Reparatur von Gegenständen

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Item repair will cost crafting materials.[1][2]

For example: if you have an iron sword and then the sword gets damaged from use, you have to use more iron to repair it; and what that does is... make sure that there's significant sinks in the game for base materials so that you are creating a scarcity and demand that's present on the creation of higher goods as well as supplying the necessary decay components for the world.[1]Steven Sharif

Haltbarkeit der Gegenstände

There is item durability (item decay) in Ashes of Creation.[2]

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[4]Steven Sharif

There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[2]Steven Sharif

Spieler-Stände

Niküan player stall concept art.[10]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[10]

Spieler-Stände (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[12] or in Marktplätze (the "constructible" building available for placement by mayors of any Stadt (stage 4) node or higher).[13]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[13]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[14]

  • Player stalls are rentable by node citizens.[15]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[14]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[16]
  • Player stalls do not require the attendance of the character or for that character to be online.[15]
    • An attendant NPC is assigned to the stall.[14] This may be an "image" of the player.[17]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[17]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[18]
    • This may no longer be accurate.[19]
  • Players are able to input required items for repair and also purchase required materials for that repair.[5]

Player stalls are different from personal shops and auction houses.[18]

Zerstörung von Gegenständen

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed. There are four kinds of item sinks in Ashes of Creation:[20]

  1. Haltbarkeit der Gegenstände (item decay).[2] Zero percent durability will unequip an item, increasing its repair costs.[3]
  2. Over-enchanting carries the risk of destroying that item.[21]
  3. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[21]
  4. A portion of resources and materials are lost when caravans or nodes are destroyed.[22]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[2]

Ship repair

Schiffe may be repaired but it will be a lengthier process than in other games.[23]

  • Once repaired, ships can only be launched from land.[23]

Siehe auch

Einzelnachweise