Inventar

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more d conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[2] – Steven Sharif
Personal inventory limits[4][5] are tied to a backpack.[6] Material and gatherable items are subject to quantity rather than weight limits.[7] Karawanen and Maultiere are intended to be the primary mode of transportation of goods beyond these limits.[8][9]
- Maultiere can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[10]
- Karawanen will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC-Wachen.[11]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[7] – Steven Sharif
Inventar capacity has quantity (stacking) limits based on the type of item.[7][8] For example: The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[8]
- A player's inventory has sections for different types of items.[14] Quest items for example will not fill a player's regular inventory capacity.[12]
- There will be a healthy number of slots for gear in a player's inventory.[18]
- Completed item inventory slots are not space constrained (by the tetris system).[15]
- Completed items, such as gear are also not subject to weight limits.[18]
- Gear loadouts can be swapped using a hotkey when out of combat.[18][19][20]
- Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[15] – Steven Sharif
- Inventory capacity will be relatively limited for new characters.[12]
- We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[15] – Steven Sharif
- Players will have the ability to search for items they have stored in various locations (such as personal storage and node warehouses).[21]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[21] – Steven Sharif
- Inventories will be able to be sorted.[2]
- Inventar expansion and weight management training certificates are available in the Galleria at Großstadt stage economic nodes.[12][22]
Rucksäcke
Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[6]
- Je höher das Level des Rucksacks, desto größer ist das verfügbare Inventar.[6]
- Verschiedene Rucksacktypen eignen sich für unterschiedliche Aktivitäten.[6]
- Die Rucksäcke von Sammlern sind dazu ausgelegt, Sammelobjekte zu tragen.[6]
- Die Rucksäcke von Abenteurern sind für den Transport von Verbrauchsgegenständen und Gegenstände geeignet.[6]
In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[23] – Steven Sharif
Maultiere
Maultiere sind Reittiere die beim Transport von Gütern, Ressourcen, und Sammelgegenständen um das Tragfähigkeit eines Spielers zu erhöhen.[25] Maultiere transportieren Waren in einem viel kleineren Maßstab als das Karawanen - System.[26]
Karawanen
Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[28]
- Die Karawanen sind für den Transport von persönlichen Gütern und Aufträge, sowie von Vorräten für Gildenburgen und Knotenpunkten bestimmt.[30]
- Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[31]
- Karawanen können Güter von mehreren Spielern transportieren.[32]
- Das PvP-Markierungssystem gilt nicht für Karawanen.[33]
Kisten
Items transported by caravan must be stored in crates.[13]
- There will be small, medium, and large crates.[34] The higher quality the crate, the greater its capacity.[13]
- Commodities are provided in sealed crates, which can become unsealed if the caravan or merchant ship transporting them is destroyed, or if the crate is dropped on the ground and broken into.[35]
- Crates will be required to transfer supplies between caravans and storage points.[13]
- Crates will undergo testing and iteration during Alpha-2.[13]
- Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[13] – Steven Sharif
Storage
Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[37][38]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[40][41][42]
- Players must obtain and place storage containers in their player-owned housing.[41]
- Different grades of storage containers have different inventory capacities.[41]
- There are restrictions on the grades of storage containers available in different types of houses.[41]
- Access permissions can be set to allow others to access a player's personal storage devices.[40][43][44][45]
- Personal storage chests may be set to permit access by family or guild members.[44][46]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[40]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[47]
- Gatherables and processed goods that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[48]
- Corrupt players are not able to utilize storage systems.[49][50][51]
- Personal caravans may be launched from any point of storage (including chests).[52]
Bankwesen
Nodes entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie den Verkauf von Waren oder die Lagerung von Gegenständen.[53]
- Banktransfer zwischen Charakteren wird wahrscheinlich auf Möbel und fertiggestellte Gegenstände beschränkt sein.[45]
- Eine Fähigkeit des Lagerhauses kann es Spielern ermöglichen, nicht-materielle Güter zwischen alternativen Charakteren zu transferieren. Alle Ressourcen, Materialien oder Güter, die für den Transport auf das Karawanen-System angewiesen sind, sind hiervon ausgeschlossen.[54]
Versenden von Gegenständen
- Raw gatherables and materials are not able to be mailed by players.[55][56][57]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[58]
- Social messages sent via mail will be received instantly.[55]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[55]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[55] – Steven Sharif
Visuals
Siehe auch
Einzelnachweise
- ↑ Video, 2023-01-27 (9:43).
- ↑ 2.0 2.1 2.2 2.3 Twitter - Steven Sharif - Spatial inventory slots.
- ↑ 3.0 3.1 Video, 2023-06-30 (8:54).
- ↑ Liveübertragung, 2017-05-15 (45:19).
- ↑ Liveübertragung, 2017-04-27 (6:11).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5
- ↑ 7.0 7.1 7.2 7.3 Liveübertragung, 2023-02-24 (54:55).
- ↑ 8.0 8.1 8.2 Liveübertragung, 2020-05-29 (1:27:18).
- ↑
- ↑ Liveübertragung, 2017-07-18 (44:57).
- ↑ Liveübertragung, 2017-05-22 (40:41).
- ↑ 12.0 12.1 12.2 12.3 Liveübertragung, 2020-07-25 (1:14:13).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Liveübertragung, 2022-02-25 (1:10:00).
- ↑ Liveübertragung, 2023-02-24 (22:57).
- ↑ 15.0 15.1 15.2 15.3 15.4 Liveübertragung, 2023-06-30 (1:24:42).
- ↑ Liveübertragung, 2023-06-30 (46:17).
- ↑ Podcast, 2023-07-15 (22:57).
- ↑ 18.0 18.1 18.2 Interview, 2023-09-10 (47:13).
- ↑ Liveübertragung, 2023-02-24 (46:15).
- ↑ Liveübertragung, 2021-11-19 (40:53).
- ↑ 21.0 21.1 Liveübertragung, 2022-07-29 (1:17:33).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 23.0 23.1 Liveübertragung, 2019-05-30 (1:09:17).
- ↑ Blog: The Hungry Quadruped.
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Liveübertragung, 2020-05-29 (1:03:35).
- ↑ 28.0 28.1 About Ashes of Creation.
- ↑ Video, 2019-07-16 (0:00).
- ↑ Liveübertragung, 2017-05-15 (45:20).
- ↑ Interview, 2017-01-20 (4:19).
- ↑ Interview, 2018-05-11 (28:21).
- ↑
- ↑ Liveübertragung, 2022-10-28 (1:36:10).
- ↑ Interview, 2023-09-10 (53:47).
- ↑ Liveübertragung, 2020-05-29 (41:45).
- ↑ Interview, 2018-12-06 (20:30).
- ↑ Video, 2020-05-31 (47:32).
- ↑ 39.0 39.1 Liveübertragung, 2021-06-25 (22:34).
- ↑ 40.0 40.1 40.2 Liveübertragung, 2021-07-30 (1:14:33).
- ↑ 41.0 41.1 41.2 41.3 Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2018-08-17 (10:54).
- ↑ Liveübertragung, 2021-04-30 (1:12:33).
- ↑ 44.0 44.1 Liveübertragung, 2020-06-26 (51:58).
- ↑ 45.0 45.1 Liveübertragung, 2019-06-28 (1:23:31).
- ↑
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2023-02-24 (1:12:24).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑ Liveübertragung, 2021-04-30 (1:14:49).
- ↑
- ↑
- ↑ Liveübertragung, 2018-04-8 (AM) (23:18).
- ↑ 55.0 55.1 55.2 55.3 Liveübertragung, 2021-01-29 (1:14:53).
- ↑ Video, 2018-09-06 (3:53).
- ↑ Liveübertragung, 2018-07-09 (50:16).
- ↑