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Resource bag with spatial ("Tetris" style) slots.[2][3]

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more d conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[2]Steven Sharif

Personal inventory limits[4][5] are tied to a backpack.[6] Material and gatherable items are subject to quantity rather than weight limits.[7] Karawanen and Maultiere are intended to be the primary mode of transportation of goods beyond these limits.[8][9]

  • Maultiere can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[10]
  • Karawanen will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC-Wachen.[11]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[12]
    • Items transported by caravan must be stored in crates.[13]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[7]Steven Sharif

Inventar capacity has quantity (stacking) limits based on the type of item.[7][8] For example: The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[8]

Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[15]Steven Sharif
We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[15]Steven Sharif
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[21]Steven Sharif
  • Inventories will be able to be sorted.[2]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.


Ein Rucksack ist ein von Handwerkern gefertigter Gegenstand, der Platz für persönliches Inventar bietet.[6]

In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[23]Steven Sharif


Maultiere sind Reittiere die beim Transport von Gütern, Ressourcen, und Sammelgegenständen um das Tragfähigkeit eines Spielers zu erhöhen.[25] Maultiere transportieren Waren in einem viel kleineren Maßstab als das Karawanen - System.[26]


Karawanen facilitate the transfer of goods for players wishing to turn a profit.[28]

Das Karawanen-System ist ein PvP-System in der offenen Welt, das sich um Chancen und Risiken dreht. Karawanen erleichtern den Warentransfer für Spieler, die mit Gütern Gewinn erzielen möchten.[28]

  • Karawanen können nur von Knotenpunkten mit (mindestens) Dorf-Stufe versandt, und in Empfang genommen werden.[31]
  • Karawanen können Güter von mehreren Spielern transportieren.[32]


Items transported by caravan must be stored in crates.[13]

  • There will be small, medium, and large crates.[34] The higher quality the crate, the greater its capacity.[13]
  • Commodities are provided in sealed crates, which can become unsealed if the caravan or merchant ship transporting them is destroyed, or if the crate is dropped on the ground and broken into.[35]
  • Crates will be required to transfer supplies between caravans and storage points.[13]
  • Crates will undergo testing and iteration during Alpha-2.[13]
Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[13]Steven Sharif


Lagerpunkte gibt es in Lagerhäusern innerhalb von Nodes und in Truhen die in Grundbesitz und statischen in-node Häusern plaziert werden können.[37][38]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[40][41][42]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.


Nodes entwickeln sich schnell auf die erste Stufe. Dies ermöglicht NPC-Dienstleistungen, wie den Verkauf von Waren oder die Lagerung von Gegenständen.[53]

Versenden von Gegenständen

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[55]Steven Sharif


Siehe auch


  1. Video, 2023-01-27 (9:43).
  2. 2.0 2.1 2.2 2.3 Twitter - Steven Sharif - Spatial inventory slots.
  3. 3.0 3.1 Video, 2023-06-30 (8:54).
  4. Liveübertragung, 2017-05-15 (45:19).
  5. Liveübertragung, 2017-04-27 (6:11).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 inventory backpack.png
  7. 7.0 7.1 7.2 7.3 Liveübertragung, 2023-02-24 (54:55).
  8. 8.0 8.1 8.2 Liveübertragung, 2020-05-29 (1:27:18).
  9. carrying capacity.png
  10. Liveübertragung, 2017-07-18 (44:57).
  11. Liveübertragung, 2017-05-22 (40:41).
  12. 12.0 12.1 12.2 12.3 Liveübertragung, 2020-07-25 (1:14:13).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Liveübertragung, 2022-02-25 (1:10:00).
  14. Liveübertragung, 2023-02-24 (22:57).
  15. 15.0 15.1 15.2 15.3 15.4 Liveübertragung, 2023-06-30 (1:24:42).
  16. Liveübertragung, 2023-06-30 (46:17).
  17. Podcast, 2023-07-15 (22:57).
  18. 18.0 18.1 18.2 Interview, 2023-09-10 (47:13).
  19. Liveübertragung, 2023-02-24 (46:15).
  20. Liveübertragung, 2021-11-19 (40:53).
  21. 21.0 21.1 Liveübertragung, 2022-07-29 (1:17:33).
  22. Know Your Nodes: Economic Node Type.
  23. 23.0 23.1 Liveübertragung, 2019-05-30 (1:09:17).
  24. Blog: The Hungry Quadruped.
  25. mule.png
  26. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  27. Liveübertragung, 2020-05-29 (1:03:35).
  28. 28.0 28.1 About Ashes of Creation.
  29. Video, 2019-07-16 (0:00).
  30. Liveübertragung, 2017-05-15 (45:20).
  31. Interview, 2017-01-20 (4:19).
  32. Interview, 2018-05-11 (28:21).
  33. flagging.jpg
  34. Liveübertragung, 2022-10-28 (1:36:10).
  35. Interview, 2023-09-10 (53:47).
  36. Liveübertragung, 2020-05-29 (41:45).
  37. Interview, 2018-12-06 (20:30).
  38. Video, 2020-05-31 (47:32).
  39. 39.0 39.1 Liveübertragung, 2021-06-25 (22:34).
  40. 40.0 40.1 40.2 Liveübertragung, 2021-07-30 (1:14:33).
  41. 41.0 41.1 41.2 41.3 Video, 2020-05-31 (47:32).
  42. Liveübertragung, 2018-08-17 (10:54).
  43. Liveübertragung, 2021-04-30 (1:12:33).
  44. 44.0 44.1 Liveübertragung, 2020-06-26 (51:58).
  45. 45.0 45.1 Liveübertragung, 2019-06-28 (1:23:31).
  46. steven-personal-storage-access.png
  47. Liveübertragung, 2020-04-30 (1:14:44).
  48. Interview, 2020-07-08 (57:46).
  49. Liveübertragung, 2023-02-24 (1:12:24).
  50. Liveübertragung, 2022-10-28 (24:28).
  51. Liveübertragung, 2021-04-30 (1:14:49).
  52. personal caravan launch points.png
  53. Npc vending.jpg
  54. Liveübertragung, 2018-04-8 (AM) (23:18).
  55. 55.0 55.1 55.2 55.3 Liveübertragung, 2021-01-29 (1:14:53).
  56. Video, 2018-09-06 (3:53).
  57. Liveübertragung, 2018-07-09 (50:16).
  58. steven-ah-purchases.png