Gildenschlösser

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[2]
Five guild castles exist in Ashes of Creation.[3][2][4]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[3][5][6][7]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[3] – Steven Sharif
- Burgbelagerungen occur in the open world but may become instanced based on testing.[8]
- There is one castle located on an island that is able to be affected by naval combat.[12][13]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Gilden have a period of time to level up in order to siege these castles.[14][15]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]
Castle regions
Gildenschlösser influence a castle region around them.[18]
- A castle's region is 1/5th the game world.[19]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[20][21]
- A castle could have a metropolis beside it.[22]
- Castle region boundaries are static.[20]
- Guild castles impose a tax on all revenue for the nodes within its region.[23][24]
Castle taxes

Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[2]
Gildenschlösser impose a tax on all revenue for the nodes within its region.[23][24]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[2]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[1]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[25]
- Part of the tax and resources gathered are applied to the castle for improvements.[23][26][27]
- The remainder of tax income can be used by the guild for whatever they want.[23][28]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[29]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[23] – Steven Sharif
Benefits of guild castles

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[1] – Steven Sharif
Gildenschlösser provide benefits and trophies for guilds that capture and control them.[1][30]
- These benefits increase the longer a guild holds its castle.[1]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[31] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[1][31][32]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[1][32]
- Activate events and abilities that benefit node citizens under their rule.[1][32]
- Establish special relationships with Bürgermeister to help build up the three dedicated castle nodes.[1]
- Unlock additional types of buildings in nodes.[32]
- Exert control and pressure over one of the five economic regions.[1]
Burgen-Nodes

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[2]
Gildenburgen haben drei benachbarte Knotenpunkte in unmittelbarer Nähe.[4][34]
- Burg-Knotenpunkte existieren außerhalb des Knotenpunkt-Systems. Sie sind unabhängig von allem, was außerhalb passiert; wie z. B. Knotenpunkte, die andere Knotenpunkte am Wachstum hindern.[34]
- Burg-Knotenpunkte haben keine Staatsbürgerschaft, Einflusszonen, Grundbesitze (Freeholds), Knotenpunkt-Regierungen, oder soziale Organisationen.[35]
- Burg-Knotenpunkte können sich nicht über Stufe 3 (Dorf) hinweg entwickeln.[34]
- Burg-Knotenpunkte sind immer Militär-Knotenpunkte.[4]
- Zu Beginn jeder Herrschaftszeit sind die Burg-Knotenpunkte unwirtlich.[15]
- Die Gilde muss die umliegenden Knotenpunkte entwicklen, um die Verteidigung der Burg zu verbessern.[4]
- Für eine einzelne Gilde wird es möglich, aber sehr schwierig sein, die umliegenden Knotenpunkte vollständig zu entwickeln. Sie werden wahrscheinlich Unterstützung von der breiteren Gemeinschaft benötigen.[36]
Burg-Knotenpunkte steigen durch Aufträge auf, die von der besetzenden Gilde oder Allianz durchgeführt werden.[34]
- Verglichen mit regulären Knotenpunkten, ist das Leveln von Burg-Knotenpunkten ein beschleunigter Prozess.[15]
- In den Wochen vor einer Burgbelagerung werden Karawanen verwendet, um Vorräte zu transportieren.[37]
- Das Abschließen dieser Quests entsperrt nützliche Dienstleistungen und Funktionen für die besetzende Gilde und deren Verbündeten, und verstärkt zusätzlich die Verteidigung der Burg.
- Rivalisierende Gilden sollten Nachschubs-Karawanen zerstören, um das Aufsteigen der Burg und den umliegenden Knotenpunkten zu verhindern.
Sollten sie es in den drei vorangegangenen Wochen nicht schaffen, das Level der Burg zu erhöhen oder die Quests abzuschließen, wird die Burg einen Nachteil haben.[34] – Steven Sharif
Als Mitglied der besetzenden Gilde wirst du automatisch zur Garnison der Burg-Knotenpunkten und der Burg selbst.[4]
- Ausschließlich die Mitglieder der besetzenden Gilde sind Bürger dieses Knotenpunktes.[38]
- Diese Staatsbürgerschaft unterscheidet sich von der normalen Knotenpunkt-Staatsbürgerschaft. Burg-Knotenpunkte funktionieren anders als normale Knotenpunkte.
Burgbelagerungen

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[40]
Gilden participate in Burgbelagerungen in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[4]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[44][45][46][47]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[48]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[49]
- I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[50] – Steven Sharif
A guild that captures a castle will own that castle for a month before it is sieged again.[51][15]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[51] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorf stage through questing.[51][15]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[51][15]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[15][38]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[34]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[29]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[15] – Steven Sharif
Könige und Königinnen
Leaders of guilds that occupy guild castles are referred to as Könige und Königinnen.[53]
- A King or Queen may also be elected mayor of one node.[54]
Royal stables
Der Königliche Stall ist ein Gebäudetyp in Ashes of Creation.[55]
- Burgen kommen mit einem königlichen Stall.[55]
- Der Bürgermeister kann sich dafür Entscheuden innerhalb der node Königliche Ställe zubauen. Einmal ausgewählt, muss die Gemeinschaft die Ställe durch Quests bauen.[55]
- königliche Mounts müssen in einem königlichen Stall zugeritten werden, um fliegen zu können.[1].[55]
Die königlichen Reittiere werden die einzige Reittierklasse sein, die in der Welt vollständig fliegen kann; und sie werden benötigt, um sie in einem königlichen Stall zu gehen. Königliche Ställe sind Gebäude, das in einer Note gebaut werden können, wenn es vom Bürgermeister für den Bau ausgewählt und von der Gemeinde unterstützt wird, die es durch die dazu erforderlichen Quests aufbaut; Burgen kommen mit einem königlichen Stall einher. Sobald du also einen königlichen Stall hast und dieser Bürgermeister oder König oder diese Königin wirst, kannst du die Kreatur dort zureiten und sie dann mitnehmen, wohin du willst.[55] – Steven Sharif
Gildenhaus
Der begriff "Gildenhaus" bezieht sich auf Gildengebäude, nicht Spielerhäuser, die der Gilde gehören.[56]
Gildenhallen
Gildenhallen dienen als Anlaufstelle für eine Gilde und bieten eine Vielzahl von Vorteilen und Anpassungsoptionen. [58]
- Gildenhallen können auf Gildengrundstücken oder innerhalb von nodes platziert werden.[59][60][61]
- In-Node-Gildenhallen können nur von Patron-Gilden dieser Node beansprucht werden. Diese haben andere Vergünstigungen und Vorteile als Hallen auf Eigentumsgrundstücken. [61]
- Wenn eine Gilde ein bestimmtes Level erreicht, erhält ihr Gildenmeister ein Gildeneigentumszertifikat, um die Platzierung einer Gildenhalle zu ermöglichen.[59]
- Gildenhallen sind Ziele in Gildenkriegen. .[62]
- Gildenhallen können nur durch eine erfolgreiche Nodebelagerung zerstört werden. Dies steht im Gegensatz zu Gildenfestungen, die in einem Gildenkrieg belagert werden können. [59][62][63]
- Eine Gildenhalle beherbergt nur eine einzige Gilde.[64]
Gildenhallen sind der ultimative Ausdruck der Macht einer Gilde! In Ashes dienen diese Strukturen als Brennpunkte für eine Gilde und bieten allen Gilden, die sie errichten, eine ganze Reihe von Vorteilen sowie Anpassungsoptionen.[58]
Vorteile
Gildenhallen unlock actions a guild can perform within a node.[65]
- Allow guilds to participate in the shareholder system.[65]
Gildenfestungen
Gildenfestungen sind belagerbare Gildenhallen in Ashes of Creation. Diese unterscheiden sich von Knotenpunkten und Gildenschlössern.[63]
- Gildenfestungen sind Ziele in Gildenkriegen.[62]
Visuals
2021-05-29 2018-06-05
Community guides
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Liveübertragung, 2020-08-28 (1:39:02).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 3.0 3.1 3.2 Interview, 2023-09-10 (22:29).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6
- ↑ Liveübertragung, 2022-04-29 (27:42).
- ↑ Liveübertragung, 2020-07-25 (1:22:40).
- ↑ Liveübertragung, 2020-06-26 (1:33:10).
- ↑ 8.0 8.1 8.2 8.3 Podcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Liveübertragung, 2021-04-30 (41:18).
- ↑ 11.0 11.1 Blog: Creative Director's Letter, April 14 2021
- ↑ Liveübertragung, 2022-10-14 (58:46).
- ↑
- ↑ 14.0 14.1 Interview, 2023-09-10 (24:15).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Podcast, 2018-04-23 (21:55).
- ↑ Liveübertragung, 2018-01-18 (37:05).
- ↑ Liveübertragung, 2020-08-28 (1:31:11).
- ↑
- ↑
- ↑ 20.0 20.1
- ↑
- ↑
- ↑ 23.0 23.1 23.2 23.3 23.4 Liveübertragung, 2021-04-30 (1:01:10).
- ↑ 24.0 24.1
- ↑
- ↑
- ↑
- ↑
- ↑ 29.0 29.1
- ↑ Liveübertragung, 2017-11-17 (49:30).
- ↑ 31.0 31.1 Interview, 2018-05-11 (47:27).
- ↑ 32.0 32.1 32.2 32.3 Podcast, 2017-05-05 (52:32).
- ↑ Video, 2017-04-20 (8:20).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Podcast, 2018-04-23 (15:14).
- ↑
- ↑ Liveübertragung, 2019-07-26 (1:29:00).
- ↑
- ↑ 38.0 38.1 38.2 Liveübertragung, 2017-08-23 (23:00).
- ↑ Video, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ Liveübertragung, 2022-07-29 (1:12:14).
- ↑ Interview, 2020-07-29 (31:05).
- ↑ Interview, 2020-07-18 (13:13).
- ↑ Liveübertragung, 2021-09-24 (52:48).
- ↑ Interview, 2021-07-08 (57:19).
- ↑ Interview, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Liveübertragung, 2022-01-28 (17:50).
- ↑ Interview, 2023-09-10 (25:14).
- ↑ 51.0 51.1 51.2 51.3 Liveübertragung, 2020-08-28 (1:43:03).
- ↑ Video, 2021-05-28 (3:41).
- ↑ Liveübertragung, 2017-05-26 (37:17).
- ↑
- ↑ 55.0 55.1 55.2 55.3 55.4 Liveübertragung, 2018-04-8 (PM) (51:49).
- ↑ Liveübertragung, 2017-07-28 (18:07).
- ↑
- ↑ 58.0 58.1
- ↑ 59.0 59.1 59.2 Interview, 2019-04-21 (45:45).
- ↑ Podcast, 2018-08-18 (1:12:34).
- ↑ 61.0 61.1 Liveübertragung, 2020-02-28 (1:06:51).
- ↑ 62.0 62.1 62.2 Podcast, 2018-08-04 (1:54:15).
- ↑ 63.0 63.1
- ↑ Liveübertragung, 2017-05-22 (56:48).
- ↑ 65.0 65.1 Liveübertragung, 2017-05-19 (51:20).