Node elections
Once a node has reached Dorf (Stufe 3) there will be a one week cooldown period before node elections begin.[2]
- This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[2]
- Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[2]
- Node-Belagerungen may not be declared for 21 days following a node advancing to any stage.[3]
Node elections occur on a monthly basis.[2][5]
- Election notices will be mailed to the accounts of citizens.[6]
- Only citizens of a node may participate in its elections.[7]
- Only node citizens may be elected mayor.[8]
- A king or queen can also become a mayor.[8]
Node election types
Bürgermeister are chosen through different methods according to the node's type.[12][13]
- Divine node mayors are elected based on the citizen who earns the most PvE favor with the node.[10][11][14][12]
- Most of the devotion-oriented tasks are going to be on an individual basis and won't utilize outside support.[15]
- Economic node mayors are elected via a blind-bid auction where the citizen bidding the most money wins.[10][11][14][12] This is a gold sink.[16]
- Bürgermeister von militärischen Nodes werden aus Bürgern der Node durch einen gladiatorähnlichen Arenakampf (Last-Man-Standing) ermittelt.[14][18][19]
- Eine Idee, welche derzeit in Erwägung gezogen wird, besteht darin, dass Spieler einen Champion ausbilden können, mit dem sie anstelle ihrer eigentlichen Charaktere in der Arena antreten werden. Diese Champions können mit Ausrüstung und Fähigkeiten via Aufträge versehen werden, sowie mit Materialien und Gold verstärkt.[20]
- Der Grund für die Champion-Idee ist die Imbalance des 1v1 PvPs im Spiel. Durch den Einsatz von Champions wird der Arenakampf ausgeglichener.[20]
- Arenakampf ist instanziert, aber das Zuschauen könnte über ein Interface implementiert werden.[21]
- Der Gewinner eines Kampfes kann das Bürgermeisteramt nicht auf einen anderen Spieler übertragen.[22]
- Wissenschaftliche Noderegierungen werden demokratisch gewählt. [14][12] Aufzeichnungen darüber, wer für wen gestimmt hat, werden nicht veröffentlicht. [6]
Knotenpunkt-Regierung
Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[25][24][26][7]
There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[25] – Steven Sharif
- Bürgermeister.[27]
- Priester, bishops, or acolytes of temples.[25][28][26]
- Social organization positions.[25]
- Patron guild leaders.[26]
- Chief bounty hunter.[26]
Rathaus
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[31][10][32][30]
- Players can interact with the node board to get a list of its citizens.[6] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[6]
- Bürgermeister and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[27]
- Status of the node's economy.[27]
- Status of upcoming elections.[27]
- Status of trade agreements.[27]
- Status of caravans.[27]
Führungsbefugnisse
Mayoral leadership powers are granted to mayors via the use of mandates.[34][27]
- Initiate buy orders using gold from the node treasury.[10][35][36][37]
- Initiate mayoral commissions to aid node development.[10][38][36][34][39][7]
- Adjust node taxes.[10][34][40] This includes setting tax rates that apply to tavern games.[41][42]
- Tax money may only be used to fund node development.[43]
- Initiate service building construction and expansions.[10][34]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[39][44][45][46][7]
- Hiring mercenary NPCs to defend the node during sieges.[47][7]
- Set a message-of-the-day for the node.[48]
- Proposing node policies that are voted on by citizens.[49][50][39]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[48]
- Mayors may have special color names in node chat channels.[48]
- Entering into trade agreements with other nodes.[10][49][30]
- Mayors cannot denote players as enemies of the state.[52] Previously this was a potential option.[30][53]
- Mayors are notified when their node is named on a siege declaration scroll.[54]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[55]
- Mayors gain new powers and responsibilities as their node advances.[13]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[57]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[57] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[59][60]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[59] – Steven Sharif
Node politics
Innerhalb der Node wird es keine Bürgerkriegsmechanik geben, aber es wird Spielraum für interne politische Konflikte geben; wie die Untergrabung der derzeitigen Führung und die Störung des Handels.[65]
- Die einzige Möglichkeit, einen gewählten Bürgermeister vor Ablauf seiner Amtszeit zu entfernen, besteht darin, die Node zu zerstören. [66]
Wir möchten, dass die Konsequenzen eine Rolle spielen, und wenn diese Person gewählt wurde, müsst ihr mit den Mitteln der Mechanik arbeiten, um sie abzuwählen.[66] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2020-03-28 (1:01:34).
- ↑ 2.0 2.1 2.2 2.3 2.4 Interview, 2020-03-27 (6:03).
- ↑
- ↑
- ↑
- ↑ 6.0 6.1 6.2 6.3 Liveübertragung, 2020-10-30 (1:01:00).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 MMOGames interview, January 2017
- ↑ 8.0 8.1 8.2
- ↑ Interview, 2018-05-11 (50:05).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Blog: Development Update with Village Node.
- ↑ 11.0 11.1 11.2 Liveübertragung, 2023-08-31 (24:54).
- ↑ 12.0 12.1 12.2 12.3 Node series part II – the Metropolis.
- ↑ 13.0 13.1 Blog - Know Your Nodes - The Basics.
- ↑ 14.0 14.1 14.2 14.3 Interview, 2020-07-19 (26:54).
- ↑ Liveübertragung, 2021-03-26 (1:18:26).
- ↑ Liveübertragung, 2023-10-31 (1:35:22).
- ↑ Liveübertragung, 2021-11-19 (51:56).
- ↑
- ↑ Podcast, 2018-05-11 (52:20).
- ↑ 20.0 20.1 Interview, 2020-03-27 (09:05).
- ↑ Interview, 2020-03-27 (11:04).
- ↑ Liveübertragung, 2021-03-26 (1:17:20).
- ↑ Liveübertragung, 2020-03-28 (1:02:46).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 25.3 Liveübertragung, 2023-09-29 (1:07:01).
- ↑ 26.0 26.1 26.2 26.3 Liveübertragung, 2019-07-26 (1:20:48).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 Liveübertragung, 2017-11-17 (9:49).
- ↑ 28.0 28.1 Liveübertragung, 2020-07-25 (1:52:45).
- ↑ Video, 2023-08-31 (49:05).
- ↑ 30.0 30.1 30.2 30.3 30.4 City hall.
- ↑ Video, 2023-08-31 (33:07).
- ↑ Liveübertragung, 2023-08-31 (50:25).
- ↑ Liveübertragung, 2018-12-12 (14:48).
- ↑ 34.0 34.1 34.2 34.3 Liveübertragung, 2023-08-31 (31:44).
- ↑ Liveübertragung, 2023-08-31 (59:43).
- ↑ 36.0 36.1 Interview, 2020-07-08 (1:04:05).
- ↑ 37.0 37.1 Liveübertragung, 2017-06-30 (53:57).
- ↑ Liveübertragung, 2023-08-31 (39:17).
- ↑ 39.0 39.1 39.2 39.3 Liveübertragung, 2022-04-29 (27:42).
- ↑ Liveübertragung, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ Liveübertragung, 2020-07-25 (1:22:40).
- ↑ Liveübertragung, 2018-01-18 (37:05).
- ↑
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑ 48.0 48.1 48.2 Liveübertragung, 2023-08-31 (35:23).
- ↑ 49.0 49.1 Liveübertragung, 2023-08-31 (44:21).
- ↑ Liveübertragung, 2022-08-26 (1:12:40).
- ↑ Liveübertragung, 2023-08-31 (29:04).
- ↑ Liveübertragung, 2023-08-31 (30:41).
- ↑
- ↑ Liveübertragung, 2021-12-23 (1:30:34).
- ↑ 55.0 55.1
- ↑ Liveübertragung, 2023-08-31 (41:15).
- ↑ 57.0 57.1 Liveübertragung, 2023-08-31 (28:30).
- ↑
- ↑ 59.0 59.1 Video, 2023-09-29 (1:52).
- ↑ Liveübertragung, 2023-08-31 (29:33).
- ↑
- ↑ Liveübertragung, 2017-05-19 (36:05).
- ↑ Liveübertragung, 2017-05-19 (36:09).
- ↑
- ↑ Liveübertragung, 2017-05-24 (40:50).
- ↑ 66.0 66.1 Liveübertragung, 2019-06-28 (1:26:14).