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Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[3]

Spieler-Stände Personal shops Auction houses
Cost
  • Listing fee.[9]
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[12][4][5]
  • Player must be online and present at the shop.[12][5]
N/A
Storage
Advertising
PvP
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[16][17][18][13]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[13]
N/A

Spieler-Stände

Niküan player stall concept art.[19]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[19]

Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9] or in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher).[10]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[4]

  • Player stalls are rentable by node citizens.[5]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[4]
  • Player stalls are linked to a player's warehouse.[13]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
  • Player stalls do not require the attendance of the character or for that character to be online.[5]
    • An attendant NPC is assigned to the stall.[13][4] This may be an "image" of the player.[15]
  • Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[15]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[3]
    • This may no longer be accurate.[6]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Wirtschaftliche Nodes.[6][7][8]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[12]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[12]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[24]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[11]

Auktionshäuser enable players to list items at the Economic node in which the auction house is located.[9]

  • A listing fee will be charged to list items in the auction house.[9]
  • Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[9]
    • This will be possible through an auctioneer emissary NPC in that node.[9]
    • Items cannot be listed in non-economic vassal nodes.[9]
  • Items listed are also visible in community boards (bulletin boards).[6]

Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[25]

That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[25]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Wirtschaftliche Nodes.[11]

Share market

As nodes develop, player governments may open a Stock exchange (also called Stock markets and Sharemarkets) where players can buy and sell shares in Nodes, Gilden and Soziale Organisationen.[28][29]

  • There is no regulatory commission to restrict the purchase and sale of stocks.[30]

Immobilien

Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[31] Spieler können Immobilien auch mit anderen Spielern handeln.[32]

  • Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[33]
  • Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[35]
    • Es wird einen Zeitpuffer geben, bis die Behausungen zur Auktion zur verfügung stehen.[35]
    • Die akzeptierten Startgebote werden bei einem Mindestpreis starten, der sich an der Anzahl der Bürger orientiert.[35]
    • Am Ende der Auktion gewinnt der Höchstbietende das Haus.[35]
  • Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[36][37]
    • Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[38]
    • Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[39]
    • Grundbesitz kann nicht an andere Spieler verkauft werden.[36] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[40]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[38]Steven Sharif

  • Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[33]
  • Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[41]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[41]Steven Sharif

Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[41]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[41]Steven Sharif

Anschlagbretter

Anschlagbretter are available within nodes[43] and player taverns.[44]

Tavernen

Tavernen provide tiered services.[2]

  • Aufträge that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Rezepte that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[2]

Unternehmensketten

Ich sehe keinen Grund, weshalb du deinen Namen nicht an jemanden lizenzieren könntest, der ebenfalls einen Freehold und ein Gasthaus hat, um mit ihm dann zusammenzuarbeiten.[48]Jeffrey Bard

Handel zwischen Spielern

There will be player to player trading in Ashes of Creation.[49][50]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[49]Steven Sharif

Treuhandsystem

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

An escrow system is planned to prevent griefing in the crafting system.[52]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[52]

Handwerksklassen

Handwerksklassen and professions illustration.

When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[53]Steven Sharif

Handwerksklassen allow a player to specialize in one or more of the following skill trees.[54]

Within each of these three artisan classes lies different professions.[55]

A character may only master one of the three parent artisan classes.[55]

  • It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[53][58][55][59]
  • A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[53]

Handwerksklassen and their professions are not affected by a character's race, religion, or class.[60]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[63]
The crafting systems and artisanship in general is pretty complex.[64]Steven Sharif

Berufe des Sammelns

Berufe der Verarbeitung

Berufe der Handwerkskunst

Handwerkliche Lieferkette

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[66][67] Each stage of the chain may require caravans to transport goods from one artisan to another.[68]

  1. Obtaining raw materials:[69]
  2. Refining the raw materials with the Verarbeitung profession.[67]
  3. Handwerkskunst the finished product using its crafting recipe.[67]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[72]Steven Sharif

Taxes

Knotenpunkt-Steuern

Bürgermeister are able to set tax rates for their node.[73]

Bürgermeister/Node-Regierungen allocate resources, taxes, and quests to help develop node defenses.[76]

  • Tax money only goes toward funding node development.[77]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[78]

Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[79]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[79]

Housing taxes

When a node reaches stage 3 (Dorf) and a player run government has formed, all player housing will pay taxes.[80]

  • A player's tax charge will be determined by the number of structures built on their plot.[77]

Siehe auch

Einzelnachweise

  1. Liveübertragung, 2019-06-28 (51:37).
  2. 2.0 2.1 2.2 Podcast, 2018-04-23 (29:56).
  3. 3.0 3.1 3.2 3.3 steven-player-stalls-shops.png
  4. 4.0 4.1 4.2 4.3 4.4 Liveübertragung, 2017-05-05 (16:36).
  5. 5.0 5.1 5.2 5.3 5.4 steven-player-stalls-shops-online.png
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Liveübertragung, 2020-07-31 (1:34:06).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Liveübertragung, 2017-10-16 (59:39).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 steven-player-shops-placement.png
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Liveübertragung, 2019-05-30 (1:26:16).
  10. 10.0 10.1 10.2 Interview, 2020-07-08 (55:05).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 Know Your Nodes: Economic Node Type.
  12. 12.0 12.1 12.2 12.3 12.4 Liveübertragung, 2020-10-30 (1:03:52).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Liveübertragung, 2020-10-30 (1:04:59).
  14. 14.0 14.1 14.2 14.3 steven-ah-purchases.png
  15. 15.0 15.1 15.2 15.3 Liveübertragung, 2017-05-05 (35:16).
  16. Interview, 2020-07-08 (57:46).
  17. Liveübertragung, 2020-04-30 (1:14:44).
  18. siege spoils.png
  19. 19.0 19.1 Ashes of Creation Instagram, 19 August 2020.
  20. Liveübertragung, 2020-05-29 (1:00:57).
  21. player stall repair.png
  22. Liveübertragung, 2020-10-30 (1:06:09).
  23. Ashes of Creation Store: Confectioner’s Delight.
  24. Liveübertragung, 2020-03-28 (1:04:49).
  25. 25.0 25.1 Liveübertragung, 2021-03-26 (1:15:03).
  26. 26.0 26.1 Ashes of Creation - The visuals.
  27. economic-metro-linking.png
  28. 28.0 28.1 Liveübertragung, 2017-05-17 (11:27).
  29. 29.0 29.1 Stock Exchange.jpg
  30. 30.0 30.1 Interview, 2018-10-20 (5:51).
  31. MMOGames interview, January 2017
  32. 32.0 32.1 Node series part II – the Metropolis.
  33. 33.0 33.1 Liveübertragung, 2020-06-26 (53:41).
  34. Liveübertragung, 2017-05-12 (52:01).
  35. 35.0 35.1 35.2 35.3 Liveübertragung, 2017-05-12 (55:01).
  36. 36.0 36.1 Liveübertragung, 2020-06-26 (47:32).
  37. Liveübertragung, 2020-06-26 (54:03).
  38. 38.0 38.1 Interview, 2020-07-08 (33:34).
  39. Liveübertragung, 2020-06-26 (1:02:12).
  40. Liveübertragung, 2020-06-26 (56:08).
  41. 41.0 41.1 41.2 41.3 Liveübertragung, 2019-05-30 (1:23:41).
  42. Liveübertragung, 2017-05-19 (33:57).
  43. 43.0 43.1 Liveübertragung, 2017-10-31 (28:58).
  44. 44.0 44.1 The mighty beard!
  45. Liveübertragung, 2017-05-12 (53:08).
  46. Liveübertragung, 2017-05-05 (16:37).
  47. Liveübertragung, 2017-10-31 (30:34).
  48. Liveübertragung, 2017-05-26 (50:00).
  49. 49.0 49.1 Liveübertragung, 2017-05-15 (10:32).
  50. Liveübertragung, 2018-01-18 (46:56).
  51. Liveübertragung, 2021-04-30 (1:14:49).
  52. 52.0 52.1 Liveübertragung, 2017-05-05 (32:22).
  53. 53.0 53.1 53.2 53.3 Liveübertragung, 2022-04-29 (1:13:00).
  54. artisan classes.png
  55. 55.0 55.1 55.2 artisan mastery1.png
  56. Liveübertragung, 2017-05-24 (32:07).
  57. Podcast, 2021-04-11 (44:29).
  58. steven-profession-mastery.png
  59. steven-profession-mastery-all.png
  60. Liveübertragung, 2020-08-28 (2:05:21).
  61. Liveübertragung, 2020-07-31 (1:31:11).
  62. Liveübertragung, 2017-07-18 (37:25).
  63. About Ashes of Creation.
  64. steven-artisan.png
  65. Video, 2017-04-30 (10:07).
  66. Interview, 2020-07-20 (20:17).
  67. 67.0 67.1 67.2 67.3 Liveübertragung, 2017-05-05 (8:22).
  68. Liveübertragung, 2017-05-05 (6:12).
  69. 69.0 69.1 69.2 69.3 69.4 Liveübertragung, 2017-05-08 (20:41).
  70. Liveübertragung, 2017-07-18 (38:30).
  71. Liveübertragung, 2017-05-26 (26:00).
  72. Interview, 2018-05-11 (24:18).
  73. 73.0 73.1 Liveübertragung, 2020-03-28 (1:03:38).
  74. steven-tavern-games-1.png
  75. steven-tavern-games-2.png
  76. siege equipment.png
  77. 77.0 77.1 Tax spending.png
  78. Interview, 2020-03-27 (0:30).
  79. 79.0 79.1 Interview, 2018-05-11 (57:02).
  80. House Tax.png