Schnelleres Reisen
Schnelleres Reisen in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[1][2][3][4]
- Public transportation via system driven land mounts or flying mounts.[1][5][3][6][4]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics (outside of these mechanics).[7]
- There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[4] – Steven Sharif
Estimated travel times
Travel objective | Running.[9] | Mounted.[9] |
---|---|---|
From one end of a Metropole (Stufe 6) node to the other | 2.83 minutes | 1.67 minutes |
From the center of a node to the center of its direct neighbor | 5 minutes | 3.5 minutes |
From the northernmost to southernmost points of a continent | 75 minutes | 50 minutes |
Schnellreise
Schnellreisen ist beschränkt in Ashes of Creation.[10]
- Reittiere bieten schnellere Fortbewegung.[7]
- Es gibt nur sehr wenig Teleportation in der Welt.[7]
- Wissenschaftliche Metropolen bieten Schnellreise zu Nodes innerhalb ihrer Einflusszone.[11]
- Es gibt keine "zum Wegpunkt gehen" (automatische Wegfindung) Mechaniken.[7]
There is very little teleportation in the world. Some of that does get unlocked through metropolises of a certain type. Additionally there are mounts that are faster travel and there are services that are fast travel between nodes.[7] – Steven Sharif
Teleportation zu Familienmitgliedern
Skill | Icon | Origin | Description |
---|---|---|---|
Teleportation zu Familienmitgliedern | [[]] | Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[12][13] Players cannot be summoned in the following cases: |
Roads
Roads in Verra are both pre-generated and player influenced.[18]
- The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[18]
- As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[18]
- Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[18]
- Roads or pathways are not worn into the landscape by repeated traffic over the same area.[18]
- The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[20][21][22]
- Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
- A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[20] – Steven Sharif
Different seasons and events may affect access to various roads.[23][24][25][26]
- Pathways that are open during summer may be closed during winter.[23][26]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[23][24][25][27]
- Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[17][24]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[26]
- Ice will make roads bumpy and slippery.[28]
Unterreich routes will open or close dynamically (based on node states).[29]
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[9][29]
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[29]
Komponenten für Karawanen can be utilized to improve on-road or off-road speeds of caravans.[30]
- You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[30] – Chris Justo
Grundbesitz may not be placed in close proximity to roads.[31]
Public transportation
There are multiple types of public transportation services where players can go AFK and be driven somewhere.[6][32]
- Players can visit a node building and pay a fee to be driven via road to another node on their land mount of choice.[1]
- Luftschiffe between metropolises.[5] This was previously stated to be between scientific metropolises.[3][32][33]
- It is possible that some public transportation services could be player-driven.[6]
- One of the nodes has the idea of an airship that can go from node to node and I'm certain that we will have harbors that do similar things with other node types... It might be something that could be player-driven... We're sure to have a taxi system where you load up a couple people and you drive them somewhere while you AFK.[6] – Jeffrey Bard
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 Liveübertragung, 2022-10-14 (45:31).
- ↑ Liveübertragung, 2022-02-25 (1:14:21).
- ↑ 3.0 3.1 3.2 3.3 Liveübertragung, 2020-08-28 (2:06:42).
- ↑ 4.0 4.1 4.2 4.3 Interview, 2018-08-17 (24:48).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 6.3 6.4 Liveübertragung, 2018-06-04 (45:30).
- ↑ 7.0 7.1 7.2 7.3 7.4 Liveübertragung, 2018-05-04 (51:57).
- ↑ Liveübertragung, 2022-08-26 (57:28).
- ↑ 9.0 9.1 9.2 Liveübertragung, 2022-08-26 (53:26).
- ↑
- ↑ Node series part II – the Metropolis.
- ↑ Interview, 2020-07-19 (1:20:58).
- ↑ Podcast, 2020-07-26 (1:34:47).
- ↑ Podcast, 2020-07-26 (1:32:15).
- ↑
- ↑
- ↑ 17.0 17.1 17.2 Video, 2023-10-31 (34:12).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Liveübertragung, 2021-01-29 (1:13:04).
- ↑ 19.0 19.1 Liveübertragung, 2022-01-28 (33:25).
- ↑ 20.0 20.1 Liveübertragung, 2023-10-31 (1:16:34).
- ↑ Video, 2023-10-31 (28:06).
- ↑ Liveübertragung, 2018-02-09 (45:48).
- ↑ 23.0 23.1 23.2 23.3 Video, 2022-05-27 (15:50).
- ↑ 24.0 24.1 24.2 Podcast, 2021-04-11 (23:36).
- ↑ 25.0 25.1 Liveübertragung, 2020-06-26 (1:29:06).
- ↑ 26.0 26.1 26.2 26.3 Liveübertragung, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 29.0 29.1 29.2 Liveübertragung, 2020-10-30 (1:19:13).
- ↑ 30.0 30.1 Video, 2023-10-31 (20:17).
- ↑ Liveübertragung, 2017-05-19 (32:23).
- ↑ 32.0 32.1 Liveübertragung, 2017-11-17 (50:52).
- ↑ Blog: Know Your Nodes - Scientific Node Type