Seasonal variations

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Timeless Terrapin seasonal variations.[1]

Mounts being one of those things that you own will interact with the seasons and the time of day.[1]Steven Sharif

We're just using this example, but we could use this type of tech for a lot of things not just mounts.[2]Margaret Krohn

Seasonal variations or time of day may affect certain objects in the world, such as mobs and mounts.[4][5][6][2]

  • Different creatures will spawn based on the season.[4]
This alcove might now have a bunch of new types of monsters that are AoE focused and you might want to bring your AoE team there during winter because you can get that spot in this hunting ground; and you can pull really easily all the creatures into that little spot. But in summer maybe that population isn't as close and it's no longer a viable hunting ground.[4]Steven Sharif
Mounts will have rarities and those rarities will be, I think, respective not only of their skill selection that they were either bred with or acquired with, but also as it scales in rarity you're going to see effects like these come online: The ability for that mount to represent. But as Margaret said, this is not just on the mount front, this is something that I think allows us to integrate both the visual component of an environment that you see but also incorporate effects as part of that environment and that change accordingly to other things that are going on in the world.[6]Steven Sharif
  • It is unlikely that seasonal variations will affect player armor.[8]

Jahreszeiten

Ashes of Creation Jahreszeiten in the Riverlands.[9]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[10]Steven Sharif

Jahreszeiten affect different zones (environments/biomes) based on their location in the world.[11][12]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12]Steven Sharif
  • Different seasons may affect access to various roads.[16][17][12]
    • Pathways that are open during summer may be closed during winter.[12]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[16][17][20]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[12]
      • Ice will make roads bumpy and slippery.[21]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[22]

Seasonal changes

Right now we're getting some rain which will usher in springtime and so you'll see all the flora that's growing up right now out of the ground.[23]Brian Gans

Seasons change on a regular basis, but may also be triggered or elongated by certain events.[24][25][26]

  • Each season will be approximately one or two IRL weeks long.[24][25][26]
They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[25]Steven Sharif
  • The final duration of seasonal cycles is subject to testing during Alpha-2.[27]
The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[27]Steven Sharif
  • Environmental seasons are not to be confused with PvP seasons, which last for six months.[28]
In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[20]

Saisonale Events

Calendar Events can be seen as holiday-related celebrations or other seasonal content. Imagine these Events as things you may experience annually, based on the cultures within the world. Some of these may derive from the seasons, and how the nodes in those areas are affected by them. These will most often be server-wide and provide unique content for a specific duration of time during the calendar year.[29]

Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[30][31][32]

  • Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[30][31][32]
  • Certain calendar events will incorporate the cultural identity of the various character races.[33]
Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[33]Steven Sharif
  • Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[34]
Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[34]Steven Sharif
  • Holiday events are not going be "campy" or immersion-breaking.[30]
We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[30]Steven Sharif

Events may bring seasonal change.[16][12]

Klima

Einige Gebiete (Biome) haben ein beständiges Klima, andere ein wechselndes.[15]

  • Wetterbedingungen verändern sich mit den Jahreszeiten.[15][36]Jeffrey Bard
  • Es wird dynamisches Wetter geben, welches auch in der Intensität variiert.[37]
    • Zum Beispiel: Nieselregen zu/von Sturm, oder Schneesturm zu/von Schnee.

Tag-/Nacht-Zyklus

Es gibt einen Tag/Nacht-Zyklus in Ashes of Creation.[39]

  • Verschiedene Monster werden zu unterschiedlichen Zeiten spawnen.[40]
  • NPCs und Mobs können zu verschiedenen Tageszeiten wach sein.[39]
  • Verschiedene Strahlungseffekte (Leuchteffekte) können bei Nachtlebewesen stärker verbreitet sein.[39]

Fünfzehn Minuten können im Spiel eine Stunde sein.[41]

Dunkelheit

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[42]

Dunkelheit, als ein umweltbedingtes Hindernis, wird als ein Teil der Spielmechanik angesehen.[43]

Wie sehr wir das vertiefen, hängt davon ab, wie viel Spaß es tatsächlich macht; wir sind noch dabei, das herauszufinden. Sofern wir ein paar interessante Mechaniken finden, und es nicht frustrierender als spaßig ist, solltest du auf jeden Fall deine eigene Fackel mitbringen.

Bildmaterial

Siehe auch

Einzelnachweise

  1. 1.0 1.1 Liveübertragung, 2021-10-29 (48:36).
  2. 2.0 2.1 2.2 Liveübertragung, 2021-10-29 (51:22).
  3. Liveübertragung, 2022-05-27 (1:05:08).
  4. 4.0 4.1 4.2 Liveübertragung, 2022-05-27 (58:04).
  5. 5.0 5.1 Video, 2022-05-27 (10:17).
  6. 6.0 6.1 6.2 Liveübertragung, 2021-10-29 (51:48:).
  7. Liveübertragung, 2022-05-27 (54:49).
  8. Liveübertragung, 2022-05-27 (1:02:41).
  9. Video, 2022-05-27 (2:21).
  10. Video, 2022-05-27 (9:34).
  11. 11.0 11.1 11.2 Liveübertragung, 2022-04-29 (56:24).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Liveübertragung, 2017-05-08 (20:27).
  13. Liveübertragung, 2023-03-31 (58:27).
  14. 14.0 14.1 Liveübertragung, 2018-09-27 (41:33).
  15. 15.0 15.1 15.2 Liveübertragung, 2017-07-18 (36:47).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Podcast, 2021-04-11 (23:36).
  17. 17.0 17.1 17.2 Liveübertragung, 2020-06-26 (1:29:06).
  18. Liveübertragung, 2019-07-26 (1:32:40).
  19. Liveübertragung, 2022-09-30 (1:25:56).
  20. 20.0 20.1 Our immersive world - Environments.
  21. frosty-roads.png
  22. Liveübertragung, 2022-06-30 (1:10:19).
  23. Video, 2022-05-27 (6:33).
  24. 24.0 24.1 Liveübertragung, 2022-05-27 (1:13:39).
  25. 25.0 25.1 25.2 Video, 2022-05-27 (12:50).
  26. 26.0 26.1 seasons.png
  27. 27.0 27.1 Liveübertragung, 2022-06-30 (2:57).
  28. Interview, 2020-07-18 (16:34).
  29. Types of Events on Verra.
  30. 30.0 30.1 30.2 30.3 Liveübertragung, 2022-04-29 (36:51).
  31. 31.0 31.1 Interview, 2018-10-20 (7:31).
  32. 32.0 32.1 Liveübertragung, 2017-05-10 (40:36).
  33. 33.0 33.1 Liveübertragung, 2022-04-29 (38:05).
  34. 34.0 34.1 Liveübertragung, 2022-04-29 (50:49).
  35. Video, 2017-05-30 (0:01).
  36. Liveübertragung, 2017-06-01 (29:33).
  37. Liveübertragung, 2017-07-28 (41:25).
  38. Ashes of Creation - Screenshots.
  39. 39.0 39.1 39.2 Liveübertragung, 2017-05-12 (57:41).
  40. day cycle.jpg
  41. time.jpg
  42. Video, 2017-02-07 (0:02).
  43. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.