Ranged weapons

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Pre-alpha Waldläufer bow modeled by Jon Arellano and concepted by Jeff Delierre.

Ein Charakter kann bis zu zwei Waffen ausrüsten und zusätzlich eine Fernkampfwaffe auf den Rücken tragen.[1][2][3]

  • Charaktere, die Fernkampffähigkeiten ausführen , wechseln zur Fernkampfwaffe und können dann wieder zur Nahkampfwaffe und Schild oder Zweihand-Nahkampfwaffe wechseln. [1][2]
  • Es wird eine Einstellung geben, mit der bestimmt werden kann, ob die Fernkampfwaffe oder die Haupt-/Nebenhand-Auswahl Ihre primäre Waffe ist, die Sie für Q Basic angriffs oder mit der linken Maustaste verwenden möchten.[1][2] [1][2]
Angenommen, du verwendest Kraftschuss: du klickst auf Kraftschuss, wechselst schnell zur Fernkampfwaffe, führst die Fertigkeit aus und bist wieder bei deinem Hauptaugenmerk, nämlich Schwert und Schild und dann hättst du für Waffenangriffe wie dein Q oder die linke Maustaste die Möglichkeit, festzulegen, welcher dein Fokus, die Fernkampfwaffe oder die Hauptwahl für die Nebenhand ist, und du kannst zwischen diesen nach Belieben hin und her wechseln.[1]Steven Sharif

Waldläufer werden eine Mindestabstandsanforderung haben, bei der sie berechtigt sind, ihre Fernkampfwaffen einzusetzen.[4]

Während Nahkampfcharaktere eine maximale Entfernung haben, in der sie berechtigt sind, ihr Schwert und ihre Nahkampfwaffen einzusetzen, haben Waldläufer eine Mindestentfernungsanforderung.[4]Steven Sharif

List of ranged weapons

Ranged skills

Some abilities require a specific weapon to be equipped.[6][7][1][2]

Skill Icon Base skill
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[8] The root effect is nature based.[9]
Arcane Volley Arcane Volley (Active).png Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[10][11]
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[12][13][14]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[15][16][17]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[18][19][20][21]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[22] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[23]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[24][25]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[26][27]
Headshot Headshot.png Deals 175% physical damage to target enemy.[28]
Judgment Judgment Icon2.png Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[29][30]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[31][32]
Longbow basic attack Bow basic attack.png A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[33][34][35]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[36]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[37]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[38]
Resplendent Beam Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[39][40]
Shortbow basic attack Copper Shortbow Icon.png A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[34][35]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[41][42]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[43]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[44][45] An ally is defined as any non-combatant player or non-mob NPC.[46]

Ausrüstungsplätze

Es gibt 16 Ausrüstungsplätze in Ashes of Creation:[48]

Gear appearance priority

Backpack sockets (slots).[49]

The idea is to move away from the mundane application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[50]Steven Sharif

Magier character with material components for spell casting attached to its belt.[51]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[51]Steven Sharif


Gegenstände, die am Rücken oder Gürtel eines Character's befestigt sind stellen Gegenstände dar, die er besitzt. Spieler können die Erscheinungspriorität für die Gegenstände festlegen, die sie zeigen möchten.[52][53][54] Es kann jeweils nur ein Gegenstand angezeigt werden, und das wird durch die Wahl des Spielers bestimmt.[3]

  • Einige Fernkampf- oder Nahkampffähigkeiten erfordern das Ausrüsten einer bestimmten Waffe. Waffen, die in den Fern- oder Nebenhand-Slots des Charakters ausgerüstet sind, werden je nach Fertigkeit automatisch ein- und ausgewechselt. [7][1][2]
'A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement[49]Steven Sharif

Sockel auf der Rückseite beinhalten.[3]

Gürtel (hip) slots enthalten.[52][3]

Dahinter steckt ein Prioritätssystem, das bestimmt ... zeige ich den Bogen, wenn das Großschwert nicht ausgerüstet ist, oder zeige ich die Stangenwaffe, wenn das Großschwert nicht ausgerüstet ist.[54]Jeffrey Bard

Bildmaterial

Siehe auch

Einzelnachweise