Jumping puzzles

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Jumping puzzle in Alpha-1 im Eingang eines Dungeon. [1]

Jumping puzzles werden gelegentlich in der Welt vorkommen.[2]

Player movement

  • Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[5]
    • A sprinting/dash skill with a cooldown was confirmed to be part of a class kit.[6]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[5]Steven Sharif
  • There is a toggleable walk/run (autorun) capability.[7]
  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[8]

Bildmaterial

Siehe auch

Einzelnachweise