Hired NPCs

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Hired NPCs are able to be utilized for specific functions.[2][3][4][5][6][7][8][9][10][11][12]

Node-related NPCs
Player-hired NPCs
Those are specific types of NPCs that have specific functions; and for example, on the freehold, we've always talked about in the past having certain NPCs that are capable of rotating crops or planting and/or watering, doing certain process-oriented functions that are available to the user to acquire. We still have those plans. Those plans will follow a similar pet system functionality, core system functionality, where they'll have actions that can be dictated by the user.[2]Steven Sharif
Q: How advanced is it going to be? How advanced is going to be the system of hiring and customizing?
A: Relatively advanced. I think there's a few paths that you can take when it comes to training up those types of NPC aids. What things that they can do. I think there's going to be different tiers and costs associated with higher level assistance on the freehold. But the same is true for mercenaries that nodes can hire, or castles can place with regards to sieges and/or wars and/or events. Like you have a very base functioning level of mercenaries with set of equipment and skill rotations and behavior trees that are possible at a fundamental level. And then as you upgrade the node's barracks, as you might upgrade- you might achieve certain Relics that you gain or enact certain policies that allow you to dial up the stats of those mercenaries. The same thing is true for the NPCs that can exist on freeholds, except those might be more predicated to service buildings that relate to artisanship. And that might be one of the reasons why it's beneficial to own a freehold in one particular node versus another- is based off of what amenities are now available to your freehold as a result of that node selection.[15]Steven Sharif

List of hired NPCs

Farmhand NPCs

Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[2] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[2][12][11]

Mercenary NPCs

Mercenary NPCs can be hired to participate in objective-based situations.[5][6][7]

  • Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[19][20][5][6]
  • Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[7]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[7]Steven Sharif

NPC-Wachen

Guard uniform.[21]

NPC-Wachen werden verdorbene Spieler bei Sichtkontakt töten.[22]

Tavernen-NPCs

Tavernen von Spielern auf Grundbesitz können NPC-Barkeeper einsetzen, um Drinks zu verteilen, die für diese Taverne hergestellt wurden.[8]

Player stall NPCs

Attendant NPCs may assigned to occupy a player stall while that player is not online.[4][9][10]

  • Player stall NPCs may be an "image" of the player.[23]

Siehe auch

Einzelnachweise