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Q: How will you stop big mafia guilds from owning all the good dungeons and world bosses by camping them?
A: The real answer to that is going to be what traditionally happens in a non-faction-based game where politics drive player interaction... Over time you have betrayals in the mafia guild and they splinter off into two groups and join the other side or it's like weird things that can occur in that regard. So I think that's the important way that will solve itself. I don't think the developer necessarily has to step in there and say no, let's railroad this politics or let's hand hold this aspect. I think that any time you have a bully, you're going to have a counter bully and that's something that we try to encourage as part of the politics process.[1]Steven Sharif
One of the things that I think will naturally combat the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server.[2]Steven Sharif
Q: Do you think that guilds will put their money together and make it hard for a single player to buy a freehold?
A: I do believe this will be the case for some percentage of the freeholds, but there will be mitigating strategies that we use in the designs of the auction system to ensure viable access to a wider audience of play styles. Regardless, it will be difficult to obtain.[3]Steven Sharif


Es gibt Mindestanforderungen, um eine Gilde zu gründen.[4]

Spieler können eine Gilde in Startgebieten gründen, wenn sie die Mindestanforderungen erfüllen.[5]


Eine Gildengrösse von 300 ist momentan die obere Grenze, die durch das gewinnen von Stufen einer Gilde freigeschaltet werden kann. Man muss sich ebenfalls zwischen Gildengrösse und Gildenfähigkeiten entscheiden.[6]

Q: Was ist die minimale Grösse einer Gilde, um einen grossen Einfluss auf das Spielgeschehen eines Realms haben zu können?
A: Dies ist eine schwierige Frage. Einzelne Individuen können bereits einen grossen Einfluss auf das Spielgeschehen haben. Zum Beispiel als Bürgermeister, Handwerker, wirtschaftlichen Möglichkeiten etc. Wir gleichen den Einfluss von Gilden ebenfalls mit Gildenstufen aus, dabei müssen sich Gilden zwischen Effektivität und Grösse entscheiden - kleinere Gilden werden die Möglichkeit haben, einen Vorteil durch Gildenfähigkeiten zu erlangen, die sich grössere Gilden nicht leisten können. Schliesslich sollte es eine grössere Rolle spielen, klare Ziele und eine Organisationsstruktur zu haben, als nur die Grösse.[10]Sarah Flanagan

Es gibt Mechanismen, für die jeweils kleinere, bzw. grössere Gilden besser geeignet sind.[8]

  • Grössere Gilden können Gildenfestungen belagern.[8]
    • Grössere Gilden haben keinen Zugriff auf stärkende Gildenfähigkeiten.[8]
  • Kleinere Gruppen können bestimmte Sachen effektiver ausüben als andere.[8]
    • Belagerungen haben Bestandteile, bei denen kleinere Gruppen im Vorteil sind.[8]

It's important to note that the 300 is the maximum cap that is attained by leveling the guild and selecting the path of size as opposed to the path of guild skills. So the larger you choose to allow for members to join your guild, increasing that member cap, the less focused and honed the available skill options will be from a guild level up perspective for guild members. So the way that works is it plays as a balance/counterbalance to larger guilds versus smaller more honed and focused guilds. It gives them an equitable edge of participation.[6]Steven Sharif

If you have more objective based combat that revolves around high mobility and agility strong focus, organization I would expect the smaller guild to outperform the larger guild with regards to that. If you're speaking purely a numbers game and they're meeting on the field then I would expect the larger guild to perform in that. The balance comes in our play scenarios. Do we offer solely a field based combat system where you show up with the numbers you have in which case you lean heavily towards zergs or do you implement designs that feature both components of objective based combat that involves organizational rule as opposed to just having that field presence; and we intend to offer both.[6]Steven Sharif

There are absolutely guilds out there that have a large following and good organizational leadership and can structure their raids well; and I think those will be the most performing in the game obviously; and that's where then guild sizes come to play creating the opportunity for division in the game to allow for this subterfuge to play a role and politics and stuff like that. But our focus is making a place for smaller guilds to be competitive with larger guilds as well.[11]Steven Sharif


Ein Charakter kann nur einer Gilde zugehören.[12]

  • Alts desselben Accounts können verschiedenen Gilden beitreten.
    • Intrigen, Spionage und Informationsgewinnung sind legitime Aspekte dieses Spiels.
  • Eine Gilde hat nur einen Gildenanführer.[13]
    • Der Anführer einer Gilde kann geändert werden. Was passiert, wenn ein Gildenanführer die Gilde im Stich lässt, ist bisher ungewiss.[14]
  • Gildenanführer können den Gildenmitgliedern Auszahlungen erteilen.[15]

Guild invites

Characters may be invited to join a guild from anywhere on Verra.[16]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[17]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[17]Steven Sharif


Gildenvorteile, die von den Entwicklern in Betracht gezogen werden:[18]


DerGildenleiter einer Burg kann Gildenoffizieren wärend einer Burgbelagerung den Einsatz fliegender undermounts (z.B wyrmlings) gewähren.[22][23][24][25]

  • Diese können nur gewährt werden, wenn die Burg Node vor der Belagerung erreicht wurde.[25]
    • Node A gewährt 1 Undermount, Node B gewährt 2 Undermounts und Node C gewährt 2 Undermounts.[26]
  • Dieses System kann während der Tests geändert werden.[26]

Wenn man Burgbesitzer ist, kann mein seinen Offizieren Kleine Wyrmlinge schenken, diese können auch herumfliegen.[23]Steven Sharif


Gildenentwicklung findet durch Teilnahme an verschiedenen Systemen statt.[7]

Passive Fähigkeiten und Erweiterungen werden durch Gildenentwicklung freigeschaltet.[7][28]

  • Passive Fähigkeiten erhöhen gewisse Statuspunkte die sich auf den Kampf eines Gildenmitglieds auswirken, oder auf anderen Aspekten der Gilde, wie zum Beispiel der Wirtschaft.[7]
  • Erweiterungen sind erst bei grösserem Gildenfortschritt verfügbar.[7]
    • Diese sind nur für Gilden verfügbar, die nicht dem Pfad der Gildengrösse gefolgt sind.[7]
    • Sie kommen den Offizieren und den Rittern der Gilde zugute.[7]
  • Gildenmitglieder müssen nicht Bürger desselben Knotenpunktes sein, um von passiven Fähigkeiten und Ergänzungen zu profitieren.[29]

Gildengrösse kann gegen Gildenentwicklung eingetauscht werden.[7][8]

  • Je grösser die Anzahl an Gildenmitgliedern, desto weniger Auswahlmöglichkeiten für Fähigkeiten stehen der Gilde zur Verfügung.[6]
  • Gildenallianzen können eine grosse Rolle darin spielen, grössere "Gilden" zu gründen.[8]

As you're leveling up the guild and you're getting these points to either allocate towards expanding the guilds member count or allocate towards adding certain passive abilities that your guild members can gain by being guild members. You're also going to see as you're leveling up the guild through different type of quest-based, participation-based, node-based, organization-based systems and ways that those quests hook into the world. You're also going to see perhaps some augment abilities at the upper tiers of the guild levels become unlocked for certain members that have a classification of officer or knight, will have access to those different types of augment abilities that might get unlocked should you go down the non expansive member lane; and the idea there is to offer these benefits to smaller groups.[7]Steven Sharif

It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[7]Jeffrey Bard


Ausrüstungsverbesserungen (Kraftsteine/Runen) können an Waffen angebracht werden, um der Waffe Elementar- oder Energieschaden zu verleihen.[30][31]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[31]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[19]Steven Sharif


Eine Gilde wird zum Beschützer ihres Knotenpunktes, wenn sie die grösste Menge an Arbeit (von den Mitgliedern) zum Wachstum des Knotenpunktes beiträgt.[33]

Beschützergilde schalten die Folgenden Vorteile für ihre Mitglieder frei:[34]

Eine beliebige Anzahl Gilden kann sich in einem Knotenpunkt aufhalten, aber die Anzahl an Beschützergilden ist limitiert. Knotenpunktstufen bestimmen, wieviele Beschützergilden in einem Knotenpunkt gleichzeitig existieren können.[35]


Gilden können Punkte so verteilen, dass ihr Ruf in dem Knotenpunkt, welcher die Gildenhalle der Gilde beinhaltet. Dies beinflusst:[36]

Another thing we were talking about I remember early on with regards to guilds is not just that but also having a reputation score; and being able to allocate points to increase that reputation perhaps with a specific node that you may have your guild hall in; and that reputation will interact with the way that NPCs interact with you. It might interact with the way that quests are given in that particular node or merchant services that are present.[36]Steven Sharif


Gildenanführer können ab einer bestimmten Stufe Allianzen gründen, in dem sie ein Abenteuer abschliessen.[37]

  • Sobald eine Allianz erstellt ist, kann der Gildenanführer bis zu drei weitere Gilden der Allianz hinzufügen.[37]
  • Es gibt keine Mitgliederbeschränkung innerhalb von Allianzen, lediglich maximal vier Gilden dürfen in einer Allianz sein.[37]
  • Gildenanführer können Ressourcen in eine Gildenallianz Bank umverteilen.[38]
  • Es gibt allianzspezifische Abenteuerreihen.[38][39]
  • Mitglieder einer Allianz haben einen geteilten Chat Kanal.[38][39]
  • Allianzen haben Verbindungen und Ausrüstungsgegenstände die erworben werden können.[38]
  • Gilden können auch Handelsabkommen gründen.[39]

You can only invite a number of guilds to the alliance before you must form a new alliance; and then those alliance can have a de facto friendship but they won't have any game component of connection. What the alliance system would allow is pooling of resources into by guild leaders into an alliance guild alliance bank. Will allow certain participation in different quest lines. It will allow common area chat for members and it will allow affiliations and gear that can be attained as well.[38]Steven Sharif

We have a specific system that relates to being able to invite another guild into an alliance that sets a flag on those characters with regards to being able to combat them, being able to share a chat system with them, being able to participate in specific types of quests and/or alliance warehouses and guild homes; with regards to the relationship of castle sieges and participating in node warfare and node activities. If you're not in an alliance with someone, you're in a neutral state so to speak. You can have trade agreements between different guilds and then you can also have Guild Wars which shows a state of war between you guys. I think that's the baseline of how we're going to develop interaction between guilds.[39]Steven Sharif

Da Schnellreisen sehr limitiert ist, müssen Gilden gut vorausplanen, damit sich die richtigen Mitglieder zur richtigen Zeit am richtigen Ort befinden. Allianzen mit anderen Gilden werden dies vereinfachen.[8]

There's going to be some mechanics at play that could have even Alliance Wars so to speak: A war between guilds and a war between alliances maybe. When we delve into the blog about Guild Wars we're going to talk about alliances.[40]Steven Sharif

Ashes of Creation bietet diverse Inhalte, die sich um Allianzen drehen.[41]

Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those channels of bonding between the different guilds or players, the more sustainable that relationship.[41]Steven Sharif


Ein Zugehörigkeiten-Baum wird entwickelt, welcher bestimmt, welche Einheiten an Attacken gegen andere Einheiten in der Hierarchie teilnehmen könnnen.[42]

There is guild affiliation, there's party affiliation, there's a raid affiliation, alliance affiliation, there's a citizenship affiliation, there's society affiliation, there's religious affiliation. All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[42]Steven Sharif


Der begriff "Gildenhaus" bezieht sich auf Gildengebäude, nicht Spielerhäuser, die der Gilde gehören.[43]


Gildenhallen dienen als Anlaufstelle für eine Gilde und bieten eine Vielzahl von Vorteilen und Anpassungsoptionen. [45]

  • Gildenhallen können auf Gildengrundstücken oder innerhalb von nodes platziert werden.[46][47][34]
    • In-Node-Gildenhallen können nur von Patron-Gilden dieser Node beansprucht werden. Diese haben andere Vergünstigungen und Vorteile als Hallen auf Eigentumsgrundstücken. [34]
    • Wenn eine Gilde ein bestimmtes Level erreicht, erhält ihr Gildenmeister ein Gildeneigentumszertifikat, um die Platzierung einer Gildenhalle zu ermöglichen.[46]
  • Eine Gildenhalle beherbergt nur eine einzige Gilde.[50]

Gildenhallen sind der ultimative Ausdruck der Macht einer Gilde! In Ashes dienen diese Strukturen als Brennpunkte für eine Gilde und bieten allen Gilden, die sie errichten, eine ganze Reihe von Vorteilen sowie Anpassungsoptionen.[45]

Guild freeholds

Sobald eine Gilde ein bestimmtes Level erreicht, erhält der Gildenmeister ein Gilden-Grundbesitz-Zertifikat, welches ihm die Platzierung einer Gildenhalle ermöglicht.[46]


info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Gildenhallen unlock actions a guild can perform within a node.[51]


Guild castle Alpha-1 early preview.[52]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[53]

Sword 01 - with logos.png

Five guild castles exist in Ashes of Creation.[54][53][55]

While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[54]Steven Sharif
These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[53]


Guild castle concept art.[53]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[52]Steven Sharif

Gildenschlösser provide benefits and trophies for guilds that capture and control them.[52][69]

  • These benefits increase the longer a guild holds its castle.[52]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[70]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[52][70][71]


Gildenfestungen sind belagerbare Gildenhallen in Ashes of Creation. Diese unterscheiden sich von Knotenpunkten und Gildenschlössern.[49]


Alpha-1 castle siege gameplay.[72]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[73]

Gilden participate in Burgbelagerungen in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[55]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[77][78][79][80]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[81]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[82]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[83]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[84][66]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[84]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorf stage through questing.[84][66]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[66][85]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[84][66]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[66][85]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[86]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[87]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[66]Steven Sharif

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[89]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[91][62]

  • Players will be able to join guilds. These guilds can register for the siege events.[89]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[89]
  • Attackers will start on the opposite end of the map (from the defenders).[89]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[89]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[89]
    • Trebuchets will be fully physical when they are being driven.[89]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[89]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[89]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[60][61][59]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[60]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[91]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[91]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[62]Steven Sharif


Gildenkrieg-Mechaniken beinhalten:[93]

  • Einen Kriegserklärungszeitraum.[93]
  • Zielorientierte Bestandteile.[93]
  • Sieg- und Kapitulationsvereinbarungen.[94]
  • Gilden können mehrere andere Gilden/Allianzen zur gleichen Zeit bekriegen.[94]
  • Gildenkriege sind nicht vom PvP Flagging System betroffen.[94]

We're taking guild politics to a whole new direction in regards to playing those conflicts out.[95]Steven Sharif

Guild war objectives

Gildenkrieg-Eigenschaften werden momentan noch designt. Das generelle Ziel von Gildenkriegen ist es, Zielorientiert zu sein, mit massiven Risiken für beide Parteien.[48]

I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change.[48]Steven Sharif

Ziele tauchen in der Welt auf, basierend auf der Stufe des Gildenkriegs, dem Vermögen der Gilden, und ob es sich um eine Gildenhalle oder eine Gildenfestung handelt.[48] Es gibt grundlegende Ziele, und darauf aufbauend weitere Ziele, die dadurch bestimmt werden, welche Aktivitäten die Gilde ausgeführt hat.[47]

  • Zum Beispiel: Wurde eine Gilde vor kurzem Inhaber einer Gildenhalle auf einer Eigenheimparzelle, könnte ein mögliches Ziel das Erlangen eines speziellen Gegenstandes in oder um der Gildenhalle, welcher nur für die angreifende Gilde sichtbar ist, sein.Dieses Ziel zu erreichen braucht Zeit.[47]
  • Es könnte aber auch ein Ziel sein, einen Gegenstand einer Gilde zu stehlen, den sie in einem Schlachtzug gefunden hat.[47]
  • Es können auch Kopfgelder auf verschiedene Gildenmitglieder ausgesetzt sein. Das Ziel hat dabei erhöhte Schadensreduktion und Lebenspunkte, und kann nach Hilfe rufen.[47]

If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.[48]Steven Sharif

Guild war mechanics

  • Guild wars are not permanent. Definitive victory/surrender conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[99][100]


Leadership tools

The developers are considering a number of leadership tools for guilds:[105][18][106]

The idea behind guild permissions for freeholds, is that within guilds there will be micro-structures of battallions etc. If we end up allowing guild permissions for freeholds it will likely only apply to the other members within the guild's micro-structure.[109]Steven Sharif
For me personally, being a guild leader of a very large guild in the past, these types of administrative functions are life savers for guild leaders... Guild leaders are a very important part of the community for MMORPGs in general and the reason for that is- think of it like a queen on the board- "I bring order to chaos". To a degree, guild leaders are that order to the chaos. They help organize- they do so through lieutenants- they delegate responsibilities. There are good leaders, there are bad leaders, but essentially it's a highly social environment and if you can find a good guild and that guild is augmented with complimentary services from the company, from the game itself, it just makes that life easier and allows them to execute better. So in my opinion that is an important aspect.[107]Steven Sharif

Guild emblems

Es wird in Erwägung gezogen user-created Image Content (UCC), also selbst von Spielern kreierte Bilder, zu erlauben. Dies wurde in der Vergangenheit nicht in Erwägung gezogen.[112] This was previously not under consideration.[113]

  • Aktive Game Master werden den, von Spielern kreierten Inhalt überwachen. Spieler die verbotenen Inhalt hochladen begeben dadurch ihren Account in Gefahr.[114]

Mir ist bewusst, dass wir in der Vergangenheit nicht vorhatten selbst kreierten Inhalt der Spieler zuzulassen, aber ich glaube, dass wir jetzt mehr dazu neigen selbst kreierte Inhalte zu erlauben. Wir sind uns bewusst, dass es natürlich Spieler geben wird, die unerlaubte Inhalte veröffentlichen, aber wenn ein Spieler seinen eigenen Account gefährden will dann soll er dies tun. Wir haben verschieden Möglichkeiten diese Inhalte streng zu überprüfen und gehen nicht davon aus, dass dies ein Problem sein wird.[112]Steven Sharif

Bezüglich der Frage zu den selbst kreierten Inhalten; Ich glaube, dass wenn man ein aktives GM Team hat, welches sich um solche Sachen kümmert, viele unerwünschte Inhalte entgehen kann. Spieler, die sich über dieses System lustig machen, müssen auch mit Konsequenzen rechnen. Vor allem da wir ein Abonnement basiertes Spiel mit Risiko versus Belohnung sind und vielleicht weil wir einen old-school Ansatz an Charakter Entwicklung und Fortschritt haben glaube ich, dass Spieler die unerwünschten Inhalte veröffentlichen, ein hohes Risiko eingehen was die Konsequenzen für ihren Account betrifft. Ich glaube zwar nicht das wir zu hundert Prozent solche Inhalte von der Veröffentlichung abhalten können – ich denke das man es generell nicht zu hundert Prozent verhindern kann, es sei denn man würde die benutzerdefinierten Inhalte komplett verbieten – aber ich glaube, dass wir uns gegen die Vestoßquote mit wesentlicher Durchsetzung der Maßnahmen behaupten können.[114]Steven Sharif

Es wird möglich sein über die Benutzeroberfläche Embleme, Logos und Symbole im Spiel zu erstellen.[113][115][116]

Der Embleme Editor ist vorläufig für die Alpha-2 geplannt.[116]

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[118][119]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[119]Steven Sharif

PvP seasons

Performance in various PvP systems (such as Karawanen, Arenen, Gildenkriege) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[120][32]

Crowdfunding guild rewards

Guild themed character cloaks were cosmetic rewards for backing at the Leader of Men level or higher in the Kickstarter and Sommer-Crowdfunding campaigns.[121]

Guild cloaks will work the same way that accessory appearances from the cosmetic packs work, in that they are applied to the item and take over that appearance. They can not be applied over costumes. [122]Cody Peterson

Kickstarter/Sommer-Crowdfunding guild rewards[45] are assigned to a guild by the owner of the reward.[123]

  • Once assigned, the reward becomes an asset of that guild.[123]
  • Guild members that leave the guild no longer have access to the unique items of that guild.[123]

Guild name reservation

Guild name reservation was available in the Braver of worlds and higher backer packages during the Kickstarter and Sommer-Crowdfunding campaigns.[124][125]


Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Gilden and Soziale Organisationen.[126][127][128]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[129]

Community guides

Siehe auch


  1. Interview, 2021-06-13 (36:38).
  2. Interview, 2021-06-13 (40:55).
  3. steven-guilds-and-freeholds.png
  4. 4.0 4.1 4.2 4.3 4.4 Interview, 2018-08-08 (15:07).
  5. Liveübertragung, 2017-11-17 (40:56).
  6. 6.0 6.1 6.2 6.3 6.4 Interview, 2018-08-08 (9:36).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Liveübertragung, 2018-09-27 (55:39).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Liveübertragung, 2017-05-05 (23:26).
  9. Liveübertragung, 2019-06-28 (1:25:24).
  10. February 8, 2019 - Questions and Answers.
  11. Interview, 2018-08-08 (11:52).
  12. Podcast, 2017-05-05 (47:20).
  13. Liveübertragung, 2017-05-17 (58:18).
  14. Liveübertragung, 2017-05-26 (47:35).
  15. guild payout1.png
  16. 16.0 16.1 16.2 Liveübertragung, 2020-12-22 (1:09:38).
  17. 17.0 17.1 Liveübertragung, 2020-07-25 (1:06:43).
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 Liveübertragung, 2017-05-05 (31:08).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Interview, 2020-07-18 (14:22).
  20. 20.0 20.1 20.2 20.3 20.4 Liveübertragung, 2017-05-22 (51:00).
  21. Liveübertragung, 2019-09-27 (39:09).
  22. Interview, 2020-07-19 (1:05:41).
  23. 23.0 23.1 Liveübertragung, 2019-07-26 (56:06).
  24. wyrmlings1.png
  25. 25.0 25.1 wyrmlings2.png
  26. 26.0 26.1 wyrmlings3.png
  27. 27.0 27.1 27.2 Liveübertragung, 2017-05-19 (22:10).
  28. guild size.jpg
  29. Liveübertragung, 2020-06-26 (1:31:53).
  30. Liveübertragung, 2018-06-04 (1:11:19).
  31. 31.0 31.1 Liveübertragung, 2018-06-04 (21:37).
  32. 32.0 32.1 32.2 32.3 32.4 Interview, 2020-07-18 (16:34).
  33. Podcast, 2018-04-23 (24:47).
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  38. 38.0 38.1 38.2 38.3 38.4 Interview, 2018-08-08 (17:13).
  39. 39.0 39.1 39.2 39.3 Liveübertragung, 2019-01-11 (1:04:32).
  40. Liveübertragung, 2017-05-26 (36:17).
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  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 42.8 Interview, 2018-05-11 (58:07).
  43. Liveübertragung, 2017-07-28 (18:07).
  44. Summer Leader of Men.png
  45. 45.0 45.1 45.2 kickstarter guild halls.png
  46. 46.0 46.1 46.2 46.3 Interview, 2019-04-21 (45:45).
  47. 47.0 47.1 47.2 47.3 47.4 47.5 47.6 Podcast, 2018-08-18 (1:12:34).
  48. 48.0 48.1 48.2 48.3 48.4 48.5 48.6 Podcast, 2018-08-04 (1:54:15).
  49. 49.0 49.1 kickstarter fortress.png
  50. Liveübertragung, 2017-05-22 (56:48).
  51. 51.0 51.1 Liveübertragung, 2017-05-19 (51:20).
  52. 52.0 52.1 52.2 52.3 52.4 52.5 52.6 52.7 52.8 Liveübertragung, 2020-08-28 (1:39:02).
  53. 53.0 53.1 53.2 53.3 53.4 Blog: 10 facts about castle sieges in the MMORPG.
  54. 54.0 54.1 54.2 Interview, 2023-09-10 (22:29).
  55. 55.0 55.1 55.2 castle nodes.png
  56. Liveübertragung, 2022-04-29 (27:42).
  57. Liveübertragung, 2020-07-25 (1:22:40).
  58. Liveübertragung, 2020-06-26 (1:33:10).
  59. 59.0 59.1 59.2 59.3 59.4 Podcast, 2021-04-11 (49:40).
  60. 60.0 60.1 60.2 60.3 steven-siege-zone.png
  61. 61.0 61.1 61.2 61.3 Liveübertragung, 2021-04-30 (41:18).
  62. 62.0 62.1 62.2 62.3 Blog: Creative Director's Letter, April 14 2021
  63. Liveübertragung, 2022-10-14 (58:46).
  64. steven-island-castle.png
  65. 65.0 65.1 Interview, 2023-09-10 (24:15).
  66. 66.0 66.1 66.2 66.3 66.4 66.5 66.6 66.7 Podcast, 2018-04-23 (21:55).
  67. Liveübertragung, 2018-01-18 (37:05).
  68. Liveübertragung, 2020-08-28 (1:31:11).
  69. Liveübertragung, 2017-11-17 (49:30).
  70. 70.0 70.1 Interview, 2018-05-11 (47:27).
  71. 71.0 71.1 71.2 71.3 Podcast, 2017-05-05 (52:32).
  72. Video, 2021-05-28 (25:44).
  73. About Ashes of Creation.
  74. Liveübertragung, 2022-07-29 (1:12:14).
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  76. Interview, 2020-07-18 (13:13).
  77. Liveübertragung, 2021-09-24 (52:48).
  78. Interview, 2021-07-08 (57:19).
  79. Interview, 2020-07-19 (44:28).
  80. castle-siege-scale.png
  81. Twitch Bustin - Practice Sieges?
  82. Liveübertragung, 2022-01-28 (17:50).
  83. Interview, 2023-09-10 (25:14).
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  86. Podcast, 2018-04-23 (15:14).
  87. castle-taxes5.png
  88. Video, 2021-05-28 (24:44).
  89. 89.0 89.1 89.2 89.3 89.4 89.5 89.6 89.7 89.8 Video, 2021-04-30 (19:25).
  90. Video, 2021-05-28 (19:04).
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  92. 92.0 92.1 Liveübertragung, 2021-05-28 (1:04:29).
  93. 93.0 93.1 93.2 Liveübertragung, 22. Mai 2017 (52:01).
  94. 94.0 94.1 94.2 Liveübertragung, 15. Mai 2017 (17:20).
  95. Liveübertragung, 2023-06-01 (35:42).
  96. 96.0 96.1 steven-wars-prime-time.png
  97. 97.0 97.1 Liveübertragung, 2017-05-22 (52:01).
  98. Interview, 2023-09-10 (18:10).
  99. 99.0 99.1 Liveübertragung, 2020-12-22 (1:08:41).
  100. 100.0 100.1 Liveübertragung, 2017-05-15 (17:20).
  101. 101.0 101.1 Liveübertragung, 2023-02-24 (1:29:45).
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  103. 103.0 103.1 Liveübertragung, 2021-08-27 (1:22:56).
  104. 104.0 104.1 Liveübertragung, 2020-12-22 (1:13:51).
  105. 105.0 105.1 Interview, 2023-07-09 (1:52:20).
  106. 106.00 106.01 106.02 106.03 106.04 106.05 106.06 106.07 106.08 106.09 106.10 Liveübertragung, 2017-05-19 (19:23).
  107. 107.0 107.1 Podcast, 2020-11-15 (52:50).
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  109. 109.0 109.1 109.2 Screenshot 20230725-163146 Discord.jpg
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  112. 112.0 112.1 Liveübertragung, 2019-07-26 (1:05:28).
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  114. 114.0 114.1 Interview, 2020-07-08 (48:30).
  115. 115.0 115.1 guild emblem.jpg
  116. 116.0 116.1 Liveübertragung, 2018-10-31 (47:44).
  117. 117.0 117.1 117.2 Interview, 2018-10-20 (3:35:54).
  118. 118.0 118.1 118.2 118.3 Liveübertragung, 2021-06-25 (1:12:37).
  119. 119.0 119.1 119.2 119.3 Interview, 2020-07-29 (14:28).
  120. Liveübertragung, 2021-09-24 (1:22:46).
  121. Crowdfunding.
  122. 122.0 122.1 cody-skins.png
  123. 123.0 123.1 123.2 guild kickstarter.png
  124. braver of worlds.png
  125. Summer Braver of Worlds.png
  126. 126.0 126.1 steven-stock-markets.png
  127. 127.0 127.1 Liveübertragung, 2017-05-17 (11:27).
  128. 128.0 128.1 128.2 Stock Exchange.jpg
  129. 129.0 129.1 Interview, 2018-10-20 (5:51).