Node siege defenses

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Bürgermeister will be able to allocate resources to bolster node siege defenses.[1][2][3]

Node siege declaration

Node-Belagerungen are declared directly by any player[8] who completes the prerequisites for the siege initiation.[9] Sieges are started via a siege scroll, which is acquired through a quest that scales in difficulty with respect to the level of the node. A substantial investment is required to attain the siege scroll.[10][11][12]

  • Siege scrolls are specific to the node that is named on the scroll.[13]
    • The lifetime of the scroll begins when the node is named on the scroll.[13]
      • Currently, if the scroll's lifetime is less than the siege cooldown remaining on that node, the scroll will be wasted, but this may change in future.[14]
    • The Mayor is notified when their node is named on a siege scroll.[13]
    The method right now is when you complete a quest line and you're going to receive the scroll, you must stipulate the node that that scroll is valid for and then there is a lifetime on the scroll.[13]Steven Sharif
    • It was previously stated that siege scrolls were specific to a node stage.[15]
  • Once the siege scroll is brought to the node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the stage of the node being sieged.
  • Once the countdown is complete, the siege begins.[11]
    • Node citizens that renounce their citizenship during the declaration period may incur penalties.[18]
  • Siege scrolls are not able to be modified after they are obtained.[19]

The questing that is incorporated as part of attaining that particular scroll is very particular to the type of scroll you're attempting to acquire and that is inclusive not just of the materials required as part of that questing but also the time associated with completing that quest, because we want there to be a reciprocal relationship between how much time it takes to stand up a node of the particular size and the types of quests that are required in order to attain the siege scroll. So there won't be a method by which you can first attain a scroll for a lower level node and then increase or augment or change that scroll after you've completed the quest. You'll have to go through a new quest again for the type of level of node you want.[19]

Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.[20]

A node siege may not be declared for 21 days following a node advancing to any stage.[21][22]

  • This was previously stated to apply only to nodes advancing to Dorf (Stufe 3), not higher stages.[23]

There are new functionalities and mechanisms that come online when a node advances and you want to provide both time for elected governments to take place, which then have direct consequences and choices to be made over defensive capabilities and also gives provides time for that node to collect and receive resources through taxation and/or quests for its citizens to participate in, so that it has available treasury funds and/or resources to allocate towards defensive structures and other types of defensive systems. So it would make sense that if there were to be an occurrence where node advances within that window, that window is reset again for the new stage because there are new correlating services and functions available.[22]Steven Sharif

During the declaration period, individuals or guilds can register to attack or defend providing they meet the criteria.[10][12]

  • The player who originally declared the siege cannot exclude anyone from joining the attack.[10]
  • Bürger of the node or provincial nodes being attacked are automatically registered as defenders.[24]
  • Players do not need to be citizens of the node in order to register as defenders, but they cannot be citizens of a node that is at war with the node they wish to defend.[25]
  • Citizens of allied nodes cannot register to attack.[26]

Many services are shut down during the siege declaration period, and instead are replaced by preparation quests or services for the siege.[27]

That incentivizes even further the necessity of players to contribute to the defense of a city. It also elevates the need for that city to politically gain allies among other nodes so that they can protect the collective goods of the citizens.[30]Steven Sharif

  • During the siege virtually all services are suspended.[27]
    • Spieler-Stände may still operate during node siege declaration. This is subject to testing.[32]
  • If a node levels up during the declaration period, the level up will affect the node system for neighboring nodes, but the leveling wont occur until a short time after the siege.[33][34]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[35][36][37]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[38]

Node destruction

Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges. Sieges are started via an item which is acquired through a quest that scales in difficulty with respect to the level of the Node which is being targeted for the siege. Once the item is brought to the Node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the level of the Node being sieged. Once the countdown is complete, the siege begins. There is a cooldown between sieges, and players must wait a certain amount of time after an unsuccessful siege before a new siege can be declared. The higher the Node level, the longer the cooldown between sieges. If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen.[11]Margaret Krohn

Nodes can be destroyed starting at Dorf (Stufe 3) following a successful siege against that node.[11]

It is a normal process of the world to see PvP be a catalyst for change. That is one of the defining elements of our world building approach and being a PvX game is that PvE builds the world and PvP changes the world; and as these nodes get destructed this should be a normal habit that players are accustomed to seeing that landscape changing over time, because it is the breath of renewal that then is allowed as a result of that action.[39]Steven Sharif
  • Players lose their node citizenship after their node is destroyed without entering into a cooldown period.[39][40][11]
  • Node destruction may prevent some quests from being completed.[41]
  • After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by certain players.[42][43][44][45][30][46]
    • Which players get to loot the debris field during this period is currently under discussion by the developers.[47] Previously it was stated that any player could loot the debris field.[43] Before that it was stated that only attackers who participated in the siege will have exclusive looting rights.[48]
    • Any loot remaining after this period will be open for anyone to loot.[48]
    • After a number of days equal to the destroyed node's level, the node will revert back to stage 0 (wilderness) and any modified terrain will revert back to its original state.[43][49][50]
Those are like open-world battlegrounds that spawn on the footprint of the node after a successful siege. And these are opportunities that previous defenders have to salvage certain materials and/or equipment from the destroyed node, or that attackers have to do the same. And there's interact points that live within that environment that take time in order to interact with, which makes those individuals susceptible to potential ganking or fighting. And you can control those areas; and that exists for some period of time. It's like an open-world arena system.[42]Steven Sharif

Zerstörbare Umgebung

Zerstörbare Burg.[54]

This is the castle siege destruction props. It's variable areas of exploded stuff. You can't completely destroy the castle or you wouldn't be able to get to the top of it.[54]Michael Bacon

Zerstörbare Umgebung wird ein Kernelement dessen sein, wie Spieler mit der Welt interagieren werden. Sowohl in Ashes of Creation Apocalypse als auch in dem Ashes of Creation MMORPG.[57]

We want destruction to be a very core element of how players make their way through the world.[57]Steven Sharif

  • Möglicherweise schaffen es Angreifer nicht eine Node während ihrer Belagerung zu zerstören. Stattdessen führen sie vielleicht gezielte Angriffe durch, um spezielle Service-Gebäude in der Node außer Betrieb zu setzen. Diese Gebäude können mit Belagerungswaffen und Bomben angegriffen werden.[58]
  • Node-Gebäude (inklusive Player Housing) haben Lebenspunkte und können während Belagerungen beschädigt werden. Wenn Gebäude mehr als ungefähr 25% Schaden nehmen, sind jegliche NPCs oder Services von diesem Gebäude nicht verfügbar, bis dieser Schaden repariert wurde.[45]
  • Wenn die Node eine Belagerung überstehen sollte, müssen die Einwohner die nötigen Ressourcen beschaffen um beschädigte Infrastruktur wieder aufzubauen und zu reparieren.[45][59]
    • Große und weiter fortgeschrittene Gebäufe benätigen mehr Ressourcen um diese zu reparieren. In-Node Housing wird vermutlich die geringste Menge an Ressourcen für die Reparatur benötigen.[60]
  • Spielerbehausungen, die während einer Belagerung zerstört wurden, können nicht mehr verkauft werden.[61]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[58]Steven Sharif

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Liveübertragung, 2022-04-29 (27:42).
  2. 2.0 2.1 2.2 2.3 Liveübertragung, 2020-07-25 (1:22:40).
  3. 3.0 3.1 Liveübertragung, 2020-06-26 (1:33:10).
  4. Liveübertragung, 2018-01-18 (37:05).
  5. 5.0 5.1 5.2 siege equipment.png
  6. 6.0 6.1 MMOGames interview, January 2017
  7. Liveübertragung, 2020-06-26 (59:11).
  8. siege declaration.png
  9. siege prerequisites.png
  10. 10.0 10.1 10.2 Liveübertragung, 2020-07-25 (1:40:10).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Blog - Know Your Nodes - Advance and Destroy.
  12. 12.0 12.1 siege registration.png
  13. 13.0 13.1 13.2 13.3 Liveübertragung, 2021-12-23 (1:30:34).
  14. Liveübertragung, 2022-01-28 (1:07:45).
  15. Liveübertragung, 2021-11-19 (50:23).
  16. 16.0 16.1 16.2 16.3 steven-siege-immunity.png
  17. siege notice.png
  18. Liveübertragung, 2022-04-29 (1:09:45).
  19. 19.0 19.1 Liveübertragung, 2021-06-25 (1:09:26).
  20. siege resources.png
  21. steven-siege-lockouts.png
  22. 22.0 22.1 Liveübertragung, 2021-03-26 (1:04:46).
  23. steven-mayoral-siege-cooldown.png
  24. siege auto defenders.png
  25. Liveübertragung, 2019-07-26 (1:16:03).
  26. Interview, 2018-08-07 (14:35).
  27. 27.0 27.1 siege-declaration-services.png
  28. Liveübertragung, 2020-10-30 (1:03:52).
  29. 29.0 29.1 Interview, 2020-07-19 (41:32).
  30. 30.0 30.1 30.2 30.3 Liveübertragung, 2020-04-30 (1:14:44).
  31. Liveübertragung, 2017-05-19 (47:07).
  32. Liveübertragung, 2020-10-30 (1:06:09).
  33. steven-declaration-node-leveling.png
  34. steven-declaration-node-leveling2.png
  35. Interview, 2020-07-29 (31:05).
  36. Interview, 2020-07-18 (13:13).
  37. Interview, 2020-07-08 (22:37).
  38. steven-wars-prime-time.png
  39. 39.0 39.1 Liveübertragung, 2023-08-31 (20:54).
  40. Interview, 2020-07-29 (17:26).
  41. Liveübertragung, 2024-02-29 (53:58).
  42. 42.0 42.1 42.2 Interview, 2023-07-09 (1:36:24).
  43. 43.0 43.1 43.2 43.3 43.4 43.5 Liveübertragung, 2022-10-14 (52:31).
  44. 44.0 44.1 44.2 44.3 44.4 Podcast, 2021-09-29 (14:21).
  45. 45.0 45.1 45.2 45.3 45.4 Interview, 2020-07-08 (57:46).
  46. 46.0 46.1 siege spoils.png
  47. Liveübertragung, 2023-07-28 (1:26:16).
  48. 48.0 48.1 Podcast, 2021-09-29 (15:46).
  49. Liveübertragung, 2020-06-26 (1:48:43).
  50. nodes-delevel-to-zero.png
  51. steven-looting-relics.png
  52. Podcast, 2021-09-29 (10:49).
  53. Interview, 2020-07-18 (56:11).
  54. 54.0 54.1 Liveübertragung, 2019-10-31 (36:20).
  55. Ashes of Creation Apocalypse Early Access.
  56. Video, 2019-09-24 (0:10).
  57. 57.0 57.1 Liveübertragung, 2019-06-28 (31:15).
  58. 58.0 58.1 Liveübertragung, 2019-11-22 (16:56).
  59. Liveübertragung, 2019-11-22 (17:59).
  60. Interview, 2020-07-08 (59:38).
  61. 61.0 61.1 Liveübertragung, 2020-06-26 (1:02:12).
  62. Liveübertragung, 2017-07-18 (40:14).
  63. Liveübertragung, 2017-11-17 (47:10).