Families
Families are a means to relate up to nine characters.[1][2][3]
- Family sizes are normally limited to eight characters.[1]
- Ehe increases family size by one to allow player housing permissions to be shared.[4]
- This size increase only applies if the family's head is married.[5]
- A character may only belong to one family at a time.[1]
- Leaving one family and joining another family will have a cooldown period in the order of days.[1]
- There are costs associated with family creation and maintenance.[5]
- Some costs are shared among the family members and other costs are specific to the family head.[5]
- Grundbesitz are intended to work with the family system.[6]
- There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.[7] – Kory Rice
- Players can charge for access to their family via player-to-player trading, but there won't be game mechanics or UI systems around this.[8]
- The family system is not a core pillar of the game and will be changed based on testing and feedback.[9]
Family names
Charakter haben einen Vornamen und einen optionalen Nachnamen.[10]
- Die minimale Länge für den Namen eines Charakters beträgt drei.[11]
Charakternamen werden auf dem Charakterbogen und optional auf der Internetseite des Charakters angezeigt.[12]
- Im Spiel wird der Name über dem Kopf des Charakters angezeigt. Dies kann der Vor- oder Nachname sein.[12]
Ehe
Es gibt eine Heiratsmechanik in Ashes of Creation, einschließlich gleichgeschlechtlicher Ehen.[3]
- Die Eheschließung erhöht die Familiengröße um eins, damit die Wohnberechtigungen der Spieler geteilt werden können. [4]
- Diese Erhöhung gilt nur, wenn das Familienoberhaupt verheiratet ist.[5]
- Ein NPC kann Aufträge anbieten die sich auf eine Hochzeitszeremonie beziehen. Dies kann nach dem Start online gehen. [14]
Vielleicht hast du einen NPC, der speziell ein RP-Event-NPC ist. Dies ist eine Person, die dich heiratet, und du kommst zu ihr und du hast eine Aufgabe, die sich darauf bezieht, die kosmetische Kleidung für die Hochzeit zu finden und sobald du das erreicht hast, musst du einen Trauzeugen oder eine Trauzeugin finden – dies sind Systeme, die um das Eintauchen in das Spiel herum erstellt werden können. [14] – Steven Sharif
Die Eheschließung kann verschiedene Aktivitäten freischalten, die unverheirateten Charakteren nicht zur Verfügung stehen. [15]
- Interaktion mit dem Eigentumssystem.[15]
- Freischaltung bestimmter Nodequests.[15]
- Auswirkungen auf soziale Organisationen.[15]
- Andere Mechaniken werden in Zukunft diskutiert. [15]
Es gibt keine Pläne für geschlechtsneutrale neutrale Pronomen. Unser Ehesystem, das vorhanden sein wird, berücksichtigt jedoch nicht das Geschlecht. Also werden zwei Personen jeden Geschlechts in der Lage sein, das Ehesystem zu nutzen, und wir glauben, dass dies ziemlich wichtig ist, um die Natur der Kulturen in Ashes of Creation wirklich widerzuspiegeln: Dass es in dieser Fantasiewelt nicht diesen Konflikt gibt, den wir vielleicht erlebt haben in der Vergangenheit in unserer realen Welt; und das ist ein guter Ort, sowohl vom Standpunkt der Zuflucht aus gesehen, als auch von Menschen, die das vielleicht in der realen Welt erleben, um in der Fantasiewelt davon wegzukommen: Wir wollten diese Art von Ventil bieten.[16] – Steven Sharif
Teleportation zu Familienmitgliedern
Skill | Icon | Base skill |
---|---|---|
Teleportation zu Familienmitgliedern | Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[17][18] Players cannot be summoned in the following cases: |
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[23][24][25]
- Players must obtain and place storage containers in their player-owned housing.[24]
- Different grades of storage containers have different inventory capacities.[24]
- There are restrictions on the grades of storage containers available in different types of houses.[24]
- Access permissions can be set to allow others to access a player's personal storage devices.[23][26][27][28]
- Personal storage chests may be set to permit access by family or guild members.[27][29]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[23]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[30]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[31]
- Corrupt players are not able to utilize storage systems.[32][33][34]
- Personal caravans may be launched from any point of storage (including chests).[35]
Housing Security
Ein Rechte-System wird dem Eigentümer ermöglichen Zugriff auf bestimmte Bereiche ihres Heims zu vergeben.[36][27][37]
- Die Erlaubnis die Türe zu öffnen und das Heim zu betreten.[27][37]
- Zugang zu Pflanzen.[27]
- Die Möglichkeit Items in das Lager zu legen oder heraus zu nehmen.[27][28][29]
- Erlaubnis zu dekorieren, jedoch nicht etwas aus dem Haus zu entfernen.[27]
- Die Immobilie hat immer nur einen Eigentümer.[36]
- Bürgermeister haben die Möglichkeit aus der Stadtkasse NPC Söldner anzuheuern um ihre Node während einer Belagerung zu verteidigen.[39]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[36] – Steven Sharif
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[40][41][6][42][43]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[44] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[40][41][6]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[41]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[45]
- Interaction with the guild system will be tested in Alpha-2.[46]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[40]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[40]
- Permission to decorate a freehold is restricted to the owner of the freehold.[26] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[27]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[47]
Players cannot steal from a freehold under normal circumstances.[40][48][49][50]
- Items stored in a freehold become lootable after a successful siege against their parent node.[51][40][50] It has not been decided which players get to loot the debris field during this period.[51]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[40]
Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[40][52] This does not apply for a period of two hours following a successful siege against its parent node.[53][54][55][56]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[40]
- NPC-Wachen may be available for hire to defend freeholds after a successful node siege.[56] NPC guards that permanently exist on a freehold are not a planned feature.[57]
- Duelle may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[58]
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 Liveübertragung, 2020-07-25 (1:37:27).
- ↑ Liveübertragung, 2017-05-08 (48:39).
- ↑ 3.0 3.1
- ↑ 4.0 4.1 Liveübertragung, 2021-01-29 (1:13:04).
- ↑ 5.0 5.1 5.2 5.3 Liveübertragung, 2021-02-26 (1:10:28).
- ↑ 6.0 6.1 6.2 Liveübertragung, 2023-06-30 (26:23).
- ↑ Liveübertragung, 2023-06-30 (27:10).
- ↑
- ↑ Liveübertragung, 2023-07-28 (1:30:11).
- ↑ Liveübertragung, 2017-05-08 (48:39).
- ↑ Liveübertragung, 2017-10-31 (48:39).
- ↑ 12.0 12.1 Interview, 2018-05-11 (2:45).
- ↑ Ashes of Creation Store: Harmony Attire.
- ↑ 14.0 14.1 Interview, 2021-02-07 (55:22).
- ↑ 15.0 15.1 15.2 15.3 15.4 Liveübertragung, 2017-05-24 (53:58).
- ↑ Podcast, 2018-05-11 (1:05:58).
- ↑ Interview, 2020-07-19 (1:20:58).
- ↑ Podcast, 2020-07-26 (1:34:47).
- ↑ Podcast, 2020-07-26 (1:32:15).
- ↑
- ↑
- ↑ 22.0 22.1 Liveübertragung, 2021-06-25 (22:34).
- ↑ 23.0 23.1 23.2 Liveübertragung, 2021-07-30 (1:14:33).
- ↑ 24.0 24.1 24.2 24.3 Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2018-08-17 (10:54).
- ↑ 26.0 26.1 Liveübertragung, 2021-04-30 (1:12:33).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Liveübertragung, 2020-06-26 (51:58).
- ↑ 28.0 28.1 Liveübertragung, 2019-06-28 (1:23:31).
- ↑ 29.0 29.1
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2023-02-24 (1:12:24).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑ Liveübertragung, 2021-04-30 (1:14:49).
- ↑
- ↑ 36.0 36.1 36.2 Liveübertragung, 2020-06-26 (58:32).
- ↑ 37.0 37.1 37.2 Liveübertragung, 2017-05-19 (26:40).
- ↑ Liveübertragung, 2018-02-09 (51:57).
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 40.8 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 41.0 41.1 41.2 Interview, 2023-07-09 (53:08).
- ↑ Interview, 2018-05-11 (28:21).
- ↑ Development Update with Freehold Preview.
- ↑ Liveübertragung, 2023-06-30 (1:24:16).
- ↑
- ↑
- ↑ Liveübertragung, 2023-06-30 (1:15:34).
- ↑
- ↑ Liveübertragung, 2023-06-30 (1:19:01).
- ↑ 50.0 50.1 Liveübertragung, 2017-05-17 (1:03:23).
- ↑ 51.0 51.1 Liveübertragung, 2023-07-28 (1:26:16).
- ↑ Liveübertragung, 2023-06-30 (1:49:00).
- ↑ Liveübertragung, 2021-11-19 (54:26).
- ↑ Liveübertragung, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 56.0 56.1 Liveübertragung, 2017-05-19 (28:04).
- ↑ Liveübertragung, 2018-01-18 (31:05).
- ↑ Liveübertragung, 2021-12-23 (1:29:27).