Node building destruction
Node-Gebäude (including player housing) have hit points and can be damaged or destroyed by different systems.[3][4]
- NPC-driven events that are a response to story arcs or node atrophy.[3]
- Node-Belagerungen and node wars.[3]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[2]
- Hazardous events such as tornadoes or hurricanes.[5][3]
- Bürgermeister have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[6][7]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[6][7] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[6][7] Any NPCs or services offered by that building will not be available until the building is repaired.[8][4]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[6][7][3][4][9]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[6][7][3]
- Node-Regierungen must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[3]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[3] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[10][11][12][4][13][14]
- Spielerbehausungen that is destroyed during a node siege can no longer be sold.[15] Furnishing and decorations are retained and can be placed again later.[15][16][17]
Service building upkeep
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[6][7]
- Building maintenance is auto-paid from the treasury in order of the most valuable buildings first.[6][7]
- If maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[6][7] Any NPCs or services offered by that building will not be available until the building is repaired.[8][4]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[6][7][3][4][9]
- Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[19]
- Previously building repair was restricted to node-citizens.[4][9]
Zerstörbare Umgebung
Zerstörbare Umgebung wird ein Kernelement dessen sein, wie Spieler mit der Welt interagieren werden. Sowohl in Ashes of Creation Apocalypse als auch in dem Ashes of Creation MMORPG.[22]
We want destruction to be a very core element of how players make their way through the world.[22] – Steven Sharif
- Möglicherweise schaffen es Angreifer nicht eine Node während ihrer Belagerung zu zerstören. Stattdessen führen sie vielleicht gezielte Angriffe durch, um spezielle Service-Gebäude in der Node außer Betrieb zu setzen. Diese Gebäude können mit Belagerungswaffen und Bomben angegriffen werden.[2]
- Node-Gebäude (inklusive Player Housing) haben Lebenspunkte und können während Belagerungen beschädigt werden. Wenn Gebäude mehr als ungefähr 25% Schaden nehmen, sind jegliche NPCs oder Services von diesem Gebäude nicht verfügbar, bis dieser Schaden repariert wurde.[4]
- Wenn die Node eine Belagerung überstehen sollte, müssen die Einwohner die nötigen Ressourcen beschaffen um beschädigte Infrastruktur wieder aufzubauen und zu reparieren.[4][9]
- Große und weiter fortgeschrittene Gebäufe benätigen mehr Ressourcen um diese zu reparieren. In-Node Housing wird vermutlich die geringste Menge an Ressourcen für die Reparatur benötigen.[19]
- Spielerbehausungen, die während einer Belagerung zerstört wurden, können nicht mehr verkauft werden.[15]
- Einrichtung und Dekorationen werden erhalten und können später wieder platziert werden.[15][16][17]
You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[2] – Steven Sharif
Node destruction
Nodes can be destroyed starting at Dorf (Stufe 3) following a successful siege against that node.[23]
- It is a normal process of the world to see PvP be a catalyst for change. That is one of the defining elements of our world building approach and being a PvX game is that PvE builds the world and PvP changes the world; and as these nodes get destructed this should be a normal habit that players are accustomed to seeing that landscape changing over time, because it is the breath of renewal that then is allowed as a result of that action.[24] – Steven Sharif
- Players lose their node citizenship after their node is destroyed without entering into a cooldown period.[24][25][23]
- Node destruction may prevent some quests from being completed.[26]
- After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by certain players.[10][11][12][4][13][14]
- Which players get to loot the debris field during this period is currently under discussion by the developers.[27] Previously it was stated that any player could loot the debris field.[11] Before that it was stated that only attackers who participated in the siege will have exclusive looting rights.[28]
- Any loot remaining after this period will be open for anyone to loot.[28]
- After a number of days equal to the destroyed node's level, the node will revert back to stage 0 (wilderness) and any modified terrain will revert back to its original state.[11][29][30]
- Those are like open-world battlegrounds that spawn on the footprint of the node after a successful siege. And these are opportunities that previous defenders have to salvage certain materials and/or equipment from the destroyed node, or that attackers have to do the same. And there's interact points that live within that environment that take time in order to interact with, which makes those individuals susceptible to potential ganking or fighting. And you can control those areas; and that exists for some period of time. It's like an open-world arena system.[10] – Steven Sharif
- Treasures in the debris field will take time and tools to uncover.[10][11]
- The warehouse debris will contain a portion of all Materialien (crafting components) and Gatherables that were stored in the destroyed node.[11][12][4][13][14]
- The reliquary debris will contain a stockpile of shards of the relics that were stored there.[31][11][12][32][33]
- The town hall debris might contain tax-oriented certificates that were held within the vaults and in the treasury.[12]
- The stables debris might contain mount certificates that can be added to caravans in the future or sold on the auction house.[12]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable. These are not lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[4]
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 Liveübertragung, 2019-10-31 (36:20).
- ↑ 2.0 2.1 2.2 2.3 Liveübertragung, 2019-11-22 (16:56).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Liveübertragung, 2022-03-31 (1:13:00).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Interview, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Blog: Development Update with Village Node.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Liveübertragung, 2023-08-31 (57:23).
- ↑ 8.0 8.1 Interview, 2023-07-09 (1:32:45).
- ↑ 9.0 9.1 9.2 9.3 Liveübertragung, 2019-11-22 (17:59).
- ↑ 10.0 10.1 10.2 10.3 Interview, 2023-07-09 (1:36:24).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Liveübertragung, 2022-10-14 (52:31).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Podcast, 2021-09-29 (14:21).
- ↑ 13.0 13.1 13.2 Liveübertragung, 2020-04-30 (1:14:44).
- ↑ 14.0 14.1 14.2
- ↑ 15.0 15.1 15.2 15.3 Liveübertragung, 2020-06-26 (1:02:12).
- ↑ 16.0 16.1 Liveübertragung, 2017-07-18 (40:14).
- ↑ 17.0 17.1 Liveübertragung, 2017-11-17 (47:10).
- ↑ Liveübertragung, 2023-08-31 (50:25).
- ↑ 19.0 19.1 Interview, 2020-07-08 (59:38).
- ↑ Ashes of Creation Apocalypse Early Access.
- ↑ Video, 2019-09-24 (0:10).
- ↑ 22.0 22.1 Liveübertragung, 2019-06-28 (31:15).
- ↑ 23.0 23.1 23.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 24.0 24.1 Liveübertragung, 2023-08-31 (20:54).
- ↑ Interview, 2020-07-29 (17:26).
- ↑ Liveübertragung, 2024-02-29 (53:58).
- ↑ Liveübertragung, 2023-07-28 (1:26:16).
- ↑ 28.0 28.1 Podcast, 2021-09-29 (15:46).
- ↑ Liveübertragung, 2020-06-26 (1:48:43).
- ↑
- ↑
- ↑ Podcast, 2021-09-29 (10:49).
- ↑ Interview, 2020-07-18 (56:11).