Kings and Queens

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Leaders of guilds that occupy guild castles are referred to as Kings and Queens.[2]

Guild castles

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[3]

These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[3]

Five guild castles exist in Ashes of Creation.[4] Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[5]

  • Guilds have a period of time to level up in order to siege these castles.
  • These castles will be very difficult to take from the NPCs.
  • Castle nodes around NPC run castles will not be present.

Benefits of guild castles

Guild castles exert influence over nodes within their domain, including:[6]

Most benefits and features of a guild castle will be housed solely to the members of the guild that controls it.[7]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[8]Steven Sharif

Dragons

Dragons are royal mounts capable of true flight. They are available to Mayors of metropolis nodes and Kings and Queens of Guild castles.[13][2]

We reserved it to very very few people per server, which is also going to make it a lot more meaningful when those flying dragons come into play for certain events.[2]Steven Sharif

Undermounts

The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[17][18][19]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[19]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[20]
  • This system is subject to change during testing.[20]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[17]Steven Sharif

Siehe auch

Einzelnachweise