Node wars

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Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[2]Steven Sharif

Knotenpunkt-Regierung

Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[3]

Positions within a node's government are attained through titles that grant special access to NPCs in the node.[4]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[4]Steven Sharif

Führungsbefugnisse

Government officials have wide-ranging leadership powers.[6]

  • Declare war on another node and rally citizens to the cause.[1]
  • Enter into trade agreements.[1]
  • Directing assets.[3]
  • Defensive ability.[3]
  • Governments may be able to choose a node name from a predetermined list.[8][9]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[3]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[10]Steven Sharif

Guilds do not control nodes. Guild leaders will likely not be able to be mayors of nodes.[11][12]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[3]
  • Only a certain number of guilds may participate in these roles.[3]
  • Separate guild roles are reserved for small, medium and large guilds.[3]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[3]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[13]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[14]Steven Sharif

Knotenpunkt-Belagerungen

Knotenpunkt-Belagerungen ermöglichen es Spielern, einen Knotenpunkt zurück zu setzen, seine Knotenpunkt-Entwicklung umzukehren und ihn letztendlich vollständig zu zerstören. Dies ebnet den Weg für die Neuentwicklung und den Zugriff auf die gesperrten Inhalte in den umliegenden Knotenpunkten. Aufgrund dieser Dynamik spielen politische Konflikte und Intrigen eine wichtige Rolle in der Struktur der Welt.[16]

Belagerte Knotenpunkte werden für die Angreifer keine leichte Herausforderung darstellen. Städte und Metropolen werden einen erheblichen Abwehrvorteil haben. [16] Automatische PvE Belagerungen können gegen Knoten eingeleitet werden, die aber nicht kontinuierlich aktiv sind. [17]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![18]Steven Sharif

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Siehe auch

Einzelnachweise