Von Spielern geführte Unternehmen
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2] – Steven Sharif
Spieler-Stände, personal shops, and auction houses enable buying from and selling to other players.[3]
Spieler-Stände | Personal shops | Auction houses | |
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Cost |
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Location |
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Player presence | N/A | ||
Storage |
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Advertising |
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PvP |
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N/A |
Inhaltsverzeichnis
Spieler-Stände

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[19]
Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9] or in Marktplätze (the constructible building available for placement by mayors of any Stadt (Stufe 4) node or higher).[10]
All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[4]
- Player stalls are rentable by node citizens.[5]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[4]
- Player stalls are linked to a player's warehouse.[13]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
- Player stalls do not require the attendance of the character or for that character to be online.[5]
- Anschlagbretter that list the items available in player stalls can be accessed from anywhere in the region.[15]
- These give the location of the stall so players can travel there and purchase the items.
- Stall sales are also listed in auction houses.[3]
- This may no longer be accurate.[6]
- Players are able to input required items for repair and also purchase required materials for that repair.[21]
- Player stalls may still operate during node siege declaration. This is subject to testing.[22]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Wirtschaftliche Nodes.[6][7][8]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[6][7][8]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[6][8]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[12]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[12] – Steven Sharif
Auction house

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[11]
Auktionshäuser enable players to list items at the Economic node in which the auction house is located.[9]
- A listing fee will be charged to list items in the auction house.[9]
- Vasallen-Nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[9]
- Items listed are also visible in community boards (bulletin boards).[6]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[6]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[14][9]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[14]
- There may be a taxation difference between auction houses versus other player businesses.[9]
Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[25]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[25] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Wirtschaftliche Nodes.[11]
- Marktplätze in Dorf level economic nodes have auction houses that allow raw resources and processed goods to be posted.[11]
- Exchanges in Stadt nodes have expanded auction houses that allow all goods/items to be posted.[11]
- Wirtschaftliche Nodes that have reached the metropolis stage unlock the linked economy superpower.[11]
- Up to two economic metropolises may be linked in this manner.[27]
- Metropole level economic nodes enable worldwide sale prices for auction houses across Verra.[11]
- Items listed in one linked economic node can be bid on from any other linked economic node.[11]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[6][11]
As nodes develop, player governments may open a Stock exchange (also called Stock markets and Sharemarkets) where players can buy and sell shares in Nodes, Gilden and Soziale Organisationen.[28][29]
- The value of stocks is influenced by world events and the performance of nodes, Soziale Organisationen or guilds.[30]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[29]
- There is no regulatory commission to restrict the purchase and sale of stocks.[30]
Immobilien
Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[31] Spieler können Immobilien auch mit anderen Spielern handeln.[32]
- Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[33]
- In-Node Behausungen werden teuer und vermutlich sehr umkämpft sein.[32]
- Je mehr Apartments in einer Node gekauft wurden, desto höher skaliert der Preis.[34]
- Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[35]
- Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[36][37]
- Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[38]
- Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[39]
- Grundbesitz kann nicht an andere Spieler verkauft werden.[36] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[40]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[38] – Steven Sharif
- Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[33]
- Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[41]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[41] – Steven Sharif
Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[41]
Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[41] – Steven Sharif
Anschlagbretter
Anschlagbretter are available within nodes[43] and player taverns.[44]
- A market UI lists the current items available for sale in the node and in the same economic region.[45][15]
- This includes items for sale in player stalls and auction houses.[6]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[46]
- Encourage localized grouping.[44]
- Enable posting of jobs.[43]
- Sponsoring von Quests.[47]
Tavernen
Tavernen provide tiered services.[2]
- Aufträge that might only be gathered from the player-owned taverns.[2]
- Meals that grant buffs for a period of time after a player leaves.[2]
- Rezepte that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.[48][2]
The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[48][2]
- Q: What benefits do players receive for taking on the role of a tavern owner?
- A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[48] – Steven Sharif
Unternehmensketten
Ich sehe keinen Grund, weshalb du deinen Namen nicht an jemanden lizenzieren könntest, der ebenfalls einen Freehold und ein Gasthaus hat, um mit ihm dann zusammenzuarbeiten.[49] – Jeffrey Bard
Handel zwischen Spielern
Es wird Handel zwischen Spielern in Ashes of Creation geben.[50][51]
- Spieler-zu-Spieler-Handel und die Möglichkeit, Gegenstände in öffentlichen Lagern zu lagern ist für verdorbene Spieler deaktiviert.[52]
- Q: Wird es in Ashes of Creation einen Spieler-zu-Spieler-Handel geben? Wird mich irgendetwas davon abhalten, einem Freund, der neu im Spiel ist, einen Haufen Spielgeld zu schenken, damit er schnell auf die Beine kommt?
- A: Nichts wird euch daran hindern.[50] – Steven Sharif
Treuhandsystem
An escrow system is planned to prevent griefing in the crafting system.[53]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[53]
Handwerksklassen
Handwerksklassen allow a player to specialize in one or more of the following skill trees.[54]
Within each of these three artisan classes lies different professions.[55]
- Characters within a single account (Alts) may have different professions.[56]
- There are profession-specific quests.[57]
- Professions will be balanced based on testing.[58]
A character may only master one of the three parent artisan classes.[55]
- It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[59][58][60][56]
- A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[58]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[58] – Steven Sharif
Handwerksklassen and their professions are not affected by a character's religion, or class.[61][62]
- Race likely won't affect the artisan system.[61][62] Instead, certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[61]
- One thing we've talked about in the past is replacing the racial abilities with more of a background style, where you get to select your background regardless of race; and so those two aren't tied intrinsically.[61] – Steven Sharif
- Fortschritt within artisan classes does not directly relate to a player's progression in their adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[63][64]
- Choice of profession does not affect a player's stats.[65]
- Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[66]
- The crafting systems and artisanship in general is pretty complex.[67] – Steven Sharif
Berufe des Sammelns
Berufe der Verarbeitung
Berufe der Handwerkskunst
Handwerkliche Lieferkette
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[69][70] Each stage of the chain may require caravans to transport goods from one artisan to another.[71]
- Obtaining raw materials:[72]
- Refining the raw materials with the Verarbeitung profession.[70]
- Handwerkskunst the finished product using its crafting recipe.[70]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[75] – Steven Sharif
Taxes
Knotenpunkt-Steuern
Bürgermeister können Steuersätze für ihre Node festlegen.[76]
- Dazu gehört auch das Festlegen von Steuersätzen, die für Wirtshausspiele gelten.[77][78]
Bürgermeister/Node-Regierungen weisen Ressourcen, Steuern, und Aufträge zu , um bei der Entwicklung der Node zu helfen.[79]
- Steuergelder fließen nur in die Finanzierung der Nodeentwicklung. Dieses Gold kann nicht vom Bürgermeister oder einem anderen Spieler abgehoben werden. [80][81]
- Die Steuersätze skalieren basierend darauf, wann ein Spieler einer Node als Bürger beigetreten ist. Das Ziel ist es, finanziellen Druck auf die Node-Populationen auszuüben, indem die Steuern mit fortschreitenden Nodes, immer teurer werden, anstatt harte Bevölkerungsobergrenzen einzuführen. [82]
Übergeordnete (souveräne) Nodes erhalten einen Teil von allen Steuern aus Unterkünften und Dienstleistungen, welche von ihren Vasallen-Nodes gesammelt werden. [80][83]
- Diese Steuer wirkt sich nicht unbedingt auf den einzelnen Bürger, da die Steuersätze der Bürger von ihren Nodes bestimmt werden , aber die Finanzen der Node wird von der Besteuerung beeinflusst, die von seiner übergeordneten Node erhoben wird.[83]
Housing taxes
When a node reaches stage 3 (Dorf) and a player run government has formed, all player housing will pay taxes.[84]
- A player's tax charge will be determined by the number of structures built on their plot.[81]
Siehe auch
Einzelnachweise
- ↑ Liveübertragung, 2019-06-28 (51:37).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Podcast, 2018-04-23 (29:56).
- ↑ 3.0 3.1 3.2 3.3
- ↑ 4.0 4.1 4.2 4.3 4.4 Liveübertragung, 2017-05-10 (16:36).
- ↑ 5.0 5.1 5.2 5.3 5.4
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Liveübertragung, 2020-07-31 (1:34:06).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Liveübertragung, 2017-10-16 (59:39).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Liveübertragung, 2019-05-30 (1:26:16).
- ↑ 10.0 10.1 10.2 Interview, 2020-07-08 (55:05).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 Know Your Nodes: Economic Node Type.
- ↑ 12.0 12.1 12.2 12.3 12.4 Liveübertragung, 2020-10-30 (1:03:52).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Liveübertragung, 2020-10-30 (1:04:59).
- ↑ 14.0 14.1 14.2 14.3
- ↑ 15.0 15.1 15.2 15.3 Liveübertragung, 2017-05-10 (35:16).
- ↑ Interview, 2020-07-08 (57:46).
- ↑ Liveübertragung, 2020-04-30 (1:14:44).
- ↑
- ↑ 19.0 19.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Liveübertragung, 2020-05-29 (1:00:57).
- ↑
- ↑ Liveübertragung, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Liveübertragung, 2020-03-28 (1:04:49).
- ↑ 25.0 25.1 Liveübertragung, 2021-03-26 (1:15:03).
- ↑ 26.0 26.1 Ashes of Creation - The visuals.
- ↑
- ↑ 28.0 28.1 Liveübertragung, 2017-05-17 (11:27).
- ↑ 29.0 29.1
- ↑ 30.0 30.1 Interview, 2018-10-20 (5:51).
- ↑ MMOGames interview, January 2017
- ↑ 32.0 32.1 Node series part II – the Metropolis.
- ↑ 33.0 33.1 Liveübertragung, 2020-06-26 (53:41).
- ↑ Liveübertragung, 2017-05-12 (52:01).
- ↑ 35.0 35.1 35.2 35.3 Liveübertragung, 2017-05-12 (55:01).
- ↑ 36.0 36.1 Liveübertragung, 2020-06-26 (47:32).
- ↑ Liveübertragung, 2020-06-26 (54:03).
- ↑ 38.0 38.1 Interview, 2020-07-08 (33:34).
- ↑ Liveübertragung, 2020-06-26 (1:02:12).
- ↑ Liveübertragung, 2020-06-26 (56:08).
- ↑ 41.0 41.1 41.2 41.3 Liveübertragung, 2019-05-30 (1:23:41).
- ↑ Liveübertragung, 2017-05-19 (33:57).
- ↑ 43.0 43.1 Liveübertragung, 2017-10-31 (28:58).
- ↑ 44.0 44.1 The mighty beard!
- ↑ Liveübertragung, 2017-05-12 (53:08).
- ↑ Liveübertragung, 2017-05-10 (16:37).
- ↑ Liveübertragung, 2017-10-31 (30:34).
- ↑ 48.0 48.1 48.2 Liveübertragung, 2022-12-02 (1:22:30).
- ↑ Liveübertragung, 2017-05-26 (50:00).
- ↑ 50.0 50.1 Liveübertragung, 2017-05-15 (10:32).
- ↑ Liveübertragung, 2018-01-18 (46:56).
- ↑ Liveübertragung, 2021-04-30 (1:14:49).
- ↑ 53.0 53.1 Liveübertragung, 2017-05-10 (32:22).
- ↑
- ↑ 55.0 55.1
- ↑ 56.0 56.1 Liveübertragung, 2017-05-24 (32:07).
- ↑ Podcast, 2021-04-11 (44:29).
- ↑ 58.0 58.1 58.2 58.3 Liveübertragung, 2022-04-29 (1:13:00).
- ↑
- ↑ Liveübertragung, 2019-07-26 (1:09:46).
- ↑ 61.0 61.1 61.2 61.3 Liveübertragung, 2023-02-24 (1:18:05).
- ↑ 62.0 62.1 Liveübertragung, 2020-08-28 (2:05:21).
- ↑ Liveübertragung, 2022-10-28 (1:32:38).
- ↑ Liveübertragung, 2020-07-31 (1:31:11).
- ↑ Liveübertragung, 2017-07-18 (37:25).
- ↑ About Ashes of Creation.
- ↑
- ↑ Video, 2017-04-30 (10:07).
- ↑ Interview, 2020-07-20 (20:17).
- ↑ 70.0 70.1 70.2 70.3 Liveübertragung, 2017-05-10 (8:22).
- ↑ Liveübertragung, 2017-05-10 (6:12).
- ↑ 72.0 72.1 72.2 72.3 72.4 Liveübertragung, 2017-05-08 (20:41).
- ↑ Liveübertragung, 2017-07-18 (38:30).
- ↑ Liveübertragung, 2017-05-26 (26:00).
- ↑ Interview, 2018-05-11 (24:18).
- ↑ 76.0 76.1 Liveübertragung, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 80.0 80.1 Liveübertragung, 2022-08-26 (1:10:16).
- ↑ 81.0 81.1
- ↑ Interview, 2020-03-27 (0:30).
- ↑ 83.0 83.1 Interview, 2018-05-11 (57:02).
- ↑