Siege NPCs

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Siege NPCs, NPC-Wachen, and mercenary NPCs serve as defense points during sieges and other events.[1][2]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[1][3]
  • Mercenary NPCs can be hired in advance.[1] They are intended to be a significant presence but not the main line of defense in a siege.[4]

Mercenary NPCs

Mercenary NPCs can be hired to participate in objective-based situations.[6][7][8]

  • Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[9][10][6][7]
  • Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[8]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[8]Steven Sharif

NPC-Wachen

Guard uniform.[11]

NPC-Wachen werden verdorbene Spieler bei Sichtkontakt töten.[12]

Siehe auch

Einzelnachweise