Melee weapons

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Low-level shield, one-handed mace, and two-handed staff 3D renders from Alpha-2.[1]

Du kannst an der Qualität dieser Waffentypen erkennen: Diese sind relativ niedrig. Dies sind einige der frühesten Arten von Waffen und/oder Ausrüstung, die du in Ashes of Creation erwerben kannst. [1]Steven Sharif

Nahkampfwaffen haben eine maximale Reichweite.[2]

  • Es gibt zwei Nahkampfwaffen-Slots: Einen auf jeder Seite des Gürtels eines Charakters.[3]

List of melee weapons

Melee skills

Some abilities require a specific weapon to be equipped.[4][5][6]

Skill Icon Base skill
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[10][11][12][13]
Healing Touch Healing Touch.png Heal target ally in melee range for a large amount of health.[7][14]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[15]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[16]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[17][18]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[19]
Whirlwind Damages targets in range and applies a stagger effect.[20]

Directional attacks

There will be directional attacks (back attacks, flanking attacks, frontal attacks) that deal additional damage depending on the positional context of the attack.[21]

Spalten

Weapon attack cone in Alpha-1.[22]

Während ich angreife, treffe ich mehrere dieser Gegner; und das ist wichtig, weil alle Waffen, egal ob sie sich im Fadenkreuz-Modus oder im Tab-Targeting-Modus befinden, in der Lage sein werden, einen aktionsbasierten Waffenangriff auszuführen. Keine aktive Fähigkeit, aber Waffenangriff.[22]Steven Sharif

Alle Waffen haben einen Vorwärtsangriffskegel, unabhängig davon, ob sie sich im Modus Tab oder Action Modus befiden. [22]

  • Der Bogen und die Entfernung des Kegels variieren je nach Waffentyp.[22]

Stangenwaffen zum Beispiel haben einen viel breiteren Bogen und viel weiter nach außen. Dolche haben einen feiner abgestimmten Bogen, also musst du in dieser Hinsicht präziser sein.[22]Steven Sharif

Dies wird als Waffenangriff beschrieben, nicht als aktive Fähigkeit.[22]

Mana

Resting and mana regeneration.[24]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[25]Steven Sharif

Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[26][27][28]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[26]Steven Sharif

Ausrüstungsplätze

Es gibt 16 Ausrüstungsplätze in Ashes of Creation:[32]

Gear appearance priority

Backpack sockets (slots).[33]

The idea is to move away from the mundane application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[34]Steven Sharif

Magier character with material components for spell casting attached to its belt.[35]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[35]Steven Sharif


Gegenstände, die am Rücken oder Gürtel eines Character's befestigt sind stellen Gegenstände dar, die er besitzt. Spieler können die Erscheinungspriorität für die Gegenstände festlegen, die sie zeigen möchten.[36][37][38] Es kann jeweils nur ein Gegenstand angezeigt werden, und das wird durch die Wahl des Spielers bestimmt.[3]

  • Einige Fernkampf- oder Nahkampffähigkeiten erfordern das Ausrüsten einer bestimmten Waffe. Waffen, die in den Fern- oder Nebenhand-Slots des Charakters ausgerüstet sind, werden je nach Fertigkeit automatisch ein- und ausgewechselt. [4][5][6]
'A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement[33]Steven Sharif

Sockel auf der Rückseite beinhalten.[3]

Gürtel (hip) slots enthalten.[36][3]

Dahinter steckt ein Prioritätssystem, das bestimmt ... zeige ich den Bogen, wenn das Großschwert nicht ausgerüstet ist, oder zeige ich die Stangenwaffe, wenn das Großschwert nicht ausgerüstet ist.[38]Jeffrey Bard

Bildmaterial

Siehe auch

Einzelnachweise