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Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[2][3]

  • Häfen werden wahrscheinlich Aufträge bieten, die im Zusammenhang mit Wasser-Content stehen.[3]
  • Häfen werden eine Vielzahl an Dienstleistungen bieten, unter anderem Upgrades für Schiffe.[2][3]

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[3]Steven Sharif

Knotenpunkte an der Küste

Es wird Nodes entlang der Küste und auf Inseln geben.[4]

  • Diese Nodes werden wasserorientierte Einflüsse haben. Zudem stehen Fähigkeiten, Dienstleistungen, und Questlinien zur Verfügung, welche in Verbindung mit der See stehen.[4]
  • Küsten-Nodes verändern die Spawntabellen des umliegenden Wasser-Contents und können auch bestimmte Events auslösen.[5]
  • Häfen in Küsten-Nodes werden Questlinien haben, welche sich auf den Ozean und nahe gelegenen Inseln beziehen.[5]
  • Es könnte möglich sein, eine Küstenstadt über den Seeweg zu belagern.[6]

Inselketten sind ein Teil des Ashes of Creation See-Inhalts.[7][8]


Tea transport PAX East 2018 exclusive cosmetic ship skin.[9]

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[10]Steven Sharif

Schiffe are vehicles in Ashes of Creation. Ships are owned by the player who has the ship item in their inventory. Only that player can summon the ship.[11][12]

  • Ship creation is generally delegated to players. There won't be many non-player-owned ships.[13]
    • Quest lines may have NPC driven ships.[13]
    • NPC ships will be present on the ocean that are adversaries or monsters that will be targets for players to try to raid or hunt for treasure.[13]
For the most part all ship creation will be delegated to the player. You have to build up a ship or find somebody who has one if you want to get across the seas.[13]Steven Sharif
  • There won't be mechanics for players to hire NPCs to carry out tasks on ships.[14]
  • Ship owners are able to grant permissions to allow other players to navigate their ships and access certain ship functions.[15][12]
    • Ship navigators receive a significant defensive buff while they are navigating the ship. This reduces CC effects and increases damage mitigation significantly.[15]
    • If the ship navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[15]
    • Other ship permissions may include operating weapons, anchors, and utility items.[12]
  • Nothing can move or or block ships. Ships have the ultimate priority.[11]


Zur See concept art.[18]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[19]Steven Sharif

Schiffsbau can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[20][21][22]

  • Various professions can craft ship components.[20][21] These components can be sold to other players.[2]
    • Previously it was stated that players utilize the ship components that are crafted by ship builders.[2][5][3][23]
Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.[21]Steven Sharif
  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[19][25][26] The types of attachments that are available are dictated by the ship's class.[19]
There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[28]Steven Sharif
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[29]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[30]Steven Sharif

Klassifizierungen von Schiffen

Schiffe are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[32][33][34]

Size Type Usage.[34] Crew.[35]
Small Personal vessels.[16] Solo/personal content.[32] 1-3
Medium Frigates.[36] Group content.[32] Group size (8)
Large Galleons.[5][37] Raid content.[32] Raid size (40)

The amount of crew required in order for a ship to be effective depends on the ship's class.[38]

  • All ship classes minimally require a captain to drive the ship.[38]
  • Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[39]
Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle, in PvE raids, in transportation.[33]Steven Sharif

Beschwörung von Schiffen

Only the player who has the ship item in their inventory can summon that ship.[12]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[42]Steven Sharif


Alpha-1 Niküa naval caravan 3D render.[44]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[45]Steven Sharif

See-Karawanen (also referred to as raft caravans) allow the transportation of cargo over the water.[46][47][48]

Naval NPCs

Naval NPCs exist in and around the oceans.[36]

There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[36]Steven Sharif


Zur See content refers to content above and below the sea.[36][7]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[8]

There will not initially be naval content (such as a Dark Lake) in the Unterreich, but this may be something that gets added in future expansions.[53]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[54]


Siehe auch


  1. 1.0 1.1 Liveübertragung, 2018-08-17 (58:53).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Liveübertragung, 2020-07-25 (1:59:09).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Liveübertragung, 2018-07-09 (30:35).
  4. 4.0 4.1 4.2 Liveübertragung, 2018-04-8 (PM) (1:01:28).
  5. 5.0 5.1 5.2 5.3 5.4 Interview, 2020-07-19 (48:05).
  6. Liveübertragung, 2017-05-19 (37:51).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Liveübertragung, 2017-05-17 (30:53).
  8. 8.0 8.1 Kickstarter - We Just Broke $1,500,000!
  9. Ashes of Creation Store: Tea transport.
  10. Liveübertragung, 2018-10-31 (54:21).
  11. 11.0 11.1 Liveübertragung, 2023-10-31 (1:30:52).
  12. 12.0 12.1 12.2 12.3 Liveübertragung, 2021-05-28 (1:52:15).
  13. 13.0 13.1 13.2 13.3 Liveübertragung, 2021-09-24 (1:26:46).
  14. Liveübertragung, 2023-01-27 (1:32:00).
  15. 15.0 15.1 15.2 Liveübertragung, 2023-10-31 (1:27:50).
  16. 16.0 16.1 Liveübertragung, 2021-07-30 (1:14:04).
  17. steven-shops-on-ships.png
  18. steven-twitter-background.png
  19. 19.0 19.1 19.2 Liveübertragung, 2022-02-25 (1:15:50).
  20. 20.0 20.1 20.2 Interview, 2023-07-09 (1:20:33).
  21. 21.0 21.1 21.2 Liveübertragung, 2022-10-28 (1:39:25).
  22. steven-ships-1.png
  23. 23.0 23.1 23.2 Liveübertragung, 2017-05-19 (50:45).
  24. steven-ships-2.png
  25. Liveübertragung, 2021-10-29 (1:15:57).
  26. Interview, 2018-08-17 (36:29).
  27. 27.0 27.1 Podcast, 2020-11-15 (23:30).
  28. 28.0 28.1 Liveübertragung, 2022-09-30 (1:19:27).
  29. Liveübertragung, 2022-09-30 (1:19:59).
  30. Liveübertragung, 2022-09-30 (1:20:06).
  31. Liveübertragung, 2020-09-30 (40:45).
  32. 32.0 32.1 32.2 32.3 Podcast, 2021-09-29 (59:29).
  33. 33.0 33.1 Interview, 2018-05-11 (11:51).
  34. 34.0 34.1 Liveübertragung, 2017-07-28 (47:53).
  35. Liveübertragung, 2019-06-28 (1:12:08).
  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 36.12 36.13 36.14 36.15 36.16 36.17 Podcast, 2021-04-11 (36:43).
  37. Cygnus.png
  38. 38.0 38.1 Liveübertragung, 2022-07-29 (1:10:22).
  39. shipclasses.png
  40. Liveübertragung, 2022-04-29 (1:08:27).
  41. 41.0 41.1 Liveübertragung, 2020-05-29 (1:28:38).
  42. 42.0 42.1 Podcast, 2018-05-11 (11:51).
  43. boats-rivers.png
  44. Liveübertragung, 2020-04-30 (56:58).
  45. 45.0 45.1 45.2 45.3 Liveübertragung, 2020-04-30 (58:05).
  46. 46.0 46.1 Video, 2023-10-31 (28:06).
  47. 47.0 47.1 Liveübertragung, 2022-08-26 (1:20:17).
  48. 48.0 48.1 Liveübertragung, 2018-04-8 (AM) (15:46).
  49. Liveübertragung, 2020-05-29 (1:28:38).
  50. Liveübertragung, 2020-09-30 (40:52).
  51. Video, 2017-11-09 (0:01).
  52. 52.0 52.1 52.2 52.3 Liveübertragung, 2017-08-23 (28:22).
  53. Liveübertragung, 2022-01-28 (1:09:00).
  54. Liveübertragung, 2022-02-25 (1:04:29).