Node wars
Node governments may declare war on another node and rally citizens to the cause.[1]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[2]
- Soziale Organisationen quests will either be cooperative or adversarial based on the war status of their parent nodes.[2]
- Vasallenknotenpunkte cannot declare a node war on their parent node or any of their vassals.[3]
We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[4] – Steven Sharif
Inhaltsverzeichnis
Server prime-time
Objective-based events such as Knotenpunkt-Belagerungen, Castle sieges, Gildenkriege, and Node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[5][6][7]
Knotenpunkt-Regierung
Node governments are chosen from a node's citizenry when a node reaches stage 3 (Dorf).[9]
Positions within a node's government are attained through titles that grant special access to NPCs in the node.[10]
- Mayor.[11]
- Priests, bishops or acolytes in certain temples.[12][10]
- Patron guild leader.[10]
- Chief bounty hunter.[10]
There are a lot of things that you can strive for within [a node] that grant you that special treatment.[10] – Steven Sharif
Führungsbefugnisse
Government officials have wide-ranging leadership powers.[13]
- Enter into trade agreements.[1]
- Directing assets.[9]
- Bürgermeister are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[15][9]
- Bürgermeister are able to initiate quest-driven systems that non-citizens can participate in. The mayor can use a portion of the node's treasury or goods as rewards for quest completion. Players will be able to interface with the node to view the quests that are available to them.[16]
- These quests can be used to bring in material components to help combat node atrophy.[16]
The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[9]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[19] – Steven Sharif
Gilden do not control nodes.[20][21] Guild leaders (kings and queens) can become mayors of nodes.[22]
- Guilds hold separate roles in the direction of the node than the roles held by private citizens.[9]
- Only a certain number of guilds may participate in these roles.[9]
- Separate guild roles are reserved for small, medium and large guilds.[9]
Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[9]
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[23]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[24]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[24] – Steven Sharif
Knotenpunkt-Belagerungen
Knotenpunkt-Belagerungen ermöglichen es Spielern, einen Knotenpunkt zurück zu setzen, seine Knotenpunkt-Entwicklung umzukehren und ihn letztendlich vollständig zu zerstören. Dies ebnet den Weg für die Neuentwicklung und den Zugriff auf die gesperrten Inhalte in den umliegenden Knotenpunkten. Aufgrund dieser Dynamik spielen politische Konflikte und Intrigen eine wichtige Rolle in der Struktur der Welt.[26]
Belagerte Knotenpunkte werden für die Angreifer keine leichte Herausforderung darstellen. Städte und Metropolen werden einen erheblichen Abwehrvorteil haben. [26] Automatische PvE Belagerungen können gegen Knoten eingeleitet werden, die aber nicht kontinuierlich aktiv sind. [27]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![28] – Steven Sharif
Siehe auch
Einzelnachweise
- ↑ 1.0 1.1 1.2 1.3 City hall.
- ↑ 2.0 2.1 Interview, 2020-07-19 (24:34).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Video, 2018-04-05 (41:48).
- ↑ Interview, 2020-07-29 (31:05).
- ↑ Interview, 2020-07-18 (13:13).
- ↑ Interview, 2020-07-08 (22:37).
- ↑ Liveübertragung, 2020-03-28 (1:02:46).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 MMOGames interview, January 2017
- ↑ 10.0 10.1 10.2 10.3 10.4 Liveübertragung, 2019-07-26 (1:20:48).
- ↑ Liveübertragung, 2017-11-17 (9:49).
- ↑ Liveübertragung, 2020-07-25 (1:52:45).
- ↑
- ↑
- ↑ Liveübertragung, 2020-06-26 (59:11).
- ↑ 16.0 16.1 Interview, 2020-07-08 (1:04:05).
- ↑
- ↑ Liveübertragung, 2017-05-19 (36:05).
- ↑ Interview, 2018-05-11 (47:27).
- ↑ Liveübertragung, 2017-05-19 (36:09).
- ↑
- ↑
- ↑ Liveübertragung, 2017-05-24 (40:50).
- ↑ 24.0 24.1 Liveübertragung, 2019-06-28 (1:26:14).
- ↑ Video, 2016-12-04 (0:02).
- ↑ 26.0 26.1 A reactive world - Nodes.
- ↑
- ↑ Video, 2017-04-30 (5:31).