Ranged skills

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Some abilities require a specific weapon to be equipped.[1][2][3][4]

Skill Icon Origin Description
Air Strike Air Strike New.png Waldläufer Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[5] The root effect is nature based.[6]
Arcane Volley Arcane Volley (Active).png Magier Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[7][8]
Ball Lightning Ball Lightning Icon.png Magier Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[9][10][11]
Chain Lightning Chain Lightning Icon clean.png Magier Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[12][13][14]
Divine Censure DivineCensureIcon.jpg Kleriker Hurls a radiant spear at the target, dealing damage.[15][16][17][18]
Fireball Fireball (Active).png Magier Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[19] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[20]
Frostbolt Frostbolt (Active).png Magier Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[21][22]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[23][24]
Headshot Headshot.png Waldläufer Deals 175% physical damage to target enemy.[25]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Waldläufer Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[26]
Judgment Judgment Icon2.png Kleriker Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[27][28]
Lightning Strike Lightning Strike (Active).png Magier Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[29][30]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[31][32][33]
Meteor (Meteor Shower).png Magier Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[34]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Waldläufer Headshot deals 50% additional damage to targets below 50% of their maximum health.[35]
Piercing Shot Piercing Shot.png Waldläufer Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[36]
Raining Death Raining Death reskin.png Waldläufer Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[37]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Waldläufer Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[38]
Resplendent Beam Resplendent Beam.png Kleriker Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[39][40]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[32][33]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Kämpfer Maim launches a piercing projectile that deals damage to enemies in its path.[41]
Smite Smite.png Kleriker Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[42][43]
Snipe Snipe New.png Waldläufer Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[44]
Wings of Salvation Wings of Salvation.png Kleriker Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[45][46] An ally is defined as any non-combatant player or non-mob NPC.[47]

Ranged weapons

Pre-alpha Waldläufer bow modeled by Jon Arellano and concepted by Jeff Delierre.

Ein Charakter kann bis zu zwei Waffen ausrüsten und zusätzlich eine Fernkampfwaffe auf den Rücken tragen.[3][4][48]

  • Charaktere, die Fernkampffähigkeiten ausführen , wechseln zur Fernkampfwaffe und können dann wieder zur Nahkampfwaffe und Schild oder Zweihand-Nahkampfwaffe wechseln. [3][4]
  • Es wird eine Einstellung geben, mit der bestimmt werden kann, ob die Fernkampfwaffe oder die Haupt-/Nebenhand-Auswahl Ihre primäre Waffe ist, die Sie für Q Basic angriffs oder mit der linken Maustaste verwenden möchten.[3][4] [3][4]
Angenommen, du verwendest Kraftschuss: du klickst auf Kraftschuss, wechselst schnell zur Fernkampfwaffe, führst die Fertigkeit aus und bist wieder bei deinem Hauptaugenmerk, nämlich Schwert und Schild und dann hättst du für Waffenangriffe wie dein Q oder die linke Maustaste die Möglichkeit, festzulegen, welcher dein Fokus, die Fernkampfwaffe oder die Hauptwahl für die Nebenhand ist, und du kannst zwischen diesen nach Belieben hin und her wechseln.[3]Steven Sharif

Waldläufer werden eine Mindestabstandsanforderung haben, bei der sie berechtigt sind, ihre Fernkampfwaffen einzusetzen.[49]

Während Nahkampfcharaktere eine maximale Entfernung haben, in der sie berechtigt sind, ihr Schwert und ihre Nahkampfwaffen einzusetzen, haben Waldläufer eine Mindestentfernungsanforderung.[49]Steven Sharif

List of ranged weapons

Basic attacks

Basic attacks werden für die ausgerüstete Waffe durch Drücken von Q oder Linksklick auf der Maus ausgelöst (diese Tastenbelung kann durch die Spieler neu belegt werden).[51]

Siehe auch

Einzelnachweise