen kann, sind aktuell nicht in der Entwicklung.[7]
  • Bürgermeister von Militär-Nodes werden von den Bürgern durch einen Last Man Standing (Gladiatoren-Style) Kampf gewählt.[8][7]
  • Das Arena-System könnte Serverübergreifende Kämpfe ermöglichen.[9]
  • Kämpfe in der Arena sind instanziert, aber Zuschauer könnten über ein Interface möglich sein.[10]

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Gleichberechtigtes PvP

Es wird kein gleichberechtigtes PvP in der Open World geben. In gewissen Arena-Schlachtfeldern kann es unter bestimmten Umständen gleichberechtigtes PvP geben.[11]

Threat assessment

You decide to gank the player, but find out that you have been ambushed![12]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[13][14][15]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[16]Steven Sharif
  • The border will indicate the level and quality of the tier set.[13][14][17]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[14][18][17]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[19]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[15]Steven Sharif

Player health

During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[20]

Gesundheit is a stat in Ashes of Creation.[21][22]

If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[23]Steven Sharif

Siehe auch

Einzelnachweise