Naval NPCs

Aus Ashes of Creation Wiki
Zur Navigation springen Zur Suche springen

Naval NPCs exist in and around the oceans.[1]

There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[1]Steven Sharif

Knotenpunkte an der Küste

Es wird Nodes entlang der Küste und auf Inseln geben.[3]

  • Diese Nodes werden wasserorientierte Einflüsse haben. Zudem stehen Fähigkeiten, Dienstleistungen, und Questlinien zur Verfügung, welche in Verbindung mit der See stehen.[3]
  • Küsten-Nodes verändern die Spawntabellen des umliegenden Wasser-Contents und können auch bestimmte Events auslösen.[4]
  • Häfen in Küsten-Nodes werden Questlinien haben, welche sich auf den Ozean und nahe gelegenen Inseln beziehen.[4]
  • Es könnte möglich sein, eine Küstenstadt über den Seeweg zu belagern.[5]

Inselketten sind ein Teil des Ashes of Creation See-Inhalts.[6][7]

Häfen

Häfen entstehen entlang der Küste, sobald sich ein Knotenpunkt in Küstennähe entwickelt.[8][9]

  • Häfen werden wahrscheinlich Aufträge bieten, die im Zusammenhang mit Wasser-Content stehen.[9]
  • Häfen werden eine Vielzahl an Dienstleistungen bieten, unter anderem Upgrades für Schiffe.[8][9]

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[9]Steven Sharif

Raft caravans

Alpha-2 raft caravan in the Riverlands biome.[10]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[11]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[12][13][14][15]

See-Inhalte

Zur See content refers to content above and below the sea.[1][6]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[7]

There will not initially be naval content (such as a Dark Lake) in the Unterreich, but this may be something that gets added in future expansions.[22]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[23]

Siehe auch

Einzelnachweise