Library
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At Dorf (Stufe 3) the scientific node's unique building is the Library.[1]
- Information about the world will be presented directly to players through the world map UI.[2] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[1]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[2] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[1]
World history
The history of each server will be tracked and visible to players in a node's library.[1][4]
- This design may have changed.[2]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[4] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[5]
Memory fragments
Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[6]
- We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[6] – Steven Sharif
Languages
Languages in Ashes of Creation may refer to:
- Racial and geographical influences on nomenclature in the lore.[7]
- Localization/Internationalization of the game client for specific regions.[9]
Visuals
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Blog: Know Your Nodes - Scientific Node Type
- ↑ 2.0 2.1 2.2 Liveübertragung, 2023-09-29 (1:14:29).
- ↑ Kickstarter packages.
- ↑ 4.0 4.1 Interview, 2018-04-20 (9:20).
- ↑ Liveübertragung, 2017-05-26 (51:37).
- ↑ 6.0 6.1 Liveübertragung, 2023-01-27 (4:18).
- ↑ 7.0 7.1 Liveübertragung, 2022-03-31 (4:57).
- ↑
- ↑ What languages will Ashes of Creation be in?