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Gruppe witnessing the beginning of the An Ancient Violence Story arc in Alpha-2.[1]

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[2]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[2][3][4]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[5]
  • Schlachtzüge will have 40 man groups.[6]
  • Content will be tailored for 40, 16 and 8 person group sizes.[7]
  • Arenen will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[8]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[9]
  • Burgbelagerungen are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[10][11][12][13]
The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[13]Steven Sharif

Solo players

Ashes of Creation bietet Gameplay-Optionen für Solospieler.[2]

Für Solospieler, denen es nicht wirklich wichtig ist, eine Community zum Spielen zu finden, die sie aber haben wollen, wenn sie sie brauchen, wird es aus Dialogperspektive viele Möglichkeiten geben, Chat-Optionen im Spiel; Sie können als Teil von Staatsbürgerschaften beitreten: Es gibt dort viele Pseudofraktionen – soziale Organisationen, die ihnen Zugang zu anderen Spielern verschaffen, ohne die starken Bindungen, die normalerweise mit gildenorientierten Organisationen einhergehen; und ich denke, dass das ein angenehmer Mittelweg zwischen den beiden ist.[2]Steven Sharif
  • Bestimmte Questreihen und Jagdgebiete sind Einzelspielern gewidmet.[2][15]
  • Nodebürgerschafen und soziale Organisationen bieten die Möglichkeit, ohne die starken Bindungen zu interagieren, die normalerweise mit gildenorientierten Organisationen einhergehen.[2][16]
  • In größeren Konflikten gibt es Mechanismen, mit denen kleine Gruppen und Einzelspieler Einfluss auf den Kampf nehmen können.[17]
    • Dazu gehören Systeme, die sich wahrscheinlich auf Teilnehmer in Einzelgruppengröße konzentrieren, während der größere Kampf stattfindet.[17]

Siege participation

Non-registered combatants are not permitted on the siege field in castle or node sieges.[18]

  • Players may choose to respawn at their HQ as long as they are registered.[21][24]
    • Non-registered guilds are not granted the ability to take ownership of the castle if victorious.[21]

Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[26]

Siehe auch

Einzelnachweise