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Pre-alpha Empyrean freehold homestead.[1]

Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city. Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort – be sure to choose wisely.[2]

Spielerbehausungen is player-owned accommodation in the form of Apartments, Grundbesitz, Inns, and Statische Behausungen.[4][5]

A player may own up to one of each type of housing simultaneously.[6][7] Statische Behausungen and Apartments are one per server; Grundbesitz are one per account.[8]

Spielerbehausungen Art. Verfügbartkeit. Limit.
Apartments Instanziert.[5] Dorf Stufe und höher.[9] Eines pro Server.[8]
Grundbesitz Open World.[5] Dorf Stufe und höher.[5] Einer pro Account.[8]
Statische Behausungen In-Node.[5] Dorf Stufe und höher.[5] Eine per Server.[8]
Q: Freeholds specifically are locked one per account?
A: Correct.[8]Steven Sharif
Q: If I put an alt on a different server I could have in-node housing or at least an instanced house?
A: Correct, yes.[8]Steven Sharif


Spielerbehausungen offers a number of benefits.[10][11]

  • Ability to claim citizenship to a node.[12][13][14]
    • Additional benefits are granted to home owners who are also citizens of that node.[15]
  • Ability to place furniture and other decor items.[16][17][18]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[19]
    • Each size of player-owned housing determines how many decor items can be placed in it.[10]
  • Storage containers.[18][11]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[18]
    • Different grades of storage containers have different inventory capacities.[18]

Each different type of housing offers different additional benefits.[15]

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • Prized items can be displayed within a house.[11]
  • Erfolge and trophies may be displayed.[11]
  • Social activities.[11]
  • Housing may provide proximity based bonuses.[11]


Staatsbürgerschaft einer Node.[25][4]

Citizenship is, aside from nodes existing, one of the most important parts. So you as a player will get to become a citizen of these nodes: you're going to need to acquire some form of housing to be able to do that within that node's jurisdiction, it's zone of influence.[4]Chris Justo

Spielerbehausungen grants the ability to claim citizenship of a Dorf (Stufe 3) node or higher.[25][4][12][13][14] Gaining citizenship through player housing is not automatic. It must be claimed.[12]

When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive.[27]
  • A player can only claim citizenship to one node at a time.[12][28]
You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[27]Steven Sharif
Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[31]Steven Sharif
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.
  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[36]
  • A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[37]

Housing Security

Ein Rechte-System wird dem Eigentümer ermöglichen Zugriff auf bestimmte Bereiche ihres Heims zu vergeben.[38][39][40]

  • Die Erlaubnis die Türe zu öffnen und das Heim zu betreten.[39][40]
  • Zugang zu Pflanzen.[39]
  • Die Möglichkeit Items in das Lager zu legen oder heraus zu nehmen.[39][41][42]
  • Erlaubnis zu dekorieren, jedoch nicht etwas aus dem Haus zu entfernen.[39]
  • Die Immobilie hat immer nur einen Eigentümer.[38]
    • Zugangslisten können genutzt werden um einen gemeinsamen Besitz zu simulieren.[40]
    • Das Zahlen von Steuern kann dann über eine Abmachung unter den Spielern aufgeteilt werden.[43]
  • Bürgermeister haben die Möglichkeit aus der Stadtkasse NPC Söldner anzuheuern um ihre Node während einer Belagerung zu verteidigen.[44]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[38]Steven Sharif

Player housing/safe zones

Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[46]Ry Schueller
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[51]
Q: Does 'home' also mean apartment or in-node house?
A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[45]Ry Schueller


Apartments sind (instanzierte) Wohnungen in Gebäuden innerhalb einer Node, die eine Housing-Funktion bieten.[5] Es werden zu Beginn 50 Apartments zum Verkauf stehen, sobald eine Node sich zu einem Dorf (Stufe 3) entwickelt. Weitere Apartment-Gebäude können in einer Stadt (Stufe 4) gebaut werden, wenn der/die Bürgermeister/in sich entscheidet diese auf einem verfügbaren Baugebiet zu errichten.[53][9]

  • Die Anzahl der verfügbaren Apartments erhöht sich automatisch während der Node-Weiterentwicklung.[9]
  • Zu einem früheren Zeitpunkt wurde bekannt gegeben, dass Apartments erst ab der Stufe Stadt (Stufe 4) oder höher verfügbar wären .[5]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[9]Steven Sharif


Freehold in Alpha-1.[54]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[55]Steven Sharif

Alpha-2 freehold walkthrough.[56]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[56]John Collins

Grundbesitz are sizable player housing plots that can be situated in baronies within the Einflussbereich (ZOI) of a Dorf (Stufe 3) or higher node, including the ZOI of any of its vassal nodes.[57][58][59][21][60][61][62][5]

The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[70]Steven Sharif
Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[57]
  • The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[57][75][76][77]
The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[57]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into processed goods.[79][80][81][82][83]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[84]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[84]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[79]Steven Sharif
  • Events do not target personal belongings such as freeholds.[86]
  • The spread of corruption in the world does not impact the freehold system.[87]
info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Freehold placement

Alpha-2 freehold placement.[64][21]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[59]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent Dorf (Stufe 3) or higher node in order to place the plot.[57][64][21][60][65][62]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[66]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[59]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[57][90]
    • Players can manipulate the orientation of their freehold plot.[92]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[57][93][90]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[90]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[101]

Gebäude auf dem Grundbesitz

Freehold building types.[103][21]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[57]

Gebäude auf dem Grundbesitz that can be placed on a freehold plot serve three main purposes.[57][21][104][5][105]

Freehold buildings require blueprints and materials to construct.[57][65]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[93]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[21][73]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[73]
  • Basements in freehold buildings are to be decided.[107]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[57][108][109][78][110]

  • Buildings that require permits will have additional upkeep costs.[57]

Freehold building architecture is based on the blueprint for the building.[21][111]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[111]Jeffrey Bard

Freehold building placement

Alpha-2 freehold concept.[116][21]

On the left we have some farmable animals- some livestock here in pens; and then we have in the middle there's a bunch of crop rows of farmable crops the players can have; and then there's a couple different examples of different freehold buildings you could have on your freehold: one of which is the house on the right and then some other freehold buildings as well, like it looks like there's a mill in the back there as well.[116]Kory Rice

Gebäude auf dem Grundbesitz and other items/props can be placed on freehold plots (by the land owner).[104][117][74][5][105]

  • Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[57][119]
    • The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[119][104]
On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[57]
  • Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[118]
  • Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[92]

Freehold benefits

Homestead size dictates how much furniture can be placed on a freehold.[21]

Grundbesitz offer the following benefits in addition to other player housing benefits.[21]

Freehold security

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[57][125][85][126][21]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[127]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[57][125][85]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[125]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[128]
    • Interaction with the guild system will be tested in Alpha-2.[129]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[57]

Players cannot steal from a freehold under normal circumstances.[57][131][132][133]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[134][57][133] It has not been decided which players get to loot the debris field during this period.[134]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[57]

Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[57][47] This does not apply for a period of two hours following a successful siege against its parent node.[48][49][33][50]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[57]
  • NPC-Wachen may be available for hire to defend freeholds after a successful node siege.[50] NPC guards that permanently exist on a freehold are not a planned feature.[135]

Statische Behausungen

Statische Behausungen provides non-instanced player accommodation within a node, also known as in-node housing.[5]

Static housing benefits

Statische Behausungen offers the following benefits in addition to other player housing benefits.[17]

Static housing development

Statische Behausungen furnishings and home decorations in an Alpha-1 village node.[139]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[139]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[139][5]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[140]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[5]

  • Only the houses that existed at the Dorf stage will become main street mansions at the Metropole stage.[5]

Housing destructibility

Destructible castle.[141]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[142]Steven Sharif

Node-Gebäude (including player housing) have hit points and can be damaged or destroyed by different systems.[143][144]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[25][146]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[25][146] Any NPCs or services offered by that building will not be available until the building is repaired.[147][144]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[25][146][143]

Static housing destructibility

info-orange.pngEinige der folgenden Informationen wurden nicht kürzlich von den Entwicklern bestätigt und befinden sich möglicherweise nicht auf der aktuellen Entwicklungs-Roadmap.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[155]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Zerstörung von Apartments

Apartments können unter den folgenden Umständen zerstört werden:[155]

  • Falls das Gebäude während einer Belagerung zerstört wurde, selbst wenn die Belagerung nicht erfolgreich war.
  • Falls die Node durch die Belagerung unter Stufe 4 (Stadt) fällt.

Freehold destructibility

Grundbesitz may be attacked by any player for a period of two hours following a successful siege against its parent node.[48][49][33][50] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[57]

  • Players and their allies may defend their freehold for this period of time.[50]
  • Structures and guards may be obtained to defend freeholds during this period.[50]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[57]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[49][33]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[49]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a Dorf (Stufe 3) node or above, it will be destroyed.[57][33][49][157]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[33]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[158]Steven Sharif

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[57][155][156]


Spieler kaufen die Rechte für Spielerbehausungen direkt von der Node.[14] Spieler können Immobilien auch mit anderen Spielern handeln.[5]

  • Behausungen werden einen Grundpreis haben, der mit der Anzahl der Bürger in der Node skaliert.[160]
  • Die entwickler wägen eine auktionsbasierte Methode ab, um neue Immobilien zum Verkauf zu stellen, wenn eine Node sich entwickelt.[161]
    • Es wird einen Zeitpuffer geben, bis die Behausungen zur Auktion zur verfügung stehen.[161]
    • Die akzeptierten Startgebote werden bei einem Mindestpreis starten, der sich an der Anzahl der Bürger orientiert.[161]
    • Am Ende der Auktion gewinnt der Höchstbietende das Haus.[161]
  • Statische Behausungen und Apartments können von anderen Spielern gelistet und verkauft werden.[10][162]
    • Es gibt keine Höchstgrenze für wie viel der Verkauf eines Gebäudes von Spielern einbringen kann.[15]
    • Spielerbehausungen, die während einer Nodebelagerung zerstört werden, können nicht mehr verkauft werden.[154]
    • Grundbesitz kann nicht an andere Spieler verkauft werden.[10] Das kann sich möglicherweise im Verlauf der Testphase noch ändern.[163]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[15]Steven Sharif

  • Der Hausbesitz kann wieder an die Node zurückgehen, wenn der Besitzer es versäumt seine Gebäude-Steuern zu zahlen. Die Steuerschulden und Strafgebühren werden dem neuen Besitzer im Rahmen einer Zwangsvollstreckung in Rechnung gestellt.[160]
  • Spieler werden das Limit für die Anzahl ihrer Spielerbehausungen nicht überschreiten können.[164]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[164]Steven Sharif

Miete- und Leasingkonzepte befinden sich aktuell in der Begutachtungsphase.[164]

Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[164]Steven Sharif


When a node reaches stage 3 (Dorf) and a player run government has formed, all player housing will pay taxes.[165]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[57]

Housing foreclosures

Housing foreclosures result from failing to pay property taxes or other fees.[166][57]

  • Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[166]
  • The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[167]
If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[57]


Inns/public houses are default service buildings that come pre-built with nodes.[171]. Inns are also present in starting areas and as business buildings on freeholds.[4][5][169]

Inns are something that are also available even around the starting areas before you have an opportunity to go out into the node zones... It provides players with additional storage, they have some limited furniture application that are on a per-room basis depending on the type of room you rent at an inn.[4]Steven Sharif

Räume der Taverne

Besitzer von Tavernen können Räume vermieten. Die Anzahl und Qualität der Räume wird von dem Level der Taverne festgelegt.[173]


Spieler können ihr Player Housing und andere Arten von Gebäuden dekorieren .[176]

  • Häuser werden nach dem Kauf leer sein.[19]
    • Spieler können eventuell beim Kauf auf eine Möbel-Vorausstattung upgraden.[16]
    • Diese Möbelierung wird fast nur optisch und ästhetisch sein. Nur Items, die durch den Beruf Zimmerei erstellt werden, werden eine ingame-Funktion haben.[16]
  • Spieler können Möbel, Kunstwerke/Bilder und andere Dekorationsstücke in Ihrem Heim platzieren.[17][18][177][178]
    • Items werden nur an Stellen platziert werden können, die für diese Items geeignet sind. Zum Beispiel: Statuen können nur auf dem Außengelände von Grundbesitz und Statischen Behausungen platziert werden.[16]
    • Die Größe des Heims entscheidet, wie viele Dekorationsitems dort platziert werden können.[10]
  • Spezielle Items, wie z.B. durch Erfolge, und Trophäen können ausgestellt werden.[11]
  • Charakter werden die Möglichkeit haben mit Möbeln zu interagieren, wie z.B. auf Stühlen zu sitzen und in Betten zu liegen.[179]
  • Spieler werden strukturelle Aspekte, wie Fenster oder Wände, nicht verändern können.[16]

Qualitativ hochwertige Möbel können ingame basierend auf den Fähigkeiten des Handwerkers hergestellt werden.[180]

  • Items zur Ausstattung mit ingame-Funktionalität werden ausschließlich durch den Beruf Zimmerei herstellbar sein .[16]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[180]Steven Sharif

Housing designs/blueprints

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[57][155][156]

Housing decoration cosmetics

Node layout and style

Racial architecture of the same Dorf (Stufe 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 Nicht NDA Bildschirmfoto.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[169]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[33]Margaret Krohn

Node layout and style is determined by several factors:[181][182]

The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[183]Steven Sharif
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[184]Steven Sharif
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[182]Jeffrey Bard
All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[190]Steven Sharif
  • The rest is determined by the node's mayor.[182]
    • It should be possible for a node to complete several building projects within a mayor's one month term in office.[191]
Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[191]Steven Sharif

Player housing grace period

If a player's subscription runs out, there will be a grace period before player housing is lost.[168]


Community guides

Siehe auch


  1. Video, 2017-05-25 (1:07).
  2. About Ashes of Creation.
  3. Liveübertragung, 2018-05-04 (32:46).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Liveübertragung, 2023-08-31 (15:51).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 Node series part II – the Metropolis.
  6. Interview, 2023-07-09 (42:11).
  7. player housing limits.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Interview, 2018-05-11 (50:47).
  9. 9.0 9.1 9.2 9.3 9.4 Steven Sharif - Clarification points from today’s stream.
  10. 10.0 10.1 10.2 10.3 10.4 Liveübertragung, 2020-06-26 (47:32).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 11.9 Liveübertragung, 2017-05-10 (30:53).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Interview, 2023-07-09 (38:14).
  13. 13.0 13.1 Citizenship.png
  14. 14.0 14.1 14.2 MMOGames interview, January 2017
  15. 15.0 15.1 15.2 15.3 15.4 Interview, 2020-07-08 (33:34).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Interview, 2020-07-08 (40:20).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 Liveübertragung, 2020-06-26 (45:32).
  18. 18.0 18.1 18.2 18.3 18.4 Video, 2020-05-31 (47:32).
  19. 19.0 19.1 Liveübertragung, 2020-06-26 (53:20).
  20. 20.0 20.1 20.2 Interview, 2023-07-09 (41:22).
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 21.16 21.17 21.18 21.19 21.20 21.21 21.22 Development Update with Freehold Preview.
  22. 22.0 22.1 Interview, 2021-02-07 (42:41).
  23. 23.0 23.1 23.2 Liveübertragung, 2020-10-30 (44:22).
  24. Liveübertragung, 2017-05-05 (32:11).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Blog: Development Update with Village Node.
  26. Interview, 2020-03-27 (0:30).
  27. 27.0 27.1 27.2 Video, 2018-04-05 (41:48).
  28. Liveübertragung, 2017-05-19 (53:24).
  29. 29.0 29.1 29.2 Interview, 2020-07-29 (17:26).
  30. steven-kings-and-mayors.png
  31. 31.0 31.1 Interview, 2018-05-11 (50:05).
  32. Liveübertragung, 2023-08-31 (20:54).
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 Blog - Know Your Nodes - Advance and Destroy.
  34. Liveübertragung, 2023-08-31 (2:22:01).
  35. Liveübertragung, 2020-10-30 (1:01:00).
  36. Liveübertragung, 2018-07-09 (27:12).
  37. Liveübertragung, 2017-05-26 (44:52).
  38. 38.0 38.1 38.2 Liveübertragung, 2020-06-26 (58:32).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 Liveübertragung, 2020-06-26 (51:58).
  40. 40.0 40.1 40.2 Liveübertragung, 2017-05-19 (26:40).
  41. Liveübertragung, 2019-06-28 (1:23:31).
  42. steven-personal-storage-access.png
  43. Liveübertragung, 2018-02-09 (51:57).
  44. Liveübertragung, 2020-06-26 (59:11).
  45. 45.0 45.1 ry-home.png
  46. 46.0 46.1 ry-safe-zones.png
  47. 47.0 47.1 47.2 Liveübertragung, 2023-06-30 (1:49:00).
  48. 48.0 48.1 48.2 Liveübertragung, 2021-11-19 (54:26).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 Liveübertragung, 2020-08-28 (2:04:00).
  50. 50.0 50.1 50.2 50.3 50.4 50.5 Liveübertragung, 2017-05-19 (28:04).
  51. Liveübertragung, 2017-10-16 (59:39).
  52. 52.0 52.1 Liveübertragung, 2017-05-12 (52:01).
  53. 53.0 53.1 53.2 53.3 steven-housing-numbers.png
  54. Liveübertragung, 2020-05-29 (36:29).
  55. Liveübertragung, 2023-06-30 (9:09).
  56. 56.0 56.1 Video, 2023-06-30 (5:41).
  57. 57.00 57.01 57.02 57.03 57.04 57.05 57.06 57.07 57.08 57.09 57.10 57.11 57.12 57.13 57.14 57.15 57.16 57.17 57.18 57.19 57.20 57.21 57.22 57.23 57.24 57.25 57.26 57.27 57.28 57.29 57.30 57.31 57.32 57.33 57.34 57.35 57.36 57.37 57.38 57.39 57.40 57.41 57.42 57.43 57.44 57.45 57.46 57.47 Blog: Exploring the Boundless Opportunities of Freeholds.
  58. 58.0 58.1 58.2 58.3 Liveübertragung, 2023-06-30 (1:12:07).
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  62. 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Liveübertragung, 2017-05-19 (32:23).
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  64. 64.0 64.1 64.2 64.3 Liveübertragung, 2023-06-30 (13:10).
  65. 65.0 65.1 65.2 65.3 stevenclarification.png
  66. 66.0 66.1 66.2 Podcast, 2023-07-15 (11:21).
  67. 67.0 67.1 steven-freehold-quest-level.png
  68. steven-freehold-quest.png
  69. steven-freehold-sales.png
  70. 70.0 70.1 70.2 Podcast, 2023-07-15 (15:14).
  71. steven-estate-auction-currency.png
  72. 72.0 72.1 Interview, 2023-07-09 (19:56).
  73. 73.0 73.1 73.2 Interview, 2020-07-08 (45:23).
  74. 74.0 74.1 74.2 Liveübertragung, 2017-10-16 (56:42).
  75. steven-freeholds-per-server.png
  76. 76.0 76.1 steven-freeholds.png
  77. 77.0 77.1 Liveübertragung, 2023-06-30 (30:21).
  78. 78.0 78.1 78.2 78.3 78.4 78.5 78.6 Liveübertragung, 2023-06-30 (1:45:22).
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  80. Liveübertragung, 2022-02-25 (1:12:27).
  81. Podcast, 2021-04-11 (40:20).
  82. Interview, 2020-03-27 (9:00).
  83. Liveübertragung, 2017-05-05 (34:15).
  84. 84.0 84.1 Liveübertragung, 2022-06-30 (1:08:02).
  85. 85.0 85.1 85.2 Liveübertragung, 2023-06-30 (26:23).
  86. Liveübertragung, 2023-04-07 (37:56).
  87. Interview, 2023-07-09 (49:48).
  88. 88.0 88.1 steven-lords-quest.png
  89. 89.0 89.1 Liveübertragung, 2023-07-28 (1:33:58).
  90. 90.0 90.1 90.2 90.3 90.4 Liveübertragung, 2023-06-30 (16:14).
  91. steven-permits.png
  92. 92.0 92.1 Liveübertragung, 2023-06-30 (1:36:52).
  93. 93.0 93.1 Liveübertragung, 2023-06-30 (18:45).
  94. 94.0 94.1 94.2 94.3 Interview, 2023-07-09 (29:53).
  95. Liveübertragung, 2020-06-26 (1:52:33).
  96. Liveübertragung, 2018-05-09 (40:24).
  97. steven-freehold-distance-confusion.png
  98. 98.0 98.1 Interview, 2023-07-09 (32:53).
  99. steven-freehold-distance.png
  100. Freeholds.png
  101. Liveübertragung, 2017-05-26 (34:21).
  102. steven-guild-hall-barony.png
  103. Liveübertragung, 2023-06-30 (12:11).
  104. 104.0 104.1 104.2 104.3 104.4 104.5 104.6 Liveübertragung, 2023-04-07 (31:49).
  105. 105.0 105.1 Liveübertragung, 2017-05-24 (9:58).
  106. Video, 2023-06-30 (15:34).
  107. Liveübertragung, 2019-06-28 (1:09:22).
  108. 108.0 108.1 108.2 steven-freehold-building-permits.png
  109. 109.0 109.1 109.2 109.3 Interview, 2023-07-09 (54:46).
  110. 110.0 110.1 110.2 110.3 110.4 Tax spending.png
  111. 111.0 111.1 111.2 111.3 Liveübertragung, 2020-08-28 (2:14:06).
  112. Liveübertragung, 2023-06-30 (22:05).
  113. 113.0 113.1 Liveübertragung, 2020-11-30 (57:50).
  114. 114.0 114.1 cosmetic-levels.png
  115. Liveübertragung, 2017-05-26 (44:11).
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  118. 118.0 118.1 Liveübertragung, 2023-06-30 (1:21:48).
  119. 119.0 119.1 Interview, 2023-07-09 (33:55).
  120. steven-target-dummies.png
  121. steven-freehold-businesses.png
  122. Freehold buildings.png
  123. 123.0 123.1 Liveübertragung, 2023-06-30 (33:26).
  124. steven-best-gathering.png
  125. 125.0 125.1 125.2 Interview, 2023-07-09 (53:08).
  126. Interview, 2018-05-11 (28:21).
  127. Liveübertragung, 2023-06-30 (1:24:16).
  128. Screenshot 20230725-163146 Discord.jpg
  129. steven-guild-freehold-permissions.png
  130. Liveübertragung, 2021-04-30 (1:12:33).
  131. steven-stealing-from-freeholds.png
  132. Liveübertragung, 2023-06-30 (1:19:01).
  133. 133.0 133.1 Liveübertragung, 2017-05-17 (1:03:23).
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  135. Liveübertragung, 2018-01-18 (31:05).
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  140. steven-static-housing-same-size.png
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  142. 142.0 142.1 Liveübertragung, 2019-11-22 (16:56).
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  150. Liveübertragung, 2022-10-14 (52:31).
  151. Podcast, 2021-09-29 (14:21).
  152. Liveübertragung, 2020-04-30 (1:14:44).
  153. siege spoils.png
  154. 154.0 154.1 154.2 Liveübertragung, 2020-06-26 (1:02:12).
  155. 155.0 155.1 155.2 155.3 155.4 155.5 155.6 Liveübertragung, 2017-07-18 (40:14).
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  157. Liveübertragung, 2017-05-19 (29:34).
  158. Liveübertragung, 2023-06-30 (1:39:22).
  159. 159.0 159.1 Liveübertragung, 2020-06-26 (1:00:57).
  160. 160.0 160.1 Liveübertragung, 2020-06-26 (53:41).
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  162. Liveübertragung, 2020-06-26 (54:03).
  163. Liveübertragung, 2020-06-26 (56:08).
  164. 164.0 164.1 164.2 164.3 Liveübertragung, 2019-05-30 (1:23:41).
  165. House Tax.png
  166. 166.0 166.1 Liveübertragung, 2023-08-31 (24:13).
  167. Liveübertragung, 2023-07-28 (1:29:07).
  168. 168.0 168.1 Liveübertragung, 2017-05-24 (42:22).
  169. 169.0 169.1 169.2 Blog - Know Your Nodes - The Basics.
  170. Liveübertragung, 2017-10-16 (14:12).
  171. Video, 2023-08-31 (33:07).
  172. 172.0 172.1 Liveübertragung, 2023-08-31 (22:32).
  173. The mighty beard!
  174. Liveübertragung, 2020-05-29 (36:18).
  175. screenshot 261.png
  176. Liveübertragung, 2017-11-17 (26:22).
  177. Liveübertragung, 2017-05-24 (29:54).
  178. Liveübertragung, 2020-05-29 (38:04).
  179. Liveübertragung, 2017-05-22 (56:31).
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  181. 181.0 181.1 181.2 Liveübertragung, 2020-10-30 (39:17).
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  183. 183.0 183.1 Liveübertragung, 2022-02-25 (41:00).
  184. 184.0 184.1 Liveübertragung, 2021-02-26 (1:12:18).
  185. Liveübertragung, 2022-03-31 (4:57).
  186. Podcast, 2021-04-11 (29:47).
  187. Interview, 2018-05-11 (54:34).
  188. Liveübertragung, 2017-05-26 (21:23).
  189. Podcast, 2021-04-11 (23:36).
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