Inventory
Personal inventory limits[2][3] are tied to a backpack.[4] Material and gatherable items are subject to quantity rather than weight limits. Karawanen and Maultiere are intended to be the primary mode of transportation of goods beyond these limits.[5][6]
- Maultiere can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[7]
- Karawanen will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC-Wachen.[8]
- In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[9]
Inventory capacity will be relatively limited for new characters.[9]
- Inventory expansion and weight management training certificates are available in the Galleria at Großstadt stage economic nodes.[9][10]
- A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[9]
Item stacks will in general have quantity limits based on the type of item.[5]
- The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[5]
Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[4]
- Je höher das Level des Rucksacks, desto größer ist das verfügbare Inventar.[4]
- Verschiedene Rucksacktypen eignen sich für unterschiedliche Aktivitäten.[4]
- Die Rucksäcke von Sammlern sind dazu ausgelegt, Sammelobjekte zu tragen.[4]
- Die Rucksäcke von Abenteurern sind für den Transport von Verbrauchsgegenständen und Items geeignet.[4]
In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[11] – Steven Sharif
Inhaltsverzeichnis
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[13][14]
Player housing storage
Chests (storage containers) are a type of furniture in Ashes of Creation.[14][16]
- Players must obtain and place storage containers in their player-owned housing.[14]
- Different grades of storage containers have different inventory capacities.[14]
- There are restrictions on the grades of storage containers available in different types of houses.[14]
- Access permissions can be set to allow others to access a player's personal storage devices.[17][18]
- Personal storage chests may be set to permit access by family or guild members.[17][19]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[20]
- Gatherables and processed goods that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[21]
- Personal caravans may launched from any point of storage (including chests).[22]
Bankwesen
Knotenpunkte entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie Verkauf von Waren oder Lagerung von Gegenständen.[23]
- Banktransfer zwischen Charakteren wird wahrscheinlich auf Möbel und fertiggestellte Gegenstände beschränkt sein.[18]
- Eine Fähigkeit des Lagerhauses kann es Spielern ermöglichen, nicht-materielle Güter zwischen alternativen Charakteren zu transferieren. Alle Ressourcen, Materialien oder Güter, die für den Transport auf das Karawanen-System angewiesen sind, sind hiervon ausgeschlossen.[24]
Kontoverwaltung
Die Accountverwaltung-Seite erlaubt die Vergabe von Crowdfunding/de Gegenständen an einzelne Charaktere:[25]
- Skins.[26]
- Gegenstände zwischen Charakteren bewegen, wenn sie nur für einen Charakter verfügbar sind.[27]
Maultiere
Maultiere sind Reittiere, die den Transport von Gütern, Ressourcen und Sammelgegenständen unterstützen, um die Transportkapazität des Spielers zu erhöhen.[28] Maultiere transportieren Güter in einem viel kleineren Umfang als die Karawanen.[29]
Karawanen
Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[31]
- Die Karawanen sind für den Transport von persönlichen Gütern und Abenteuer, sowie von Vorräten für Gildenburgen und Knotenpunkten bestimmt.[33]
- Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[34]
- Karawanen können Güter von mehreren Spielern transportieren.[35]
- Das PvP-Markierungssystem gilt nicht für Karawanen.[36]
Caravan initiation
Quest driven caravan initiation
Players can initiate quest driven caravans (via a NPC) with the following parameters.[37]
- The resources it will carry.[37]
- If it is initiated for a specific quest in a nearby node.[37]
- If the goods are intended for trade or warehousing in a regional market.[37]
- The recipient of the caravan (e.g. a Temple within the nearby node).[37]
When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[37] – Steven Sharif
Caravans may not be initiated from warehouses during a siege declaration on that node.[38][39][20]
When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[37] – Steven Sharif
Personal caravan initiation
Personal caravans can be launched from any point of storage.[22]
- Personal caravans are capable of transitioning to/from naval caravans.[40][41]
See-Karawanen are capable of transitioning to and from land caravans at the point of intersection of land and ocean.[42][40][41]
- There will be a delay of one or two minutes while the caravan transitions while a conversion structure spawns. This introduces a small window of vulnerability.[42][40]
- The conversion structure does not benefit from damage mitigation points of land or naval caravans, so it's a very weak position to be in.[43]
At the point in which your character or model intersects with an ocean it will spawn a conversion mesh or a conversion structure; and there will be a period of time, up to several minutes depending on the capacity of the caravan with the resources and/or materials that is necessary for the conversion to take place; and then the naval caravan will be available; and you can intersect that line again with land to try to convert back to a land-based caravan[42] – Steven Sharif
Versenden von Gegenständen
Social messages sent via mail will be received instantly.[44]
- Raw gatherables and materials are not able to be mailed by players.[44][45][46]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[44]
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[44] – Steven Sharif
Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[47]
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2020-07-31 (1:17:45).
- ↑ Liveübertragung, 2017-05-15 (45:19).
- ↑ Liveübertragung, 2017-04-27 (6:11).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5
- ↑ 5.0 5.1 5.2 Liveübertragung, 2020-05-29 (1:27:18).
- ↑
- ↑ Liveübertragung, 2017-07-18 (44:57).
- ↑ Liveübertragung, 2017-05-22 (40:41).
- ↑ 9.0 9.1 9.2 9.3 Liveübertragung, 2020-07-25 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 Liveübertragung, 2019-05-30 (1:09:17).
- ↑ Liveübertragung, 2020-05-29 (41:45).
- ↑ Interview, 2018-12-06 (20:30).
- ↑ 14.0 14.1 14.2 14.3 14.4 Video, 2020-05-31 (47:32).
- ↑ Liveübertragung, 2020-10-30 (38:04).
- ↑ Liveübertragung, 2018-08-17 (10:54).
- ↑ 17.0 17.1 Liveübertragung, 2020-06-26 (51:58).
- ↑ 18.0 18.1 Liveübertragung, 2019-06-28 (1:23:31).
- ↑
- ↑ 20.0 20.1 Liveübertragung, 2020-04-30 (1:14:44).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ 22.0 22.1
- ↑
- ↑ Liveübertragung, 8 April 2018 (AM) (23:18).
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-26 (18:10).
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Liveübertragung, 2020-05-29 (1:03:35).
- ↑ 31.0 31.1 About Ashes of Creation.
- ↑ Video, 2019-07-16 (0:00s).
- ↑ Liveübertragung, 2017-05-15 (45:20).
- ↑ Interview, 2017-01-20 (4:19).
- ↑ Interview, 2018-05-11 (28:21).
- ↑
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 Liveübertragung, 2017-06-30 (53:57).
- ↑ Liveübertragung, 2020-10-30 (1:03:52).
- ↑ Interview, 2020-07-19 (41:32).
- ↑ 40.0 40.1 40.2 Liveübertragung, 2020-04-30 (58:05).
- ↑ 41.0 41.1 Liveübertragung, 8 April 2018 (AM) (15:46).
- ↑ 42.0 42.1 42.2 Liveübertragung, 2020-05-29 (1:28:38).
- ↑ Liveübertragung, 2020-05-29 (1:29:41).
- ↑ 44.0 44.1 44.2 44.3 Liveübertragung, 2021-01-29 (1:14:53).
- ↑ Video, 2018-09-06 (3:53).
- ↑ Liveübertragung, 2018-07-09 (50:16).
- ↑