Seekampf
Seekampf involves different types of Schiffe with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[1][2]
- Naval PvP is between ships.[2]
- Zur See PvE includes open sea raids and sea-based bosses.[1][2]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[3]
- Ship weapons can damage both players and structures.[4]
- Damage done by ship weapons such as potion launchers will generate threat.[5]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[5]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[6]
- There is a castle located on an island that is only able to be affected by naval combat.[6][7]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[9]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[10] – Steven Sharif
Zeitplan für See-Inhalte
See-Inhalte will be introduced into Alpha-2 as an update.[12][1][13]
- Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[12] – Steven Sharif
- Seeschlachten.[13]
- Naval raid bosses.[1]
- Three ship classes will be present in Alpha-2.[13][14]
Schiffe moving into an open sea naval PvP zone (open waters/deep ocean areas) will automatically flag players as Combatants (purple).[17][18][19] Corrupted (red) players will remain red while in the open sea.[20][21][22]
- Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[18] – Steven Sharif
- Players entering an open seas area will be notified by the UI ahead of time.[23]
- Bestrafungen für den Tod for corrupt players apply to every zone in the game, including naval PvP zones.[20]
- Non-corrupt players will suffer reduced death penalties in naval PvP zones.[20]
- If you are not corrupt and you enter the open seas you will be taking a mitigated form of the death penalties, which means you will have a debuff applied upon death and in addition you will still suffer the gear degradation or gear decay upon death as well. But you will essentially be either significantly reduced in the experience debt accrued through death in the open seas if you're not corrupt, or there won't be experience debt accrued in the open sees if you are not corrupt.[20] – Steven Sharif
- Open sea zones have better resources in more abundance to compensate for the added level of risk.[24]
- We have a very intuitive UI that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[23] – Steven Sharif
Operators of a ship's weapons platform can initiate naval PvP against another ship in the following cases.[19]
- The result of events (such as guild wars or node wars) between the parties.[19]
- As the result of open-world PvP, utilizing the flagging and corruption system.[19]
Ship status effects
Schiffe will have status effects based on the weapon types attacking the ship or the encounters that the ship is facing.[25]
Ship weapons
Schiffswaffen werden sowohl für Marine PvP und PvE verwendet. [26]
- Es wird projektilbasierte Waffen geben, die es erfordern, das Ziel zu führen und die Bewegung des Gegners vorherzusagen.[26]
- Es gibt schnellere Projektilwaffen, die kürzere Flugzeiten haben und daher weniger Vorhersagen erfordern, wie z. B. Harpunen, die ein Ziel innerhalb von ein oder zwei Sekunden treffen.[26]
- Tränkewerfer werden anstelle von Kanonen auf Schiffe verwendet. [27] TDiese feuern langsamere Projektile ab, deren Aufprall je nach Schusswinkel drei bis fünf Sekunden dauern kann. [26]
Pistolen und Schießpulver
Waffen aus Schießpilver (Schwarzpulver) werden in Ashes of Creation nicht vorhanden sein.[29][30]
- Schiffe werden anstelle von Kanonen eine größere Form von Trankwerfern Diese Kanonen können mit verschiedenen Tränken ausgestattet werden, die unterschiedliche Wirkungen haben. [27]
- Ich habe zuvor gesagt, dass es in Ashes kein Schießpulver geben wird. Was es geben wird, ist etwas, das dem Schießpulver sehr ähnlich ist, aber eine arkanere Natur hat. Es wird nicht unbedingt durch die konventionellen Mittel der Chemie, Metallurgie und Physik und was nicht erklärbar sein, sondern die Essenz ist die Kernkomponente vieler Arten von Magie, von denen eine offensichtlich die Magie des Hervorrufungstyps sein wird; und diese Evokation kann einige explosive Tendenzen haben.[29] – Steven Sharif
Waffen wie Trankwerfer, Belagerungswaffen und Waffen die im Narvalkampf verwendet werden , basieren auf den arkanen Künsten.[27][29][31]
Wie wir in der Vergangenheit gesagt haben, ging es nicht wirklich um das Schwarzpulverleben. Stattdessen wird es sich wirklich auf die arkanen Künste konzentrieren: Die Elemente; die Verwendung von Glanz und Dunkelheit; und dann solche, die in größeren Waffen eingesetzt werden, wie z. B. die Art der Belagerungswaffen zwischen Schiffsschlachten sowie solchen und Belagerungen. Ein Tränkewerfer ist ein Beispiel für die arkanen Energien, die gemeistert werden können, um diese äußerst zerstörerischen alchemistischen Mischungen zu ermöglichen, die erstellt werden können.[31] – Steven Sharif
Ship destructibility
Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[32][33][34]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[35][36]
- There is no "recall" (fast-travel) option to return to shore, however death by drowning will respawn the player on shore but will incur experience debt (and other death penalties).[32]
- We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[32] – Steven Sharif
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[37]
- Merchant ships that are destroyed or despawned will become a wreckage that contains a portion of the cargo it was transporting (in the same way as destroyed caravans).[38][39]
- Dynamic destructibility of ships is under consideration.[40]
Bildmaterial
2022-01-30
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Liveübertragung, 2022-03-31 (1:10:43).
- ↑ 2.0 2.1 2.2 Liveübertragung, 2017-07-28 (47:53).
- ↑ Liveübertragung, 2022-04-29 (1:03:25).
- ↑
- ↑ 5.0 5.1 Liveübertragung, 2023-02-24 (1:23:34).
- ↑ 6.0 6.1 Liveübertragung, 2022-10-14 (58:46).
- ↑
- ↑ Liveübertragung, 2019-06-28 (1:12:08).
- ↑ Liveübertragung, 2022-05-27 (1:12:33).
- ↑ Liveübertragung, 2022-12-02 (1:21:51).
- ↑ Liveübertragung, 2020-09-30 (41:13).
- ↑ 12.0 12.1 Interview, 2023-07-09 (1:28:32).
- ↑ 13.0 13.1 13.2 13.3 Podcast, 2021-09-29 (59:29).
- ↑ Liveübertragung, 2018-09-27 (54:02).
- ↑ 15.0 15.1 Interview, 2023-07-09 (1:17:48).
- ↑ Liveübertragung, 2020-11-30 (24:51).
- ↑ Liveübertragung, 2022-10-28 (24:28).
- ↑ 18.0 18.1 Liveübertragung, 2022-08-26 (1:00:14).
- ↑ 19.0 19.1 19.2 19.3 Liveübertragung, 2021-04-30 (1:06:41).
- ↑ 20.0 20.1 20.2 20.3 Interview, 2023-07-09 (36:56).
- ↑
- ↑ 23.0 23.1 Liveübertragung, 2022-08-26 (1:03:43).
- ↑ Liveübertragung, 2022-10-28 (1:41:55).
- ↑ Liveübertragung, 2022-09-30 (1:15:56).
- ↑ 26.0 26.1 26.2 26.3 Liveübertragung, 2022-10-28 (1:37:22).
- ↑ 27.0 27.1 27.2 27.3 Podcast, 2021-09-29 (56:50).
- ↑ Ashes of Creation Store: The Gilded Galleon.
- ↑ 29.0 29.1 29.2 29.3 Podcast, 2020-11-15 (22:22).
- ↑ Liveübertragung, 2017-06-16 (43:01).
- ↑ 31.0 31.1 31.2 31.3 Interview, 2018-08-17 (17:57).
- ↑ 32.0 32.1 32.2 Liveübertragung, 2022-04-29 (1:08:27).
- ↑ Liveübertragung, 2020-05-29 (1:28:38).
- ↑ Podcast, 2018-05-11 (11:51).
- ↑ Liveübertragung, 2024-03-29 (2:25:36).
- ↑ Liveübertragung, 2019-07-26 (1:13:00).
- ↑ Liveübertragung, 2023-10-31 (1:27:50).
- ↑ Liveübertragung, 2024-01-31 (1:07:42).
- ↑ Liveübertragung, 2018-04-8 (PM) (1:20:03).
- ↑ Liveübertragung, 2019-07-26 (1:07:22).